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RE: The FoaS Ship Thread

Posted: Tue Feb 20, 2007 10:08 pm
by Furyofaseraph
ORIGINAL: Slash777

and there is only one type of flare for all the sun of the game ?

Yup yup.

RE: The FoaS Ship Thread

Posted: Tue Feb 20, 2007 10:12 pm
by Furyofaseraph
ORIGINAL: Zanthras

pretty amazing work there, very unique and original.

not sure what you've deffed in it yet, but it would be interesting to see these up against wdboyd's Cartel ship...

although they dont look the same, they seem almost counterparts to one another...

at least IMHO they do...

Yeah, I would love to see them DEFed myself, but unfortunately, I suck at it.
I'm trying to think of a way to write up a quick program that will import/export DEF files, and read through your weapons defs, etc, etc. But in the mean time, its old-fashioned-ness.

Speaking of DEFing, in the SDK they go into units, ie: joules for damage and integrity, meters for length and range, watts for power, etc. are those all 1 to 1 conversions? (except range and the like, i know those are in KM)
ie: a primarty weapon with a charge of 5 and a damage of 10 will take away a total of 50 integrity points, correct?

RE: The FoaS Ship Thread

Posted: Tue Feb 20, 2007 10:23 pm
by Zanthras
ORIGINAL: Furyofaseraph


Yeah, I would love to see them DEFed myself, but unfortunately, I suck at it.
I'm trying to think of a way to write up a quick program that will import/export DEF files, and read through your weapons defs, etc, etc. But in the mean time, its old-fashioned-ness.

I wonder if it would be possible to import it into excel and use pull down menus, then save it as a text file? I might try this with a mission file and see if it can work. If so, it should work for any type def.


RE: The FoaS Ship Thread

Posted: Wed Feb 21, 2007 1:29 am
by wdboyd
ORIGINAL: Furyofaseraph

Yeah, I would love to see them DEFed myself, but unfortunately, I suck at it.
I'm trying to think of a way to write up a quick program that will import/export DEF files, and read through your weapons defs, etc, etc. But in the mean time, its old-fashioned-ness.

Speaking of DEFing, in the SDK they go into units, ie: joules for damage and integrity, meters for length and range, watts for power, etc. are those all 1 to 1 conversions? (except range and the like, i know those are in KM)
ie: a primarty weapon with a charge of 5 and a damage of 10 will take away a total of 50 integrity points, correct?

Just copy a .def for another ship of the same basic type and change the model_name: to easily get it into the game. Then add the weapons information and such. Time consuming and exacting work but pretty straight forward once one gets into it.

Consider integrity as HIT POINTS. A ship that has a integrity of 100 has 100e3 HP. 100,000. A weapon that does 5,000 damage would subtract 5 from the 100. Twenty hits from this weapon and, KA Boom.

You are correct about the charge and weapon damage to a point. Remeber integrity, as listed, is in thousands. One point of integrity is 1e3 = 1,000 . A 5 integrity craft is actually 5,000 HP. Your pea shooter wouldn't do much integrity damage. Now my CLance cruise missile currenly does 10e3 points of damage. 10,000. This 5 integrity ship is gone in one hit with my missile.

I hope that helps a bit. [:D]

RE: The FoaS Ship Thread

Posted: Wed Feb 21, 2007 9:30 am
by Furyofaseraph
1 Integrity = 1000 HP didn't know that ^___^.

Zanthras: Good idea, please keep me posted.

RE: The FoaS Ship Thread

Posted: Wed Feb 21, 2007 11:45 am
by Zanthras
website for Mehrunes, a modder from way back...
 
this gives a real good break down on parms for def files...
 
http://loki.stockton.edu/~stk7284/starshatter/
 
I'm still exploring the excel idea, I'll post my results here...
 
 
also here is a link to one of milo's old sites...some links are still active and have some useful stuff...
 
http://members.cox.net/milod/links.htm
 
Good luck

RE: The FoaS Ship Thread

Posted: Thu Feb 22, 2007 8:52 am
by Furyofaseraph
Finished Bumpmaps - got rid of my textured shadows to fake the depth of panels, since SS supports Bumpmapping.
Underside:
Image
Overside:
Image

C&C Still welcome.

RE: The FoaS Ship Thread

Posted: Fri Feb 23, 2007 6:04 pm
by Furyofaseraph
SF-02 Scorpion. The basic human starfighter model.
Comes in at 1524 triangles.
Image

RE: The FoaS Ship Thread

Posted: Fri Feb 23, 2007 7:08 pm
by seon
nice!!! Reminds me a bit of wing commander but its original and i LIKE IT!!!

Can we get any more angles of the ship?:)

RE: The FoaS Ship Thread

Posted: Fri Feb 23, 2007 7:11 pm
by wdboyd
Man... they're too pretty to blow to smithereens![:D]
 
I'm still impressed with your emblem displays.
 
Please share the technique with me. Email me directions. Detailed, if possible.
 
