if I could play the devil's advocate for a moment...
seems a lot of talk about how to stop missles, in general, from blowing you up before you make it to the target.
well, there is a way, but it ain't easy. Sure, it could be made easier or one could learn how to work with what you have. Naval units in full combat situations have to improvise often, I have been there.
Sometime it does mean re-inventing the wheel while on the fly, sometimes it means make due with what you have captain!
Here's a little proof this can be done, although I cannot guarentee you won't suffer losses.
Op Nightfall : day 1
Mission: Destroy the Dragon
I was in command of the CA group Havoc which included;
CA Braveheart
CA Intergity
DD Douglas
also under my command was a DD group, as defined in the FORCES tab.
DD Robinson
DD Keller
FF Malory
FF Sorrel
I redirected the DD group to follow a course parallel to mine in the mission briefing. I gave them no specific orders except vector, as I could control them in game with the right-click option.
At the start of the sim my unit was immmediatly engaged with a small DD unit and the Robinson's unit was jumped by a heavy CA group. We made short order of the destroyers and gave backup to the Robinson and her DESRON. With two FFs destoryed before we got there and enemy fighters where bearing down I ordered everyone jump to an unoccupied sector.
We performed repairs while Q drive re-charged. I monitored activity in Relay sector and saw the heavy CA group headed for the CVGN. To keep everyone together I gave the command to escort the Havoc, otherwise everyone would have jumped as soon as thier quantums had charged. CV Orion's support ships were moving to engage the enemy as my repairs were finished and the hyperdrive was fully charged. All units ordered back into Relay sector.
We jumped almost into the midst of the fray, I targetted the closest vessel, a heavy CA, and using radio commands requested the Orion's support destroyers engage it. I then targetted the second CA and ordered my units engage that one. Meanwhile both my support CAs and the Orion's CA support did thier own target choosing. By this time enemy and friendly fighters filled the sky and the map showed multiple attack craft enroute to engage us on our turf.
With the heavy CA quickly dispatched I ordered my unit and the Robinson to follow a course that ran parallel to thier approach by about 50km, minimum targetting distance for the PDB. I also requested one of the Orion's CAs follow along for support. I dropped just front of and below the first ship, CA Braveheart and ordered the heavily damaged CA Intergity to follow to my stern. I let everyone else follow thier own path as laid out. I also called in, by radio, two of the Orion's fighters running a sweep to COVER ME, they complied.
With two fighters flying my 11 o'clock position and the Braveheart just above me to my six the enemy fighters fell for the bait. As they flew in to target the Braveheart I used my PDB's, set to auto, and cycled through targetting using the U, (closest target), command. Between me and the support fighters not one F/A got a missile off. The entire assault group, (including a CA Devastator, 3 CA Courageous, DD Asher and a couple Stormhawks), got through without any more damage.
Up to this point micromanagment was constant. Using radio options for those not under my direct command and direct orders to those who were, we had a full compliment of ships with minimal damage to perform an assault on the CVGN Dragon. I lost count, but most of the Dragon's aircraft were out, only minimal resistance was shown by any fighters. I ordered the fighters to RTB...last roll call, (error log), indicated they made it.
Her other support, 2 Volnaris and 2 Tigers weren't too much trouble, but the CA Integrity and DD Robinson already had critical damage, I tried ordering them out back to Garden sector, but it was too late. Whether they had lost quantum ability or just were determined to stick it out, of this I cannot be sure. Thier crews will be missed.
The remaining ships, CA Havoc, CA Courageous, CA Braveheart and DD Douglas pounded the Dragon from all angles. I chose to pull up right in front of her two launch bays at 50km and deposit a few anthenas in her hanger, while firing grasers at her point defense weapons. The Integrity and Douglas were lost in the blast, the Courageous and myself returned to meet with the Orion while making repairs.
My hull suffered 40% damage and most of my systems were beyond repair. We took on over 50 enemy units and lost only a handful in combat. 30 pilots were lost due to pilot error on landing, a higher number than should be expected. The end result cleared the Relay sector of any enemy presence in one fell swoop, which was acceptable in my book.
I know this reads like an after action report, but a guess my point is that you can overcome the dreaded attack craft and thier assaults. Careful management of the AI support is required, and based on comments, more than some would like.
I offer this idea as an option until somebody does come up with a way to defend against such attacks. But until then we must engage the enemy with the weapons given us by Fleet command.
a sidenote to some...note the command points. Not all glory comes from being the man to pull the trigger.
this is just IMHO...
Partial error log...
FINAL SCORE 'MSN-001 Assault Carrier Dragon'
Name Kill1 Kill2 Died Colls Points Cmd Pts
---------------- ----- ----- ----- ----- ------ ------
Hal Rifa 0 0 0 0 0 0
Kalas Gannet 0 0 0 0 0 0
Mount Teras 0 0 0 0 0 0
Black River 0 0 0 0 0 0
Orion 2 0 0 0 40 1110
Courageous 6 2 0 0 1440 0
Asher 7 0 0 0 200 0
Shaw 6 0 0 0 140 0
Havoc 26 2 0 0 3620 2860
Braveheart 10 2 1 0 1100 0
Integrity 1 1 1 0 240 0
Douglas 5 2 1 0 800 0
Robinson 0 0 1 0 0 270
Keller 1 0 1 0 500 0
Malory 0 0 1 0 0 0
Sorrel 3 1 1 0 120 0
Dragon 2 0 1 0 1300 560
Alin Volnaris 1 0 1 0 0 0
Pav Enke 0 0 1 0 0 0
Tiger Bay 0 0 1 0 0 0
Falkridge 0 0 1 0 0 0
Assailant 5 0 1 0 260 500
Silencer 1 1 1 0 1000 0
