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RE: New Mod CS / DG meets PG3D

Posted: Thu Mar 29, 2007 12:44 pm
by z1812
Hi Dumnorix,

Excellent work. The graphics and animations look great.

Regards John

RE: New Mod CS / DG meets PG3D

Posted: Thu Mar 29, 2007 2:16 pm
by Dumnorix
New ground animations for runnings and flags.
Image

RE: New Mod CS / DG meets PG3D

Posted: Thu Mar 29, 2007 3:56 pm
by kafka
excellent work, didn't know that CS is so moddable, though graphics are not so important to me as gameplay

in the first post you wrote that there is a day-by-day campaign, does it cover the entire conflict in the east? What has changed in the campaign gameplay - this is much more important to me

thanks

RE: New Mod CS / DG meets PG3D

Posted: Thu Mar 29, 2007 4:25 pm
by Dumnorix
Animated Briefings in linked Campaigns.
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or with original film-documents:
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Example 13rd may 1940 "Fall Gelb"-Campaigne:
The XIX.AK threw to 12.5.40 in the sharp Fighting the enemy nearly everywhere on the Maas. To the Maas is to be counted on strong defense. The emphasis of the battle in the west is appropriate to 13.5.40 at the group of Kleist. Their goal is forcing the Maas transition between Montherme and Sedan. For this nearly the whole German aerial engagement federations are used. They are smashed in the rolling eight-hour employment the French Maas defense. The corps forces the transition between Bar and Bazeilles. Attack: 1. Right: 2.PzDiv between Canal of the Ardennes and Maas sharpens, 2nd center: Strengthened one 1.PzDiv between Maas sharpens and Torcy, 3. left: 10.PzDiv between Sedan and Bazeilles. Their PzDiv with subordinated InfRgt GD advanced after the cleaning of the Maasbulge first up to the road Bellevue Torcy. Then the division continues the attack on the heights of the Bois de la Marfee and breaks through afterwards to line Chehery - Chaumont. Art.Kdr.101 prepares transition over the Maas with fogging and supports the attack of the Div. in accordance with firing chart.
gez: General Guderian (Kommandeur XIX.Panzerkorps)

in german:
Das XIX.AK hat am 12.5.40 im scharfen Zupacken den Feind fast
überall auf die Maas geworfen. An der Maas ist mit starker Verteidigung
zu rechnen. Der Schwerpunkt der Schlacht im Westen liegt am 13.5.40
bei der Gruppe von Kleist. Ihr Ziel ist das Erzwingen des Maas-Übergangs
zwischen Montherme und Sedan. Hierzu werden fast die ganzen deutschen
Luftkampfverbände eingesetzt. Sie werden im rollenden achtstündigen
Einsatz die französische Maas-Verteidigung zerschlagen. Das Korps erzwingt
zwischen Bar-Mündung und Bazeilles den Übergang. Es greifen an:
1. Rechts: 2.PzDiv zwischen Canal des Ardennes und Maas-schleife,
2. Mitte: Verstärkte 1.PzDiv zwischen Maas-schleife und Torcy,
3. Links: 10.PzDiv zwischen Sedan und Bazeilles. Ihre PzDiv mit
unterstelltem InfRgt GD stößt nach der Säuberung des Maasbogens
zunächst bis zur Strasse Bellevue-Torcy vor. Sodann setzt die
Division den Angriff auf die Höhen des Bois de la Marfee fort und
stößt anschließend bis Linie Chehery - Chaumont durch. Art.Kdr.101
bereitet Übergang über die Maas mit Einnebelung vor und unterstützt
den Angriff der Div. gemäß Feuerplan.
gez: General Guderian (Kommandeur XIX.Panzerkorps)


RE: New Mod CS / DG meets PG3D

Posted: Thu Mar 29, 2007 11:28 pm
by Warhorse
Very, very nice!!![&o]

Mike

RE: New Mod CS / DG meets PG3D

Posted: Fri Mar 30, 2007 4:23 am
by TAIL GUNNER
Looks good, (ok, the moving lips is pure cheese[8D])


But what do the on-map units in this mod represent? Battalions?