Thanks

RE: The FoaS Ship Thread

Posted: Fri Feb 23, 2007 7:14 pm
by wdboyd
I'd like to use your light cruiser model as my Cartel Research Space Station for Thadeaus Tween.
 
It's looking good. Consider my request when you get it done. [:'(]

RE: The FoaS Ship Thread

Posted: Fri Feb 23, 2007 7:25 pm
by Furyofaseraph
Image
Image
^_^

RE: The FoaS Ship Thread

Posted: Fri Feb 23, 2007 7:38 pm
by seon
excelllencia!!!! [&o] I love it!
Now i want more ships [:D] 
 
p.s.: damn yer good [:)]

RE: The FoaS Ship Thread

Posted: Fri Feb 23, 2007 7:42 pm
by Furyofaseraph
wbBloyd. Let's sit down and speak.
Instead of giving you a model designed for race of mine, I'll see about hammering out a design that better suits YOUR needs ^_^.

As far as logo design? it's nothing special. Just a Photoshop vector Custom Shape, but there is one bit of advice I can offer you. It's a rule of heraldry, and the purpose of heraldry follows through with logo design. "Never put a metal on a metal, or a Colour on a Colour, but rather a Metal on Colour or a Colour on Metal." In heraldry a metal is defined as Gold or Yellow, and Silver or White. Anything else: Blue, red, teal, green, brown, purple, is a color. Always put one on top of another, and the nature of color-contrast will break the two apart well.
As far as actual geometry of the logo? Well, I have used this particular one for ages (it is my personal heraldry as well) and can be found in most if not all of my works. Keep things simple and recognizable. I myself use a lot of Heraldry instances in my logos just because they knew what they were doing back then, so why change a formula that works well.
Make your logo mean something, too... For example: my enwreathed star sends a double-message: Olive Branches mean "Peace" while the 8-pointed star (based off the Star of Bethlehem; ironic considering (A) in my universe people are waging war against the minions of god and (B) I'm agnostic) represents "Hope". The logo for the human Starfighter Corps is an enwreathed winged-sword. The wreath (which appears in all the logos of the humans) again, represents piece, the sword represents honor and the ability to use force if need be, and the wings the symbol for freedom.

I hope his helps you along. Feel free to drop me a line if you need more advice, lol. ^__^.

RE: The FoaS Ship Thread

Posted: Fri Feb 23, 2007 7:42 pm
by Furyofaseraph
Thank you, seon.
In all fairness, the design was not originally mine, but I have since revamped it from the ground up.

RE: The FoaS Ship Thread

Posted: Fri Feb 23, 2007 7:59 pm
by Furyofaseraph
Advanced fighter. Created far after the scorpion using various race's technology.
Image

RE: The FoaS Ship Thread

Posted: Fri Feb 23, 2007 8:31 pm
by wdboyd
Thanks for the information. Most informative.

I look forward to seeing what you come up with.[:'(]

RE: The FoaS Ship Thread

Posted: Fri Feb 23, 2007 10:07 pm
by Zanthras
Cool ship, I like the lowered wing and long nose.

I know wdboyd asked a few questions about texturing, here's one from me.

Have you thought of adding in some weathering of sorts...like carbon scoring and such?

In real life military aircraft look like that for about 37 seconds after leaving the contractor...hydraulic leaks, fuel leaks and the like take their toll on the first flight.

just a suggestion...it's still a cool ship

on another note...

ORIGINAL: Zanthras

ORIGINAL: Furyofaseraph


Yeah, I would love to see them DEFed myself, but unfortunately, I suck at it.
I'm trying to think of a way to write up a quick program that will import/export DEF files, and read through your weapons defs, etc, etc. But in the mean time, its old-fashioned-ness.

I wonder if it would be possible to import it into excel and use pull down menus, then save it as a text file? I might try this with a mission file and see if it can work. If so, it should work for any type def.


I was able to successfully import a mission file in excel and deliminate the data for easy editing. My though process on this was to be able to use pull downs menus for parms that have a specific number or text. For mission editing it looks like it might be quite useful, but for ship defs I am not so sure.

This is something I have been working on for a while, basically a mission editing tutorial and template for easier creation. I only know enough about excel to be dangerous, so it has been taking some time. IMHO the ingame mission editor is slow and tedious, even using texting editing in notepad faster.

If this idea works it may even take the premature hairloss syndrome out of campaign creation. Once I have a working file for missions I will offer it to the community for public use.

RE: The FoaS Ship Thread

Posted: Sat Feb 24, 2007 3:25 am
by Furyofaseraph
I have made, for each of my fighters, a Pristine, a Grunged or Weathered version, and an Outdated Rusted version.
I am probably going to do the same for all my ships as well.

RE: The FoaS Ship Thread

Posted: Sat Feb 24, 2007 4:07 am
by wdboyd
Outstanding... when you get some images to share... I'd like to see a few.