Page 2 of 2
RE: Modding questions (single thread)
Posted: Sat Sep 22, 2007 2:50 pm
by Dragonlead
The easier solution is simply to turn the auto-repair feature on, in the fighter class ships. it requires deffing stock ships to do it, but is otherwise not difficult and means more fighters come home, as opposed to tracking down corpses in useless machines.
V/R
RE: Modding questions (single thread)
Posted: Sat Sep 22, 2007 8:45 pm
by Avimimus
Either solution should work! The problem will be solved. All that needs to be done is to fix up each fighter, modify the Marakan OOB to include the new destroyers, run a couple of tests and assemble the first release.
RE: Modding questions (single thread)
Posted: Wed Dec 19, 2007 5:59 pm
by Avimimus
I'm back and I discovered a new problem:
- Some ships (namely the tiger class) start with their PDBs set to manual. This appears to effect the AI which can only fire one type of weapon at a time (rendering Tiger class completely vulnerable to torpedoes). What determines whether a weapon's default setting is to manual, auto or def.
Other than that I am very close to an initial release.
RE: Modding questions (single thread)
Posted: Sat Jan 05, 2008 4:16 am
by Avimimus
I figured it out. I just had to turn all of the frigates into destroyers and now they use all of their weapons...
I am just finishing up the mod, making a few cosmetic tweaks to sounds, attempting to decrease the amount of ramming and it will be done. It should also take the form of a multiplayer compatible patch.