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RE: map and stuff

Posted: Wed May 02, 2007 6:33 am
by cesteman
ORIGINAL: Gil R.

Undoing moves is done with the backspace key, which undoes the most recent things you've done, in order.
So, are you saying that I can undo all my moves for a turn?

Also, wanted to know what I'm doing wrong trying to join up a CSA corps unit in VA. The Corps is in LA and I move the unit by rail to VA and then move to divisions that I want into that Corps along with a general of the correct rank. On the next turn, the Corps and Divisions are back where they started (I did the same thing for three turns). What am I doing wrong? Thanks.
Christian

RE: map and stuff

Posted: Wed May 02, 2007 7:25 am
by Sonny II
ORIGINAL: cesteman

ORIGINAL: Gil R.

Undoing moves is done with the backspace key, which undoes the most recent things you've done, in order.
So, are you saying that I can undo all my moves for a turn?

Also, wanted to know what I'm doing wrong trying to join up a CSA corps unit in VA. The Corps is in LA and I move the unit by rail to VA and then move to divisions that I want into that Corps along with a general of the correct rank. On the next turn, the Corps and Divisions are back where they started (I did the same thing for three turns). What am I doing wrong? Thanks.
Christian

Is it winter? Units have more of a chance to not move in winter. Also some generals are rather sluggish at moving.

RE: map and stuff

Posted: Wed May 02, 2007 7:28 am
by Sonny II
ORIGINAL: Gil R.

I agree that it's confusing, but there really isn't a better way this can be handled. We do have the pop-up that tells you which province a unit is in when you mouse over it. So if you mistakenly send it to the wrong place, you can easily undo the move.


I know but it is still a hassle.

Next game don't make areas so small and make the troops all go close to the same spot within the area.

RE: map and stuff

Posted: Wed May 02, 2007 4:18 pm
by Gray_Lensman
Hey Gil,
 
Along with the Mouse Rollover idea on the Strategic Map for rivers (cities)  add to that a Mouse rollover on the detailed hex map that tells the terrain where the mouse pointer is at.

RE: map and stuff

Posted: Wed May 02, 2007 4:24 pm
by dude
ORIGINAL: Gray_Lensman

Hey Gil,

Along with the Mouse Rollover idea on the Strategic Map for rivers (cities)  add to that a Mouse rollover on the detailed hex map that tells the terrain where the mouse pointer is at.

Yes I second that ... too many times I wonder what terrain my unit is in ... not quit sure sometimes.

Dude

RE: map and stuff

Posted: Wed May 02, 2007 4:57 pm
by cesteman
ORIGINAL: Sonny II


Is it winter? Units have more of a chance to not move in winter. Also some generals are rather sluggish at moving.
No it's March and they always start in the same place when I move them. Next game, I think I'll try to move at least one unit near before joining them up. One place I didn't want to do this was AK. The one sole division there is all that stands between the USA and Little Rock so I didn't want them off joining up just to have the city lost.
Christian

RE: map and stuff

Posted: Thu May 03, 2007 9:41 am
by Sonny II
ORIGINAL: Gray_Lensman

Hey Gil,

Along with the Mouse Rollover idea on the Strategic Map for rivers (cities) add to that a Mouse rollover on the detailed hex map that tells the terrain where the mouse pointer is at.


Heck no! I don't want a rollover all the time my cursor is on the hex map. What a pain that would be.

RE: map and stuff

Posted: Thu May 03, 2007 3:23 pm
by Gil R.
I'm pleased to report that because of your suggestions on this thread (not to mention previous comments) Eric for this latest in-house build has added cities to the mouse-over pop-ups on the strategic map. So now, for example, when you put the mouse over James River it also says that Richmond's there. I tested it last night, so it's definitely there and working perfectly. I think this solves one of the bigger UI issues that was vexing people.

As for HW terrain, on p. 116 of the manual there's a chart that identifies the different terrain types.

RE: map and stuff

Posted: Thu May 03, 2007 5:42 pm
by cesteman
Patch me please [&o]

RE: map and stuff

Posted: Thu May 03, 2007 8:11 pm
by Gray_Lensman
ORIGINAL: Gil R.

I'm pleased to report that because of your suggestions on this thread (not to mention previous comments) Eric for this latest in-house build has added cities to the mouse-over pop-ups on the strategic map. So now, for example, when you put the mouse over James River it also says that Richmond's there. I tested it last night, so it's definitely there and working perfectly. I think this solves one of the bigger UI issues that was vexing people.

As for HW terrain, on p. 116 of the manual there's a chart that identifies the different terrain types.

Nice to hear the strategic map mouseover... However, due to different printer characteristics vs. the actual screen appearance, the HW mouseover would still be a big help, but don't hold up the beta patch. We're dying here...[>:]

RE: map and stuff

Posted: Thu May 03, 2007 8:32 pm
by Gil R.
Second round of public beta VERY close. Everyone seems to think this newest internal version is ready, so we're just testing it to make sure.

As I've written elsewhere, this second round of public beta will not need to be anywhere as long as the first. We're pretty confident that what needed to be fixed or changed in the first public patch has been taken care of, but just need to be sure of it before issuing the "gold" patch.

RE: map and stuff

Posted: Thu May 03, 2007 8:57 pm
by Drex
I think we're all sufficiently pumped up.

RE: map and stuff

Posted: Thu May 03, 2007 9:08 pm
by Gray_Lensman
 
BTW, you guys at WCS have impressed me! The mouseover suggestion was put forward on May 1, and you guys had it up and running by May 2!  Cool!  I like the game system so much that I went and purchased CoG. Just hope you go back and refine it somewhat, before moving on to any new projects, after FoF. Currently, while waiting for this FoF beta patch, I'm going thru the data (.txt) files, and have found some minor ambiquities (sp?), which I will be posting in the "Limited Public Beta" forum for CoG (v1.2.26)

edit: Don't take my error comments as nit-picking, it's just something I like to do (delve into data files) to kill time, since I work rotating shifts.

RE: map and stuff

Posted: Thu May 03, 2007 9:20 pm
by Gil R.
I'm glad that you're also playing COG, which itself is a great game (in my biased opinion). Definitely, please do make suggestions for improvements.

I do know that we'd like to be able to retrofit certain features of FOF to COG when we come out with the COG expansion pack that we're planning. No word yet just what those would be, but we do think that several of the things that were added to the engine for our second game would be great additions to the first.