RE: The war begins!
Posted: Sat Mar 24, 2007 8:31 am
Here is an screenshot from Philippines...


What's your Strategy?
https://forums.matrixgames.com:443/


ORIGINAL: aztez
IJA raided Manila heavily too and allied pilots did not fare too well.
Day Air attack on Manila , at 43,52
Japanese aircraft
A6M2 Zero x 40
G3M Nell x 34
G4M1 Betty x 27
Allied aircraft
P-26A x 1
P-35A x 3
P-40E-1-CU Warhawk x 33
P-40B Tomahawk x 6
Japanese aircraft losses
A6M2 Zero: 4 destroyed, 1 damaged
G3M Nell: 2 destroyed, 3 damaged
G4M1 Betty: 2 damaged
Allied aircraft losses
P-26A: 1 destroyed
P-35A: 2 destroyed
P-40E-1-CU Warhawk: 15 destroyed, 3 damaged
P-40B Tomahawk: 4 destroyed

Ahh, well - a couple of observations about the game engine I found from testing many many hours:ORIGINAL: aztez
As for your question all those losses were air to air combat related.
ORIGINAL: Big B
Ahh, well - a couple of observations about the game engine I found from testing many many hours:ORIGINAL: aztez
As for your question all those losses were air to air combat related.
1) He currently has max benefit of the Zero Bonus (as we all know).
2) His Zero squadrons are around 70 experience (if they are land based) to your likely 55 experience.
3) He probably came in two groups of around 20 Zeros each - to I am guessing - your 3 squadrons of about 11 each and one squadron of 6 P-40Bs. That would mean in combat he takes them on individually with at least two to one odds (yuch).
4) the game engine has a BIG random factor per air battle - that about 18% of the time delivers a good whipping to one side (I have never found a way around that one, don't think it can be done without re-writing the hard code).
5) I have no idea how fresh each sides pilots were - but that really weighs in, (and also - LOW Morale can be your friend when at a disadvantage in air combat because your guys won't stick around to be slaughtered).
Put all those factors together... and occaisionally everyone gets spanked pretty hard.
Sigh... Carry on!
Brian
ORIGINAL: aztez
...
I will withdraw these squadrons soon anyway. I have oher plans for them in near future [:)]
The air to air model is best I have tried so far so great work here.
I also like the modifications made in India. That enables me to put up an defense at Burma.
As for China... There is an army there now which in Stock was just piece of cake for the Japanese side. Since we have not looked each others troops I think Rob will be sorry if he tries anything here. I'am confident that I can hold him firm.
I also like the amount PP per day. Not too much but it really gives you more options on how to setup defenses at the start. I'am moving Dutch units into Java and also evacuating Philippine troops into Luzon. (I doubt Rob will expect these things to happen)
This PBEM will be fun and much more realistic than "vanilla" game.

ORIGINAL: Ron Saueracker
I'm still amazed that so many folks still use the stock map since Andrew Brown's is so much more accurate and functional.[X(]



I didn't remove them...[;)]ORIGINAL: Sardaukar
Ouch !! Do Dutch have transport planes in BigB's scen ?
