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RE: OK, Someone "Sell Me" on This Game

Posted: Fri Feb 16, 2007 8:25 pm
by Beeblebrox
Go to BHQ.  Do not pass Go.  Do not collect 200 bucks [;)]
 
I would say on the whole that the CC Community is amongst the friendliest and welcoming bunch of online gamers as you can hope come across.  There are obviously exceptions, but you would be very unlucky to come across any.
 
In simple terms, one player has to be the 'Host' (he sets up the battle), and then the other connects.  It means you have to have an Internet connection set up so it supports a game connection (IP to IP).  There's not a lot to it.  It would be a good idea to get a baisc familiarity with the game first [:)]

RE: OK, Someone "Sell Me" on This Game

Posted: Fri Feb 16, 2007 11:29 pm
by JudgeDredd
Well...just a short mention, 'cos I only tried it once so far...

I started a MM game last night (Massive Nultiplayer). I looked at the map, selected a sector and the computer was waiting for an opponent. I decided NOT to wait and played the sector me v AI. I won (although it was a tough fight) and I won the sector. I left it knowing I had got the sector for the Germans. Looking tonight, that same sector, and more, had been taken...so my plan to swing north and south and trap the "bulge" of Ruskies had failed.

Had I kept on it, or had more people turned up, then or later, maybe I would've kept the sectors. Also, whilst I was connecte dand AFTER taking the sector, I was informed by a dialog message that player X was about to take a sector and I was asked if I wanted to defend it. So the MM interface works quite well.

Are there enough people on there to deserve the MM tag? Not last night I guess. Was it fun anyway? Absolutely...thinking that I was taking part in this big "grab" for land. It really was perceived as a real big battle.

RE: OK, Someone "Sell Me" on This Game

Posted: Sat Feb 17, 2007 2:11 am
by spadman
Well I took the leap.  I hope the wife doesnt notice.[8D]

RE: OK, Someone "Sell Me" on This Game

Posted: Sat Feb 17, 2007 2:37 am
by Randall Grubb
Oh, you is a dead man! She will notice, especially when you cheer the destruction of that tank that was totally messing up your plan or wail in anguish as your command team gets hosed by a MG they didn't see, all at two in the morning!

Good luck and buy her lots and lots of flowers.

RE: OK, Someone "Sell Me" on This Game

Posted: Sat Feb 17, 2007 3:23 am
by spadman
I already have

RE: OK, Someone "Sell Me" on This Game

Posted: Sat Feb 17, 2007 9:22 am
by ravinhood
Litfuel said:**So yes, you still stink. deal with it. **
 

 
Very well then since you want to be childish. I will just put you on ignore like the rest of the 8 year olds that come here. ;)
 
 

RE: OK, Someone "Sell Me" on This Game

Posted: Mon Mar 12, 2007 4:26 pm
by John Fedoriw
ORIGINAL: ravinhood

it's just a remake to work on XP with some minor tweaks and some online perks. Is that really worth $40? (ducks from Matrixgames) lol
Is that true? Has this been modified to work better on XP? Can someone from Matrix chime in on this? I know of 2 people other than myself who are interested in it but both (and myself) have the original CC3 which has bad scrolling problems on XP. None of us is interested in it if this issue remains.

RE: OK, Someone "Sell Me" on This Game

Posted: Mon Mar 12, 2007 9:11 pm
by Andrew Williams
Scrolling fixed for XP

RE: OK, Someone "Sell Me" on This Game

Posted: Tue Mar 13, 2007 12:32 am
by MarkShot
Do people realize that lots of scrolling problems in older games (CC3, CC4, CC5, SMG, SMA, WNLB, and ANGV) can be resolved by simply using a software utility which reduces CPU time. That's basically the problem, the games are getting much more CPU than they were designed to get. You can find freeware utilities to do this. The one I use runs about $20USD+, but the beauty of it is that under XP it can slow down just your game process and not everything else running on the system.

http://www.hpaa.com/moslo/4biz.asp

Please note ... I am not coming out for or against COI. I am just pointing out a technical tip for folks who like to play old titles that have map scrolling issues.

RE: OK, Someone "Sell Me" on This Game

Posted: Tue Mar 13, 2007 9:06 pm
by HardRock
I dunno. I find the AI much. However I'm only playing the GD mod which doesn't give me a lot of points ( I can only afford 1 tank) while the Soviets are beefed up to 10 man squads.
 
