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RE: Sub/seaplane transport

Posted: Fri Dec 15, 2006 8:07 am
by Ron Saueracker
FYI, I have not been able to load supply on subs since beta. Personally the amount of supply capable of being lifted by subs should not even equate to a single supply factor. Think about it...

RE: Sub/seaplane transport

Posted: Fri Dec 15, 2006 11:43 am
by rtrapasso
ORIGINAL: Ron Saueracker

FYI, I have not been able to load supply on subs since beta. Personally the amount of supply capable of being lifted by subs should not even equate to a single supply factor. Think about it...


Not sure what you are driving at here... [&:]

Both Allied and IJN used subs to support cut off units during the war - the Allies promoting (and apparently expanding) Phillipino resistance units after Japanese occupation. While not the MAJOR source of supply for the theater, it was important.

What bothers me is that it is apparently available to some players (but not others) due to this glitch. i guess you are one of the "others" to whom it is not available. [;)]

RE: Sub/seaplane transport

Posted: Fri Dec 15, 2006 11:47 am
by DuckofTindalos
Personally, I think it's a matter of game scale. Similar to the way I feel about sub commandoes; it's below the scope (so to speak) of WitP...

RE: Sub/seaplane transport

Posted: Fri Dec 15, 2006 12:10 pm
by rtrapasso
ORIGINAL: Terminus

Personally, I think it's a matter of game scale. Similar to the way I feel about sub commandoes; it's below the scope (so to speak) of WitP...


An interesting comment considering you just spent time considering how much armor to put on a ship that probably won't get into the game... [:'(]

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RE: Sub/seaplane transport

Posted: Fri Dec 15, 2006 12:32 pm
by DuckofTindalos
That has nothing to do with anything, and I deny making any such comment at any time and any venue. Besides, it's in MY WitP now...[:'(]

RE: Sub/seaplane transport

Posted: Fri Dec 15, 2006 12:38 pm
by rtrapasso
ORIGINAL: Terminus

That has nothing to do with anything, and I deny making any such comment at any time and any venue. Besides, it's in MY WitP now...[:'(]

[:D] [:D]

Glad you "clarified" that... [:'(]

RE: Sub/seaplane transport

Posted: Fri Dec 15, 2006 12:39 pm
by DuckofTindalos
Well, I am in the business of "clarifying"...[;)]

RE: Sub/seaplane transport

Posted: Fri Dec 15, 2006 2:39 pm
by qgaliana
ORIGINAL: Ron Saueracker

FYI, I have not been able to load supply on subs since beta. Personally the amount of supply capable of being lifted by subs should not even equate to a single supply factor. Think about it...

I suspect these subs hold more than you'd think if they are dedicated to a supply run. They spend a fairly long time at sea and if its a short hop they can probably unload a fair bit from the boat's stores, on top of any dedicated cargo space at destination (maybe I can look this up somewhere). What makes me nervous is it just suddenly stopped working.

RE: Sub/seaplane transport

Posted: Sun Jan 21, 2007 3:40 am
by Ian R
So, has it started working again yet, presuming a few reboots since then and maybe a software tidy-up?

RE: Sub/seaplane transport

Posted: Sun Jan 21, 2007 5:49 pm
by qgaliana
ORIGINAL: Ian R

So, has it started working again yet, presuming a few reboots since then and maybe a software tidy-up?

No not precisely. I've had one sub transport load supplies in the last 5 months or so of combat. I could launch an exhaustive experiment to check for circumstances that clear this. Or I could (and do) just play.

RE: Sub/seaplane transport

Posted: Sun Jan 21, 2007 11:08 pm
by Ian R
ORIGINAL: qgaliana

ORIGINAL: Ian R

So, has it started working again yet, presuming a few reboots since then and maybe a software tidy-up?

No not precisely. I've had one sub transport load supplies in the last 5 months or so of combat. I could launch an exhaustive experiment to check for circumstances that clear this. Or I could (and do) just play.


Well at least you know that it is capable of working. Short of launching the exhaustive experiment, was there anything noticeable about that sub or that transport?

RE: Sub/seaplane transport

Posted: Mon Jan 22, 2007 2:08 pm
by qgaliana
Nothing noticeable. I just had played on for a while and it was the first time in a few game months I had tried to load supplies on a sub.

It might have been a new sub that never transported, or a new TF number, or a recycled TF number - no idea. There's a whole series of possibilities I could run through.

Game time is down lately so haven't pursued it. I'm hoping for some enlightenment from one of the devs based on the saves - maybe they can narrow it down for me - hint hint guys?[&o]

RE: Sub/seaplane transport

Posted: Mon Jan 22, 2007 3:01 pm
by Ian R
I suppose you could set up every available TF slot as a transport Tf with an AK in it and load and unload them, and see what happens. A lot of work for possibly no result though.