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RE: H6K,H8K

Posted: Mon Jan 29, 2007 8:45 pm
by Dino
JFBs......[:D]

I was actualy talking about PBYs putting a fish into Japanese CV...[:'(]

RE: H6K,H8K

Posted: Mon Jan 29, 2007 11:01 pm
by Mike Solli
ORIGINAL: Dino

JFBs......[:D]

I was actualy talking about PBYs putting a fish into Japanese CV...[:'(]

Pfffttt! [:D]

RE: H6K,H8K

Posted: Tue Jan 30, 2007 1:11 am
by wdolson
ORIGINAL: Dino

JFBs......[:D]

I was actualy talking about PBYs putting a fish into Japanese CV...[:'(]
ORIGINAL: Mike Solli
Pfffttt! [:D]

You launching torpedos? [:)]

Bill

RE: H6K,H8K

Posted: Tue Jan 30, 2007 1:40 pm
by Mike Solli
[:D]

RE: H6K,H8K

Posted: Tue Jan 30, 2007 4:10 pm
by Brady
I have some luck early on in the war in PBEM games with PBY's set on Night Naval atack, ushaly the best units I have and a sub in the intened hex to act as a triger as noted above is a must others they dont seam to fly at all. generaly they will get a torp hit aganst slower ships, wounded combatants or transports/Ak's.