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RE: The Wargamer announced update v.3.0.1.9

Posted: Sat Mar 03, 2007 5:02 am
by Uncle_Joe
ExperimentalAIP1 and ExperimentalAIP2 flags have been added. We recommend playing with these both set to Y in Opart 3.ini. If you have any problems with the scenario play, then set them to 'N'. Preliminary tests showed that setting this flag increases the strength of 'Elmer's' play, but we haven't had time to rigorously test them. Your feedback is welcome.

 
Where does one find Opart3.ini? I cant see it in the main directory. I am recovering from the flu so its possible I'm just missing it, but I've scanned through it pretty carefully.

RE: The Wargamer announced update v.3.0.1.9

Posted: Sat Mar 03, 2007 6:15 am
by JAMiAM
It should be right under Opart3.exe.

Have you patched the game yet?

RE: The Wargamer announced update v.3.0.1.9

Posted: Sat Mar 03, 2007 6:53 am
by Uncle_Joe
OK, got it thanks. For some reason in 'icon view' I wasnt seeing it. Switching to 'list view' and it was right there.
 
And FWIW, it looks like its defaulted to 'y' anyways, so no changes appear to be required, correct?
 
Thanks!

RE: The Wargamer announced update v.3.0.1.9

Posted: Sat Mar 03, 2007 10:54 am
by cantona
ORIGINAL: freeboy
Instituted a new serial number check by Matrix Games. Only valid serial numbers will be able to be patched. Known pirated copies are blacklisted. If you are using a pirated copy, get a life, some morals, and buy your own, legal copy

no kiding! I pannicked for a second trying to find my serial number then realized it is in the MAIN FOLDER of a good install legal copy. DO NOT STEAL GAMES

i went through the same thing. i deleted the mail message you get with the digital download by mistake and i was going spare. a thorough search of the TOAWIII folder made me breath again [:(]

RE: The Wargamer announced update v.3.0.1.9

Posted: Sat Mar 03, 2007 3:29 pm
by ralphtricky
ORIGINAL: Uncle_Joe

OK, got it thanks. For some reason in 'icon view' I wasnt seeing it. Switching to 'list view' and it was right there.

And FWIW, it looks like its defaulted to 'y' anyways, so no changes appear to be required, correct?

Thanks!
Yes, that was a late change in the code. I was able to test enough while waiting for the starts to align, that I went ahead and set it to Y.

RE: The Wargamer announced update v.3.0.1.9

Posted: Sat Mar 03, 2007 6:31 pm
by Temple

ExperimentalAIP1 and ExperimentalAIP2 flags have been added. We recommend playing with these both set to Y in Opart 3.ini. If you have any problems with the scenario play, then set them to 'N'. Preliminary tests showed that setting this flag increases the strength of 'Elmer's' play, but we haven't had time to rigorously test them. Your feedback is welcome.


Mine were defaulted to "Y".

And what exactly do the following control?
CropCircles=N
AllCropCircles=N
OneCropCircle=N

RE: The Wargamer announced update v.3.0.1.9

Posted: Sat Mar 03, 2007 6:58 pm
by wolflars
ORIGINAL: cantona

ORIGINAL: freeboy
Instituted a new serial number check by Matrix Games. Only valid serial numbers will be able to be patched. Known pirated copies are blacklisted. If you are using a pirated copy, get a life, some morals, and buy your own, legal copy

no kiding! I pannicked for a second trying to find my serial number then realized it is in the MAIN FOLDER of a good install legal copy. DO NOT STEAL GAMES

i went through the same thing. i deleted the mail message you get with the digital download by mistake and i was going spare. a thorough search of the TOAWIII folder made me breath again [:(]

lol. Glad to see I am not the only one with poor record keeping, I managed to find the serial numbers of all the other matrix games I bought except TOAW. Once I looked it up in the folder, I printed it and locked it away in the safe.

RE: The Wargamer announced update v.3.0.1.9

Posted: Sat Mar 03, 2007 7:13 pm
by ralphtricky
ORIGINAL: Temple


ExperimentalAIP1 and ExperimentalAIP2 flags have been added. We recommend playing with these both set to Y in Opart 3.ini. If you have any problems with the scenario play, then set them to 'N'. Preliminary tests showed that setting this flag increases the strength of 'Elmer's' play, but we haven't had time to rigorously test them. Your feedback is welcome.


Mine were defaulted to "Y".

And what exactly do the following control?
CropCircles=N
AllCropCircles=N
OneCropCircle=N
<Ummm> Code that I forgot to clean up? <blushes>
I was experimenting with different ideas, and when I got the I toggling the circles, I forgot to clean up, darn it.