Keep up the good work...[&o]

RE: New Mod CS / DG meets PG3D

Posted: Fri Mar 30, 2007 10:50 am
by Marc von Martial
Nice job!

RE: New Mod CS / DG meets PG3D

Posted: Sat Mar 31, 2007 3:49 am
by Dumnorix
New unitcards with original filmmaterial:
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Re Juggalo: The units represent Battlions - with 20-80 vehicles or 200 to 800 menpower.

RE: New Mod CS / DG meets PG3D

Posted: Sat Mar 31, 2007 1:51 pm
by Willy Bitrich
HI, I also play the mod of Dumnorix via E-mail aginst him. I just cann tell you, that this game is really, really good. I only play the Beta-version and it definitly rocks! What I esspecialy like, is the strategic deepness of the game. The huge maps you are playin give you a lot of stategic options that you never ever had in other stategy games. The tactical battles are also great.
Dumorix also cares a lot about historical correctness what is extremly important to me!
To make it short: If you like strategy games with historial backround, you will fall in love with this game!

RE: New Mod CS / DG meets PG3D

Posted: Sat Mar 31, 2007 3:13 pm
by kafka
hi Willy Bitrich

can you tell a little more about the the changes in the campaign mode and give some details on the strategic depth?

thanks

RE: New Mod CS / DG meets PG3D

Posted: Sun Apr 01, 2007 3:02 am
by AndyfromVA1
Must have the new mod . . . tell me it will be available soon

RE: New Mod CS / DG meets PG3D

Posted: Fri Apr 06, 2007 11:44 pm
by Halsey
I've been playing EF since 1995.
It's my favorite grand tactical WWII game of all time.

This is awesome. [&o]

Let us know when it'll be available to the general public. [;)]

RE: New Mod CS / DG meets PG3D

Posted: Fri Apr 27, 2007 11:34 am
by Dali
Hello Dumnorix,
Is there anything new with the development of the mode?

RE: New Mod CS / DG meets PG3D

Posted: Fri May 11, 2007 5:27 pm
by Dumnorix
Screens from Kanev-Scn
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Image
Image

RE: New Mod CS / DG meets PG3D

Posted: Sat May 12, 2007 9:24 am
by kafka
will the release include this mod?

RE: New Mod CS / DG meets PG3D

Posted: Sun May 13, 2007 10:44 pm
by Dumnorix
Download a example video here:


H.Balck

RE: New Mod CS / DG meets PG3D

Posted: Mon May 14, 2007 9:32 pm
by Chris Bisson
What does CS/DG mean? Looks like a cross between west/east front and panzer general. I like it! Will it be released soon? I watched the links to youtube and it is very nice.

RE: New Mod CS / DG meets PG3D

Posted: Tue May 15, 2007 10:03 am
by Dali
Hello Dumnorix,
super works - hmmm beta version downloading??

RE: New Mod CS / DG meets PG3D

Posted: Tue May 15, 2007 8:38 pm
by Dumnorix
Demo CS meets PG3D ready to play !


Install CS meets PG3D:

1. Install a new original West Front version 1.05 complete game.
2. unload the spezial-file and all bit-files.
3. overwrite the new installation with the mod-files CS meets PG3D 1 (Graphik) + 2/3 (Sound).


Start playing:

1. use 16 bit and 800x600 screen in desktop !!! (Gives you a more realistic Panzer-General II (PG3D)-athmosphäre !
2. Start the 7 days - Campaign "1st german tankdivision" 1940 (Fall Gelb)
3. Fight for victory and have fun with this demo of CS meets PG3D.
4. You can see only the sommer-NW-Europe-graphik in 1 (Fight-view), 3 and 5 (tactical view).
5. You can play only 70 rounds in this 7 days. Good luck and give me critics !!!
6. The full 1st tank div. campaign, all my other campaigns and the great multiplayer-global-scenarios comes in a standalone version by matrixgames in the future - I hope !!!

H.Balck

RE: New Mod CS / DG meets PG3D

Posted: Wed May 16, 2007 7:34 am
by Dali
Thanks!!