RE: Lack of immersion issues
Posted: Sat Dec 23, 2006 2:46 am
>> We have to cater for a min screen size of 1024 x 768
Have been lurking for a while before I had the temerity to venture a post and noticed your poll on screen sizes. However, some graphics that look a good size at this resolution don't scale too well to higher resolutions.
>> We do expand the battlemap however
I have a 1680x1050 widescreen and was pleased to see the battlemap works at this size on moving from HTTR to COTA!
Might you consider using dockable windows in a future product to cater for different resolutions? When I used MFC (some time ago), there was a UI library (with full source code) called Stingray that implements docking and saved me a lot of pain. At the time it was supported by its author in the same way that you support your products. However, googling, it looks like its been taken over by Rogue Wave now.
M
Have been lurking for a while before I had the temerity to venture a post and noticed your poll on screen sizes. However, some graphics that look a good size at this resolution don't scale too well to higher resolutions.
>> We do expand the battlemap however
I have a 1680x1050 widescreen and was pleased to see the battlemap works at this size on moving from HTTR to COTA!
Might you consider using dockable windows in a future product to cater for different resolutions? When I used MFC (some time ago), there was a UI library (with full source code) called Stingray that implements docking and saved me a lot of pain. At the time it was supported by its author in the same way that you support your products. However, googling, it looks like its been taken over by Rogue Wave now.
M