Page 2 of 2

Airborne Failure.

Posted: Sun Jun 17, 2007 8:43 pm
by Shawmut
Airborne Failure seems to be my boo-hoo! I've allowed you guys (developers, I guess) the laughs regarding my issue with the "Transport Helo's, etc.". So I just can't use about 10 - 15% of the program. Who gives a damn about that.
So today, using "Market Garden" I found a few airborne units won't land. (Someone during the scrimmaging over the hehlos cited the plane that flew around the world for a few days.) Oh yes, the mouse is clean, all wires are connected and most of the checklist someone will run the damn consumer through has been checked. Even the scenario's weather was checked.
Maybe, I'm missing a patch that has corrected this in the months I've had it. Maybe it's just contempt for the consumer. I'd be more than pleased to find I'm wrong about that.
But, add on the tendency of this game to have little hidden agenda clusters. One game I stopped because of each effort to go to the next item, it homed back to a do-nothing unit whenever I tried to go beyond it; great for ping-pong.
I have read and re-read the manual (in English from whatever the originanl language was) and these issues are not accounted for.
I must submit that I love this game (lest my cynicism obscure the respect I have for all of you who have made the effort to provide and advise), but nothing ruins the joy than to have settled in and then BLAATTT.

RE: Airborne Failure.

Posted: Sun Jun 17, 2007 9:18 pm
by Veers
If you upload a save file with insturctuions as to exactly what you were trying to do someone (me, if noone else) is surely to take a look and see what is going wrong.

RE: Airborne Failure.

Posted: Sun Jun 17, 2007 9:53 pm
by sapper32
Have a similar problem in EA with my German paratroops they wont even get on the planes have tried spliting them up moved them to different airfields still no joy,when i first used them in the attack on poland they got on the planes and jumped out unfortunatly they where destroyed on landing,after reconstituting they are now all but usless could not use them in norway or denmark they just sat on an airfeild trying to get on planes with no luck any ideas???

RE: Airborne Failure.

Posted: Sun Jun 17, 2007 9:57 pm
by Veers
A reconstituted Para Division is simply infantry. If an airborne division dies its ability to conduct airborne operations dies with it, the reconstituted unit will not be able to conduct airborne operations.
Could this be your porblem, as well, Shawmut?

RE: Airborne Failure.

Posted: Sun Jun 17, 2007 10:30 pm
by JAMiAM
Manual section 9.1.8 Replacements, reads in part:
Reconstituted Airborne and Glider units will keep their special icons, but are no longer eligible for Airborne Movement.

Note that if one, or more, sub-units of a parent unit have been destroyed and reconstituted, then recombining them will ruin the airborne movement capability for the parent units, as well as all subsequent split sub-units from that parent unit.

RE: Airborne Failure.

Posted: Sun Jun 17, 2007 11:35 pm
by Shawmut
Many regards for the replies.  As those of you who have engaged Market Garden44`, not unlike any other game requiring deployements, there is the panel from which some airborne units deploy. Initially Deploy! Go Into Action!
In turn three one of the units of the 82nd and a unit of the Poles embarks but they do not land.
"Embarked" Sent to landing site.  The don't disembark or land.  The Polish unit even seems to hang about near its LZ but keeps its transit icon.  Oh yes,  the engines buzz.
I have considered complications in situ as a conflict may offer and even the weather conditions but to no reasonable account.  The route trail seems to waver a bit on its own which led me to think I had missed a hint. [8|]
So

RE: Airborne Failure.

Posted: Sun Jun 17, 2007 11:38 pm
by Shawmut
Again, thanks.  I'm trying to recycle airborne.  I understand that once feet hit the ground they're infantry.  Just getting them on the ground from the embarkation is my problem.

RE: Airborne Failure.

Posted: Sun Jun 17, 2007 11:53 pm
by JAMiAM
That sounds odd. When you right click the target hex, your embarked airborne unit should automatically fly to the hex, and execute its jump into the hex. Can you duplicate the issue and save the game immediately before trying to move the troublesome units? If so, then please send me the file, along with specific instructions as to which units you are attempting to move and where. Thanks.

Email address is iamjamiam AT yahoo DOT com

RE: Whislist

Posted: Mon Jun 18, 2007 7:51 am
by Jo van der Pluym
ORIGINAL: Veers

A reconstituted Para Division is simply infantry. If an airborne division dies its ability to conduct airborne operations dies with it, the reconstituted unit will not be able to conduct airborne operations.


This is for Matrix Games


Is't not only for airborne units. SF units does not reconstituted. Is it mayby possible in a next update that standard airborne units hold there abilities, SF units can reconstituted. And in the editor this can change to lost abilities, no reconstitution. etc.

Is't also possibility that other units can use transport form airfield to airfield, and use heli transport (not assault) from friendly area to friendly area. Standard is't NI. The scenariodesigner can this change to Yes in the Editor.


RE: Airborne Failure.

Posted: Mon Jun 18, 2007 6:19 pm
by JAMiAM
ORIGINAL: Shawmut

Again, thanks.  I'm trying to recycle airborne.  I understand that once feet hit the ground they're infantry.  Just getting them on the ground from the embarkation is my problem.
In case it gets spam blocked, this is cut and pasted from the email reply I sent in response to your file submission:

Hi David,

I'm suspecting that perhaps the problem that you were
having with being unable to drop units was due to
trying to drop an artillery or HQ unit into an
uncontrolled hex. You must first control one of those
hexes before you can drop those two unit types. In
short, anything with a ranged capability listed in the
unit panel, i.e., an "R:num" value.

Regards,
James

RE: Airborne Failure.

Posted: Mon Jun 18, 2007 9:15 pm
by Raindem
Two other possibilities that I can think of:

1) You're trying to land an HQ in an enemy controlled hex
2) Enemy air superiority is preventing friendly air-embarked movement