RE: Tempe: Pulling tight the .. (M)oose
Posted: Fri Apr 27, 2007 4:42 am
				
				 Checkpoint 5 was mine for hours and Checkpoint 4 is being contested, at least. The enemy cluster in the East, next to the bridge, consists of artillery units and the Inf Bde HQ. If my eyes didn't fool me, contesting checkpoint 4 and pounding those artys in the most evil way let the win-meter move to its current position - it was just a micro-millimeter tho. [:D]
 
Any enemy unit moving towards checkpoint 5, or towards the AT defenses east of Larissa, will get a serious pounding courtesy of GoodGuy's grouped artys (TM [;)]).
 
I cannot reach 1000 APerFP points now, since I opted for moving my reserves to these checkpoints. Once the artys have exited, these points may amount to something between ~920 to ~960 , so I have to wait and hold out until 23:00. I may just leave the arty in place, in order to piss off their few remaining armoured assets in the east and the 2 armoured units at checkpoint 4.
 
By the way, I was too lazy to exchange the mini-map here, again.
 
 
			Any enemy unit moving towards checkpoint 5, or towards the AT defenses east of Larissa, will get a serious pounding courtesy of GoodGuy's grouped artys (TM [;)]).
I cannot reach 1000 APerFP points now, since I opted for moving my reserves to these checkpoints. Once the artys have exited, these points may amount to something between ~920 to ~960 , so I have to wait and hold out until 23:00. I may just leave the arty in place, in order to piss off their few remaining armoured assets in the east and the 2 armoured units at checkpoint 4.
By the way, I was too lazy to exchange the mini-map here, again.


