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RE: Frozen lakes

Posted: Mon May 14, 2007 3:38 pm
by Karri
And as I said, this is a problem as even if the surprise is not gained the units can just sit there. Not to mention that the 'surprise' itself is rather ridicilous, one can move entire armies across the frozen lakes and since it's a turn based game the opponent cano't react until it is his turn.

RE: Frozen lakes

Posted: Mon May 14, 2007 3:55 pm
by JJKettunen
ORIGINAL: Karri

And as I said, this is a problem as even if the surprise is not gained the units can just sit there. Not to mention that the 'surprise' itself is rather ridicilous, one can move entire armies across the frozen lakes and since it's a turn based game the opponent cano't react until it is his turn.

In fact, in a IGOUGO-game one can react instantly (quite unrealistic). The length of the turn defines how much damage your opponent can make before your "instant" reaction.

RE: Frozen lakes

Posted: Tue May 15, 2007 12:17 pm
by golden delicious
ORIGINAL: Keke

In fact, in a IGOUGO-game one can react instantly (quite unrealistic). The length of the turn defines how much damage your opponent can make before your "instant" reaction.

Not exactly. The IGO-UGO system is more like one where there are twice as many days in the week, but your guys can only move or attack on alternate ones.

The days may be called "Monday 1" and "Monday 2", but one definitely occurs after the other; nothing on Monday 2 can influence events on Monday 1.

RE: Frozen lakes

Posted: Tue May 15, 2007 12:57 pm
by JJKettunen
ORIGINAL: golden delicious
Not exactly. The IGO-UGO system is more like one where there are twice as many days in the week, but your guys can only move or attack on alternate ones.

The days may be called "Monday 1" and "Monday 2", but one definitely occurs after the other; nothing on Monday 2 can influence events on Monday 1.

That blows my mind. [:D]

RE: Frozen lakes

Posted: Tue May 15, 2007 1:02 pm
by golden delicious
ORIGINAL: Keke

That blows my mind. [:D]

Just be glad that you only have to face one Monday a week in real life.

RE: Frozen lakes

Posted: Tue May 15, 2007 6:08 pm
by JAMiAM
ORIGINAL: golden delicious

ORIGINAL: Keke

That blows my mind. [:D]

Just be glad that you only have to face one Monday a week in real life.
I think Jyri's thankful he only has one mind to blow...[;)]

RE: Frozen lakes

Posted: Tue May 15, 2007 6:39 pm
by Karri
ORIGINAL: golden delicious
ORIGINAL: Keke

In fact, in a IGOUGO-game one can react instantly (quite unrealistic). The length of the turn defines how much damage your opponent can make before your "instant" reaction.

Not exactly. The IGO-UGO system is more like one where there are twice as many days in the week, but your guys can only move or attack on alternate ones.

The days may be called "Monday 1" and "Monday 2", but one definitely occurs after the other; nothing on Monday 2 can influence events on Monday 1.


Actually, things done in M-2 can influence things done in M-1, however things done in M-2 canno't be influenced by M-1. Ie, player 2 has the chance of cutting supply and resuming supplylines for his own forces.

RE: Frozen lakes

Posted: Tue May 15, 2007 7:21 pm
by JJKettunen
ORIGINAL: JAMiAM

ORIGINAL: golden delicious

ORIGINAL: Keke

That blows my mind. [:D]

Just be glad that you only have to face one Monday a week in real life.
I think Jyri's thankful he only has one mind to blow...[;)]

I'm two minds about it.

RE: Frozen lakes

Posted: Wed May 16, 2007 11:41 am
by golden delicious
ORIGINAL: Karri
Actually, things done in M-2 can influence things done in M-1, however things done in M-2 canno't be influenced by M-1. Ie, player 2 has the chance of cutting supply and resuming supplylines for his own forces.

Not at all. The supply isn't cut off until Tuesday 1; everyone is still considered supplied on both Mondays provided that they could trace it on the morning of Monday 1.

RE: Frozen lakes

Posted: Wed May 16, 2007 1:55 pm
by Karri
Yes, but my meaning was that if units from side 2 are encircled on player 1 turn, player 2 can still try to save those untis in his turn. But if player 2 encircles some units on his turn, player 1 can try to save those units next turn, when they are now considered unsupplied.

RE: Frozen lakes

Posted: Wed May 16, 2007 2:05 pm
by freeboy
this is the reason imo we need to calculate supply every half turn!, and air power, major code so its a Toaw4 add on!

RE: Frozen lakes

Posted: Fri May 18, 2007 9:36 am
by a white rabbit
ORIGINAL: Karri

ORIGINAL: a white rabbit
..why not if the ice is thick enough..

Because when you start to dig in the ice is not that thick anymore...I think in Bay of Vyborg the ice was around 1 meter thick. Enough for light tanks, but you can't dig in there. The only thing you can do is try to make some cover from snow, but any artillery can decimate these(and heavier ones will crack really big holes there). Plus any movement is easily detected and will be completely in the open.


..yahh, fine, but if it's one of the relatively shallow, fresh water, mosquito-breeding inland lakes, that seem to cover most of Finland that isn't pine forest, then during winter i think you'll get solid enough ice for any cocktail..

RE: Frozen lakes

Posted: Fri May 18, 2007 9:51 am
by JJKettunen
ORIGINAL: a white rabbit
..yahh, fine, but if it's one of the relatively shallow, fresh water, mosquito-breeding inland lakes, that seem to cover most of Finland that isn't pine forest, then during winter i think you'll get solid enough ice for any cocktail..

Geography of Finland in one sentence. Brilliant! (and I'm not kidding)

RE: Frozen lakes

Posted: Fri May 18, 2007 2:10 pm
by a white rabbit
ORIGINAL: Keke

ORIGINAL: a white rabbit
..yahh, fine, but if it's one of the relatively shallow, fresh water, mosquito-breeding inland lakes, that seem to cover most of Finland that isn't pine forest, then during winter i think you'll get solid enough ice for any cocktail..

Geography of Finland in one sentence. Brilliant! (and I'm not kidding)

..blush..

..errata..after "pine forest" add "or birch wood"..

RE: Frozen lakes

Posted: Fri May 18, 2007 2:12 pm
by JJKettunen
ORIGINAL: a white rabbit
..errata..after "pine forest" add "or birch wood"..

Yes, that is better. [;)]

RE: Frozen lakes

Posted: Sat May 19, 2007 4:44 pm
by a white rabbit
..sa'alama'at...*

..Leningrad Cowboys go America is just soooooooo cool....

..and the there's all those white-blond bints jumping out of trees or streams, and tearing your heart out..

..it must be the local mushrooms..[8D]

*.."thank you" in Bisayan, simple translation..

RE: Frozen lakes

Posted: Fri Oct 12, 2007 8:06 pm
by Iron Dragon
In regards to fortifying on frozen lakes, it can, and has been, done. It takes a lot of effort, resources, time and water to do it, but it is possible. The fortifications end up looking alot like sangars from the desert, except white and snowy, of course.

RE: Frozen lakes

Posted: Fri Oct 12, 2007 8:17 pm
by ColinWright
ORIGINAL: Iron Dragon

In regards to fortifying on frozen lakes, it can, and has been, done. It takes a lot of effort, resources, time and water to do it, but it is possible. The fortifications end up looking alot like sangars from the desert, except white and snowy, of course.

In that connection... the 'battle on the ice' scenes in Alexander Nevsky were shot in the middle of the summer. They just used sand.