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RE: Moving by bounds and orders delay
Posted: Sun Feb 11, 2007 3:55 am
by Arjuna
Rob,
Good idea.
RE: Moving by bounds and orders delay
Posted: Sun Feb 11, 2007 10:10 am
by RayWolfe
Good idea? Well give the man a TT! [:'(]
Cheers
Ray
(C'mon, we both know you don't have to mean it.) [;)]
RE: Moving by bounds and orders delay
Posted: Sun Feb 11, 2007 11:57 am
by Vance
Rob,
Good points.
Hunting down single enemy units in the rear is indeed a nightmare. If I recollect correctly there is already a TT for a 'search and destroy' order, so juggling waypoints might not be neccessary in the future. And your 'Reverse delay' order is also a good idea.