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RE: This thing's dead, right?

Posted: Tue Apr 10, 2007 8:22 am
by christof139
The old TS games work fine on my WinXP compooter, including the ACW and WWII games with Divided Ground included.

I will most likely get the new Matrix reissues as the additions sound interestin even if we can only speculate about what those additions will be. I speculate some more linked campaign thingies, a few more scenarios, and maybe minor AI improvements. Also, it would be nice if the planes doing strfing runs were slowed down a bit so you can see the little buzzing machines and their effects.

And, I hopefully speculate they come in Bundles and don't cost too much, and if they do cost a lot, well I have all the old TS games with great mods for the ACW and Nappy Wars games, including most of the NIR Project Nappy Wars mods. Many great WWII mods out there too.

It's interesting to use the Nappy War engine for ACW games, as then you can detach Skirmishers in the ACW games.

******One last wish, put a Map Editor in the ACW and Nappy War games as is in the WWII games, then they will sell like hotcakes, I guarantee it!!!!!!!!!!!!![&o][&o][&o][&o][:)][:'(][X(][;)][&o][&o][&o]******

Chris [>:][>:][>:]

RE: This thing's dead, right?

Posted: Wed Apr 11, 2007 10:23 am
by Arkady
ORIGINAL: Jason Petho

ORIGINAL: jbunnelle

I think the final Talonsoft pack (World at War?) works fine with XP. Mine does anyway. It's just all the earlier versions that have major problems. Granted I do get looping .wav files sometimes and have to shut down. I just hope Matrix addresses those incredibly annoying offline corrupt campaign bugs. Not everyone has the time for multiplayer.

It is interesting to note that I have yet to hear of a true multiplayer game going on in the last few years. As you noted, most people don't have the time to dedicate to a true multiplayer game online. The multiplayer games going on now are PBEM allowing those to play at their leisure.

Take care and good luck
Jason Petho
Our wargaming club meets every three months for multiplayer online weekend battles

There are some bugs and flaws in current games, most of them are related to DirectPlay. It would be fine if new version include better management of connected players (ability to kick them from session after caller lost connection but host computer still keeps it for example) and consistency checks for game in progress...now when two players move through same hex, they can lost unit or clone it; during caller's cave movement (in Rising Sun) units are duplicated on host computer; empty motorcycles prevent retreat to all units on hex; units revealed by movement to destination hex are not visible to other players etc.

Other problem is with library dpnet.dll from DirectX version 9.0, this library prevents display of maps during multiplayer online battles for custom made scenarios (original stock scenarios works fine), we need always replace dpnet.dll from DX version 8.0 (sometimes it is a hard work, with WinXP dynamic library cache and system file protection)