I've found Soviet scouts and squads advancing ahead of their armor and once I'm spotted the armor ,some of the times, sits back and shells me.
 
Now sometimes their tanks roll right up but with the balance in GD I need it.

RE: OK, Someone "Sell Me" on This Game

Posted: Tue Mar 13, 2007 9:36 pm
by parusski
spadman if your wife is like mine she always knows when I get a knew game. I don't know how she does it, it might be because I lock the door to my office and the loud explosions she hears.

I am also sick of the whinning about the cost of the game. I have stated several times before that Matrix is the best gaming company out there. Never have I received the level of support from any other company or bought so many games from any other company. I really thought this COI would be $49.95, and planned to pay that. So $39.95 was a pleasant surprise. Ravinhood, do you feel that the CIV series is a rip off, after all I have purchased every version of Civilization(I-IV), plus the add ons. They all have needed patches.

I too throw my hat in with Prince-tons of new stuff-I am loving it. And it works just fine with Vista.

Oh yeah, KG get cable or DSL. It is 2007

RE: OK, Someone "Sell Me" on This Game

Posted: Tue Mar 13, 2007 10:36 pm
by Zakhal
I started a MM game last night (Massive Nultiplayer). I looked at the map, selected a sector and the computer was waiting for an opponent. I decided NOT to wait and played the sector me v AI. I won (although it was a tough fight) and I won the sector. I left it knowing I had got the sector for the Germans. Looking tonight, that same sector, and more, had been taken...so my plan to swing north and south and trap the "bulge" of Ruskies had failed.

Is there a strategic level of anykind to the campaign? Or is it just "capture the next square". The singleplayer campaign looks pretty light compared to old cc2. I would be happy for any details.

Veteran game reviewer and wargamer Jukka O Kauppinen recommends this game warmly. Reviews say its one of the best wargames this year. Theater of war preorder is less than week away though so Im kind of on the edge.

RE: OK, Someone "Sell Me" on This Game

Posted: Wed Mar 14, 2007 12:03 am
by Andrew Williams
The strategic layer is linear.

But there is an added Strategic Layer MMCC3.
 
you can encircle opponents, cut off supply etc etc.
 
This can be played as a single player/h2h/ or a combination of both

RE: OK, Someone "Sell Me" on This Game

Posted: Wed Mar 14, 2007 12:45 am
by Zakhal
ORIGINAL: schrecken

The strategic layer is linear.

But there is an added Strategic Layer MMCC3.

you can encircle opponents, cut off supply etc etc.

This can be played as a single player/h2h/ or a combination of both

Yeah the SP is but I was asking bout MM. All i see is som squares. Supply cut sounds good. I might even pay a modest sub if they were to continue developing it (add actual units etc).

RE: OK, Someone "Sell Me" on This Game

Posted: Wed Mar 14, 2007 12:19 pm
by vonB
MMCCIII is radically different to traditional 'Strategic' game play.  Normally you would expect to have resources (Units etc) based on the territory (square/hex/whatever), and is based on the actions and activities in that 'Sector'.  This is not the case with MMCCIII.  It does not matter which Sector you are looking at, any action that takes place there is dependent on your personal game state.  The same goes for any other players.  This means that any Sector will be different (apart from the Map, Deployment area, VL's etc) for every different player.  The view of that Sector depends on the player not the Strategic Map.
 
In your first MMCCIII battle, you will start with your battle group.  The next battle you play, regardless of what Sector it is) will still be based on what is left in your battle group from the last battle.  In this way, you follow your battle group through the whole campaign in very much the same way as the basic game plays.
 
The 'MM' of MMCCIII, is about being able to have any number of players on the Strategic Map at the same time.  You fight for Sectors on the Strategic Map.  In that way, you can have many players (MM) concurrently.  However, when it comes to fighting a battle, CoI will only fight H2H or Single Player.  There is no 2x2 or 3x3 multiplayer capability in CoI.
 
The game play at the Strategic level (MMCCIII) is straightforward.  Fight for Sectors.  There are simple properties that provide some variety and relativity in the campaign (how many req poitns you get etc), but the buzz in the MM is fighting alongside other players on your side to conquer the Strategic Map.
 
I would say it is not very user friendly, but is not complicated.  Once you get the hang of it, you will wonder what the fuss was all about.  The most common hassle I have seen posted relates to Internet connectivity (getting MMCCIII Client and CoI H2H to work through Routers/Firewalls etc.).
 
The fact you can join in anytime makes this a very convenient service, and is an excellent companion to the CoI experience imo.