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RE: Low-Poly neo-BSG fleet - released by Coxxon
Posted: Wed Feb 21, 2007 3:45 pm
by Toshiro
wdboyd and Furyofaseraph I will PM you with a link to a dat file you can open or just enable.
I have been using Coxxon's first release. There is now a version1b, with some updated ships or textures. Problem is if we use the new ones the thruster animation coordinates will have to be redone. [:(] really tedious work there. Lucky for me I only did them on MK2 and MK7 so far.
In the mean time put them through some missions and see if they need some improvements.
we can discuss how to proceed. [:D]
Feel free to post some screenies[:D]
RE: Low-Poly neo-BSG fleet - released by Coxxon
Posted: Wed Feb 21, 2007 7:47 pm
by Furyofaseraph
Right now I am running old-fashioned Starshatter. my current computer doesnt have enough memory to run Gathering storm. However, I will be getting a new machine in a week's time.... When that occurs, I will be upgrading. Until then, I'm going to avoid converting anything to SS, for sake of version conflicts. So I'm going to continue to hammer out my own fleet for that week (in 3ds Max and photoshop), then when I get the new machine and get situated with that, I will be getting back to the BSG stuff.
Fair enough?
RE: Low-Poly neo-BSG fleet - released by Coxxon
Posted: Wed Feb 21, 2007 8:58 pm
by HouseVilyatur
Gents, I'm very-much looking forward to this.
RE: Low-Poly neo-BSG fleet - released by Coxxon
Posted: Wed Feb 21, 2007 9:36 pm
by wdboyd
Cylon Heavy Fighter texture conversion. Front.
You see that red glow? It actually moves back and forth in the game. Pretty neat.
RE: Low-Poly neo-BSG fleet - released by Coxxon
Posted: Wed Feb 21, 2007 9:37 pm
by Tophat1815
verynice indeed! I really like this one!
RE: Low-Poly neo-BSG fleet - released by Coxxon
Posted: Wed Feb 21, 2007 9:42 pm
by wdboyd
Cylon Heavy Fighter conversion. Side.

RE: Low-Poly neo-BSG fleet - released by Coxxon
Posted: Thu Feb 22, 2007 2:44 am
by wdboyd
Cylon Raider:

RE: Low-Poly neo-BSG fleet - released by Coxxon
Posted: Thu Feb 22, 2007 2:56 am
by wdboyd
The Big girl:

RE: Low-Poly neo-BSG fleet - released by Coxxon
Posted: Thu Feb 22, 2007 2:59 am
by Furyofaseraph
That is absolutely beautiful.
Your bump and spec maps are turning out to be great. Keep up the fantastic work.
RE: Low-Poly neo-BSG fleet - released by Coxxon
Posted: Thu Feb 22, 2007 3:06 am
by wdboyd
The Big Bad Girl: Cylon Battlestar
Thanks, but I can't take much credit. These are great models. I'm merely manipulating the textures to get a look I like.
RE: Low-Poly neo-BSG fleet - released by Coxxon
Posted: Thu Feb 22, 2007 3:31 am
by Tophat1815
Aside from the Pegesus,what colonial military models are there? We did see the Valkarie I believe in flashback,but again that was another "battlestar"(ie..carrier?).
As for the cylon's its baseship,raiders,large troop carrying raiders and the resurrection ship. Are you adding some classes to both fleets?
RE: Low-Poly neo-BSG fleet - released by Coxxon
Posted: Thu Feb 22, 2007 3:41 am
by Silent_Bob
Hi there...
i am a big BSG Fan and would just LOVE to have the Galactica in my SS game. I am also a mod noob...can some1 explain step by step how to replace the Archon with the Galactica please?
RE: Low-Poly neo-BSG fleet - released by Coxxon
Posted: Thu Feb 22, 2007 4:50 am
by wdboyd
Hi,
There are a LOT of other craft. The ones I have displayed are the only ones I am currently working on. Others will follow eventually.
I think we are shooting for putting out a relatively quick BSG mod with the smaller craft initially being highlighted along with missions for them to contend it.
I'm just a flunky. I'm working on some textures and possibly ironing out some deffing.[:D]
RE: Low-Poly neo-BSG fleet - released by Coxxon
Posted: Thu Feb 22, 2007 5:05 am
by Tophat1815
Excellent news! Looking forward to playing this mod fellows.
RE: Low-Poly neo-BSG fleet - released by Coxxon
Posted: Thu Feb 22, 2007 6:04 am
by Psycho0124
[X(]
[&o]
Sweeeeet!
Really looking forward to captaining one of those awsome looking BSG cruisers. The battles from the show (esp where pegasus was destroyed) were just stunning and a great game like SS has all the potential to match. Fine work there guys. You have everyone drooling...
RE: Low-Poly neo-BSG fleet - released by Coxxon
Posted: Thu Feb 22, 2007 12:06 pm
by Zanthras
ORIGINAL: wdboyd
I'm just a flunky. I'm working on some textures and possibly ironing out some deffing.[:D]
you are not fooling anybody...anyone who has seen or played your mods knows that for sure.
IMHO you up there with the rest of the veterans wd...I doubt many here would argue that point. [:)]
I am also looking forward to this release...with each teaser on the ships I become more entranced with the thought of playing a few rounds of tag with the Cylons in a one of those fancy new Vipers.
or maybe just plowing the Peggy into any conviently parked BaseStar for a few kicks.
Very nice work people...very nice indeed.
RE: Low-Poly neo-BSG fleet - released by Coxxon
Posted: Thu Feb 22, 2007 4:31 pm
by wdboyd
For you Zanthras... a Mk7

RE: Low-Poly neo-BSG fleet - released by Coxxon
Posted: Thu Feb 22, 2007 4:32 pm
by wdboyd
Mk7
The Mk2 and Mk7 are looking good.
Toshiro has the thrust vector positioning spot on. The weapon flashes and shots are beatifully done. Good work Toshiro.
RE: Low-Poly neo-BSG fleet - released by Coxxon
Posted: Thu Feb 22, 2007 4:45 pm
by Zanthras
now that's what I'm talking about!![:D]
Yeah buddy!!
RE: Low-Poly neo-BSG fleet - released by Coxxon
Posted: Thu Feb 22, 2007 5:58 pm
by Tophat1815
You are certainly making the fighters alot more attractive for me to fly! I've mainly been interested in the starship control aspects the game allows up untill now.
Can anyone give afew hints as to the campaign/missions currently being worked on?