RE: The Wargamer announced update v.3.0.1.9

Posted: Sat Mar 03, 2007 7:23 pm
by Temple
And what does "y" key toggle? I tried it but didn't see anything in the game.&nbsp;

RE: The Wargamer announced update v.3.0.1.9

Posted: Sat Mar 03, 2007 7:36 pm
by ralphtricky
ORIGINAL: Temple

And what does "y" key toggle? I tried it but didn't see anything in the game. 
Nothing that I know of. Why do you ask?

RE: The Wargamer announced update v.3.0.1.9

Posted: Sat Mar 03, 2007 8:40 pm
by Temple
ORIGINAL: ralphtrick

ORIGINAL: Temple

And what does "y" key toggle? I tried it but didn't see anything in the game.
Nothing that I know of. Why do you ask?

Nevermind, confused "y" in ini file with hot key [8|]

RE: The Wargamer announced update v.3.0.1.9

Posted: Sun Mar 04, 2007 9:52 am
by Silvanski
ORIGINAL: Temple


ExperimentalAIP1 and ExperimentalAIP2 flags have been added. We recommend playing with these both set to Y in Opart 3.ini. If you have any problems with the scenario play, then set them to 'N'. Preliminary tests showed that setting this flag increases the strength of 'Elmer's' play, but we haven't had time to rigorously test them. Your feedback is welcome.


Is that what can cause the problem that I have?
Am testing Trotsky v3 and Elmer slows down and comes to a halt... toggling between human player and computer player starts him up again, only very briefly...

Maybe I have to try with setting the AIP's to 'N' ?

RE: The Wargamer announced update v.3.0.1.9

Posted: Sun Mar 04, 2007 9:55 am
by Silvanski
ORIGINAL: Temple



ExperimentalAIP1 and ExperimentalAIP2 flags have been added. We recommend playing with these both set to Y in Opart 3.ini. If you have any problems with the scenario play, then set them to 'N'. Preliminary tests showed that setting this flag increases the strength of 'Elmer's' play, but we haven't had time to rigorously test them. Your feedback is welcome.

Is that what can cause the problem that I have?
Am testing Trotsky v3 and Elmer slows down and comes to a halt... toggling between human player and computer player starts him up again, only very briefly...

Maybe I have to try with setting the AIP's to 'N' ?

Edited to add: hold on, after I posted this I went back to the scenario and saw that he moved on and started the combat resolution... does new Elmer takes more time to "think" about his moves? .... or maybe my pc needs some defragmenting [:D]

RE: The Wargamer announced update v.3.0.1.9

Posted: Sun Mar 04, 2007 10:09 am
by Silvanski
nope, it's not running smooth... it takes Elmer ages to get through his opening turn.....[:(]

RE: The Wargamer announced update v.3.0.1.9

Posted: Sun Mar 04, 2007 6:20 pm
by Silvanski
Another&nbsp;quite large&nbsp;"vs PO" scenario -a favorite- Bob Cross's "Campaign For North Africa" in which Axis-Elmer gives you a good run for your money is suffering from the same slugginesh...
&nbsp;
Before the patch was installed Elmer was cruising through his turns in both scenarios but now... also the bookkeeping phase doesn't seem to go faster, the contrary I fear...
&nbsp;
&nbsp;[:(]
&nbsp;
&nbsp;

RE: The Wargamer announced update v.3.0.1.9

Posted: Sun Mar 04, 2007 10:33 pm
by ralphtricky
ORIGINAL: Silvanski

nope, it's not running smooth... it takes Elmer ages to get through his opening turn.....[:(]
I'll check it out.

RE: The Wargamer announced update v.3.0.1.9

Posted: Mon Mar 05, 2007 2:22 am
by ralphtricky
ORIGINAL: Silvanski

nope, it's not running smooth... it takes Elmer ages to get through his opening turn.....[:(]
Silvanski,
Can you try setting the following flags in Opart 3.ini. It's in the Matrix Games/The Operational Art of War direcotry. They should speed things up while I look to the cause.

experimentalAIP2=N
experimentalAIP1=N
oldpathfinding=Y

Thanks,
Ralph

RE: The Wargamer announced update v.3.0.1.9

Posted: Mon Mar 05, 2007 7:45 am
by Silvanski
Thanks for looking into it Ralph. I changed the settings in opart.ini which speeds it up, not much but it'll do for now

RE: The Wargamer announced update v.3.1.0.9

Posted: Tue Mar 06, 2007 10:51 am
by a white rabbit
..oh good, so my deal with DASURECO and the baranguay to get electricity installed for everyone wasn't wasted..[;)]

..seriously guys, really well done, standing ovation time, my compliments to David Heath for the decision to and  Ralph for the implementation of t3 and BioEd...

[Edited subject line so that replies based on this one will have correct version number in their subject lines. JAM.]

RE: The Wargamer announced update v.3.1.0.9

Posted: Fri Apr 13, 2007 3:59 pm
by Sir Bombs alot
Oh&nbsp;Yeah&nbsp;Alright!!!&nbsp;Thanks for the update.[:)]