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RE: AAR: Save the Union

Posted: Wed Dec 06, 2006 2:48 am
by Shoot Me_I Explode
[font="times new roman"]2ed part of the turn’s report.  Hot dam he is destroying a lot of supplies.  My cavalry unit is still four turns from being completed.  Disease hits another out of the way garrison, I’m so glad the AoP has not been hit yet.  And he goes up in points with the English and the French, what gives.  Atlas there is good news for the Union.  Kentucky has joined the Union side against the rebels there horses are much needed. [/font]
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RE: AAR: Save the Union

Posted: Wed Dec 06, 2006 2:48 am
by Shoot Me_I Explode
[font="times new roman"]I’ve upped my spending on Diplomacy to almost 1/3 of my total money income.  It is very annoying that he is making such headway in the Diplomacy war against me. [/font]
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[font="times new roman"]I took the turn to add 2 horse farms, 3 mints, and a Manson to my cities and upgrades more brigades to mini’s.   [/font]
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RE: AAR: Save the Union

Posted: Wed Dec 06, 2006 2:49 am
by Shoot Me_I Explode
[font="times new roman"]The location of our forces, I moved one army into Kentucky, the other one was unable to make it due to bad weather but will soon be joining the first.  Other then that everyone has stayed put for the winter.[/font]
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RE: AAR: Save the Union

Posted: Wed Dec 06, 2006 2:49 am
by Shoot Me_I Explode
[font="times new roman"]And with the end of my turn another promotion, Woodbury was chosen this time to help out the AoP. Again not much to do since it is winter, hopefully the action will pickup once spring comes around.[/font]
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RE: AAR: Save the Union

Posted: Wed Dec 06, 2006 3:24 am
by scott64

RE: AAR: Save the Union

Posted: Wed Dec 06, 2006 3:31 am
by Shoot Me_I Explode
lol, thx for watching

RE: AAR: Save the Union

Posted: Wed Dec 06, 2006 11:23 am
by ess1
Interesting.   Thanks for making the effort [:)]

RE: AAR: Save the Union

Posted: Wed Dec 06, 2006 12:12 pm
by Rabbitman
You are making this game seem most buyable to me...............shame I've spent all my money on hookers and blackjack already though.[:-]

RE: AAR: Save the Union

Posted: Wed Dec 06, 2006 7:06 pm
by Shoot Me_I Explode
I had to retake my turn due to an unknow error that prevent JonReb from loading the game.  I changed my buildings a bit and ended up with a mine and manson in harrisburg and 2 mines and 2 horse farms in cities out west.

RE: AAR: Save the Union

Posted: Wed Dec 06, 2006 10:12 pm
by Shoot Me_I Explode
Turn 5

[font="times new roman"]1st part of the report[/font]
[font="times new roman"]Another uneventful turn mainly spent organizing my forces for a attack latter in the year.[/font]
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RE: AAR: Save the Union

Posted: Wed Dec 06, 2006 10:13 pm
by Shoot Me_I Explode
[font="times new roman"]Second part.  More supplies are destroyed and disease hits another small garrison.  Support for the CSA drops from England and France that’s good news. I’ll keep my diplomacy spending high to try to drop it even more.  And the AoP logistics ratting is raised to bad.[/font]
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RE: AAR: Save the Union

Posted: Wed Dec 06, 2006 10:13 pm
by Shoot Me_I Explode
[font="times new roman"]Here’s the current diplomacy spending, I’m quite worried as to amount of money Jon is putting in to his diplomacy that would cause both England and France to give him 3 points in a single turn.[/font]
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RE: AAR: Save the Union

Posted: Wed Dec 06, 2006 10:13 pm
by Shoot Me_I Explode
[font="times new roman"]My upgrades are coming along nicely and with the addition of a war school and another armory I should be ahead of Jon.  I also added another horse farm, and a mint and upgraded some of my better brigades to Springfield rifles.[/font]
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RE: AAR: Save the Union

Posted: Wed Dec 06, 2006 10:13 pm
by Shoot Me_I Explode
[font="times new roman"]I also took this turn to muster and conscript additional troops into the army.  With any luck we will have a new 7 brigades in the west, I will be building 2 division containers to hold them next turn if all goes well.[/font]
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RE: AAR: Save the Union

Posted: Wed Dec 06, 2006 10:13 pm
by Shoot Me_I Explode
[font="times new roman"]Updated location of our forces.  I’ve moved one army into Kentucky with the other one on the way.  Estimates on enemy troops in Tennessee range from 40,000 to 60,000.   But I’m guessing its really near the 40,000 end.[/font]
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RE: AAR: Save the Union

Posted: Wed Dec 06, 2006 10:14 pm
by Shoot Me_I Explode
[font="times new roman"]Forces in the east.[/font]
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RE: AAR: Save the Union

Posted: Wed Dec 06, 2006 10:14 pm
by Shoot Me_I Explode
[font="times new roman"]The West[/font]
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RE: AAR: Save the Union

Posted: Wed Dec 06, 2006 10:14 pm
by Shoot Me_I Explode
[font="times new roman"]And what should be the last of the three star promotions[/font]
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RE: AAR: Save the Union

Posted: Thu Dec 07, 2006 1:41 am
by Marc gto
i love watching your aar's keep up the good work :)

RE: AAR: Save the Union

Posted: Thu Dec 07, 2006 2:46 am
by Shoot Me_I Explode
[font="times new roman"]Turn 6[/font]
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[font="times new roman"]I’m blessed with 6 new brigades to command through muster and conscription.  I will build another division canister to hold them.[/font]
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