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RE: Airfields
Posted: Mon Mar 19, 2007 3:43 pm
by jwilkerson
I'd have to check and see how the code generates that screen. But I have definitely looked at the Ordnance loading code and the Betty/Nell, if not carrying Torps, will carry 800KG bomb, unless attacking airfield or at longer range. If attacking airfield they will use 2x250KG and if at longer range, they will only carry 1x250KG. So the Ordnance code isn't using the same process that the screen displaying code is using - at least apparently!! [:)]
RE: Airfields
Posted: Tue Mar 20, 2007 2:48 am
by Ellsid
FIGHTER SWEEPS: I made a post about this several weeks ago and from what people stated I tried it out.
1.804v........I sent (18 x P-40E), (8 x F4F-4), (24 x B-25) from Maolape to strike Kwajeilin. Now I had been beating down the Japanese base for a month and had reduced it to 38 damage points.
P-40's set a 100'
F4F's..........100'
B-25's ......12000'
I lost two fighters damaged and one bomber damaged, IJN lost 4 Zeros, 3 G4M, and 1 Alf..plus the airfield took some hits.
RE: Airfields
Posted: Tue Mar 20, 2007 6:51 pm
by Xargun
The best (and only real way) for Japan to close an airfield is if you can bring in several (at least 3 BBs) and shell it. Do this a couple times and you can shut down an airfield real quick. I like using 2 TFs of 2-4 BBs and 2-4 CAs (with DDs for escort) and let them hit the base twice and then run back for rearm. Rotating the 2 TFs allow you to keep up the pressure.
Xargun
RE: Airfields
Posted: Tue Mar 20, 2007 7:30 pm
by jwilkerson
ORIGINAL: Xargun
The best (and only real way) for Japan to close an airfield is if you can bring in several (at least 3 BBs) and shell it. Do this a couple times and you can shut down an airfield real quick. I like using 2 TFs of 2-4 BBs and 2-4 CAs (with DDs for escort) and let them hit the base twice and then run back for rearm. Rotating the 2 TFs allow you to keep up the pressure.
Xargun
But if the Allies want the airbase bad enough, they defend with SAGs, mines, subs and airpower. Rock, Paper, Scissors!
And if they don't want it bad enough, they go elsewhere!
RE: Airfields
Posted: Tue Mar 20, 2007 7:37 pm
by Halsey
Don't forget the PT boats![;)]
RE: Airfields
Posted: Tue Mar 20, 2007 8:41 pm
by jwilkerson
Oops - you can tell I'm not a "real" Allied Player [:D] I forgot about the PT boats!!!
RE: Airfields
Posted: Tue Mar 20, 2007 9:01 pm
by String
But then there are a few bases that have heavy CD guns. Most importantly Singapore. It can be turned into a strong fortress by an allied player and the only thing that can really crack it is either throwing most of the japanese airforce at it or bringing in the KB.
Both have their downsides.
RE: Airfields
Posted: Tue Mar 20, 2007 9:25 pm
by jwilkerson
ORIGINAL: String
But then there are a few bases that have heavy CD guns. Most importantly Singapore. It can be turned into a strong fortress by an allied player and the only thing that can really crack it is either throwing most of the japanese airforce at it or bringing in the KB.
Both have their downsides.
Yep, Singapore can be tough. In my game with Moses, for about the first month, I kept up the bombing, day and and day out. He tried to come in once, under this "rain" and lost a small pile of fighters, then pulled out (I flooded him with Zeros). But then, I decided, heck, he ain't commin' back, so lemme rest my bombers, and then in a couple of turns, BANG he was back with 100 fighters ... and it took me probably a couple of weeks to kick his planes out.
I've also had a Allied player turn Soerabaja into a Fortress, building it up to level-9 port and mining the hecque out of it. Took me till August to take it (had to re-prioritize some resources).
Also depends on how willing the Japanese player is to risk losing some big ships. Once you run in under the other sides airpower, you can't be 100% sure you're gonna make it back out. Even a stubborn defense by PGs can cost you a pile of OPS points and mean you didn't make it back to where you thought you would. Then if some Wildebeasts (with their feet hangin' down) come out and put a couple-o-torps aboard say the Nagato, well, then you learn [;)]
RE: Airfields
Posted: Tue Mar 20, 2007 9:34 pm
by RevRick
ORIGINAL: Feinder
I honestly cant wait for planes crashing into ships. sounds like fun. Or does the messed up A2A system not allow any of ur planes through.
While it is fun to see "D4Y Judy hits Intrepid..."
Yes, the A2A system tends to effect a wholesale slaughter (think 300 - 400 planes lost in a single sorty vs. Allied mega-KB). And -probably- no hits (I'm not kidding).
I did have some success by trying to specifically target the CVE groups (Wildcats aren't nearly as good as Hellcats, and not as many of them). I sank a few CVEs. But then again, your opponent may not afford you that opportunity either.
But Kamis are *not* as effective as you think/want them to be (even if they hit, which rarely happens). And they tend for the same "target fixation" as every other bomber in WitP - I had 4 of them hit a single LST. It eventually sank after 3 days... [:@]
-F-
That is a hold over from PacWar, I'd wager. I can remember bombing a hex which contained more than one CVTF and having two CVL's absorb over 100 hits each, and still have the next attack hit them and leave two perfectly good CV's still running around virtually untouched. By that time the CVLs had to look like barges full of scrap metal, and were probably sitting on the bottom in shallow water. Sort of like Admiral Furashita's IJN carrier Scruyu.
RE: Airfields
Posted: Wed Mar 21, 2007 3:28 am
by Yamato hugger
Lily. You want to close down an airfield as the Japs, send in 100 Lilys.
Seriously. The thing that seems to matter most in the combat routines on this isnt size of the bomb, its numbers of bombs. Lily carries 8. Shut that runway down and then they start scraging off the planes. Yep, they probably dont do much to the base facilities. But keep that runway at 50% or more and they cant do a lot.