Page 2 of 3
RE: Time is running out...
Posted: Sun May 13, 2007 6:37 pm
by MarcusCSA
ORIGINAL: Walloc
7) After building 2 more academies as CSA, I got 2 extra Generals and was able to promote 3-4 times, tops, where o where are my extra generals?
Hmm, im not quite sure what u mean, but i get the impression that u think academies and generals are link. As of 1.9.4 they arent. Exception is promotion of 5 star general.
Academies dont bearing on promotions any more, excpetion being 5 star. I suggests reading the readme on that point. Its now number of containers that decide number of promotions.
General come as specified in reincforment aka specific file regarding generals and their entry. This is totally seperate from Academies.
In regard to 6) . i dont think u missing any thing. Yes if u lose 8 or more its outright destroyed. In all other cases u can limp it back to a port and get it repaired. Which ofc takes time. I think its done this way to actually make runners destoyble. If less damage is done u just run back to a port repair, and rinse and repeat. That said that is my personal opinion on the matter.
Kind regards,
Rasmus
Aha, ok, so what are acadamies used for then?
RE: Time is running out...
Posted: Sun May 13, 2007 6:42 pm
by Twotribes
Academies train containers twice a year. Also I am not sure but they used to effect the starting potential for new containers also. ( the ratings).
RE: Time is running out...
Posted: Sun May 13, 2007 7:02 pm
by Gil R.
From the draft of the documentation for the patch:
• Academies no longer determine the number of ranks of generals, except for 5-stars, which now requires 6 Academies. Ranks are now determined roughly proportional to of military groups a player has.
• Academies now train the ratings of a player's military groups; each Academy trains one military group in each of the May turns. Groups with lower ratings are trained before groups with higher ratings. No rating may be trained to be higher than Good.
And yes, I believe they still impact container ratings.
RE: Time is running out...
Posted: Sun May 13, 2007 7:19 pm
by Walloc
ORIGINAL: Gil R.
And yes, I believe they still impact container ratings.
I can confirm that beleive, by my expereince, that at 5+ academies u get the possibilty of 1 higher rating, on there after bought containers.
Kind regards,
Rasmus
RE: Time is running out...
Posted: Sun May 13, 2007 7:57 pm
by ericbabe
Ships (including runners) are destroyed when their strength falls below 3.
RE: Time is running out...
Posted: Sun May 13, 2007 9:02 pm
by MarcusCSA
Alright, thx for clearing that up!
RE: Time is running out...
Posted: Mon May 14, 2007 10:19 am
by ericbabe
The game does have governors more likely to request brigades in their states when their states border hostile states.
RE: Time is running out...
Posted: Mon May 14, 2007 2:15 pm
by LeBlaque
ORIGINAL: Erik Rutins
ORIGINAL: LeBlaque
I know this is an extra feature and hope it is LITTLE programming but I mentioned it previously...
Can we please have the STRENGTH number appear in the data box for each Brigade in Quick Battles?? I see other relevant stuff such as weapons they carry, Weapon Quick battle rating, special stats, their Quality, name, yada, yada, yada, but I don't know if I'm deploying 400 guys or 4,000 guys in a "Charge" row. It would be very, very helpful...
Good point. I don't know how easy or hard that would be, but I agree.
Pretty please???
RE: Time is running out...
Posted: Tue May 15, 2007 12:39 pm
by DD696
Playing the latest beta, union side, coming fury balanced, started this morning I now have 2 Sykes and 2 Ellsworth brigades available to the union (save available). Also I reported in another thread that in my previous game Memphis disappeared from the map after it had changed hands several times (no save available).
RE: Time is running out...
Posted: Tue May 15, 2007 1:59 pm
by Walloc
The LU thing is known and on to do list as far as i know. Other is really needed a save game for, if i can read bewteen the lines. So if any1 has or gets one plz get a save/autosave.
Kind regards,
Rasmus
RE: Time is running out...
Posted: Tue May 15, 2007 4:09 pm
by Gil R.
Yes, Eric knows about the double-LU's problem. I think today is even the day he's tackling it.
It happens because some LU's are specifically written into the scenario datafiles (Sykes' Regulars will ALWAYS appear in the July scenario, since they were at Bull Run), but the game doesn't know this so it sometimes randomly creates those same LU's during a muster or build, or as starter LU's in the first turn.
Since, according to its bio, the Washington Artillery was the only unit to be split in two and have part serving in both theaters, it would be sort of neat if there were an exception for this, but that's probably not worth the extra effort.
RE: Time is running out...
Posted: Thu May 17, 2007 5:50 pm
by Callahan
I just noticed that I can`t build structures or units in Washington via the "city list" menu. It probably has something to do with there not being a governor for Washington, since I had the same problem with Missouri during the first turns. After a governor for Missouri was elected, everything went fine.
RE: Time is running out...
Posted: Thu May 17, 2007 6:05 pm
by Walloc
Callahan,
I think ur right since i noticed same after the patch where in read me it said that u now cant build by city list if u havent governours to remove cheating like builds in Virginia.
Good news is that u can buy in Washington if u go to city prodction by map.
Kind regards,
Rasmus
RE: Time is running out...
Posted: Thu May 17, 2007 6:28 pm
by Callahan
Yes, that`s how I do it. On the bright side, there`s one backstabbing governor less to sabotage my war effort (like the governor of Kansas, who`s sitting in his sandbox crying for a Mfg. Center and opposing weapons research[:@]).[:D]
RE: Time is running out...
Posted: Thu May 17, 2007 6:42 pm
by Walloc
Try play CSA side in historic pbem and have 5 governours ask for mfg centers and 1 for a iron work!!![X(]
Btw this will be changed for CSA in gold patch.
Kind regards,
Rasmus
RE: Time is running out...
Posted: Thu May 17, 2007 7:38 pm
by General Quarters
ORIGINAL: Callahan
I just noticed that I can`t build structures or units in Washington via the "city list" menu. It probably has something to do with there not being a governor for Washington, since I had the same problem with Missouri during the first turns. After a governor for Missouri was elected, everything went fine.
I often find that clicking the usual spot on the City List menu doesn't work for Wash DC but if I click over to the left where its name appears, I can often open it and build from there.
RE: Time is running out...
Posted: Thu May 17, 2007 9:06 pm
by cesteman
Question about what the current version is available. I assume 1.9.16 is the most up to date beta? I hear people referring to 1.9.1d. Last question is in regards to a CSA LU unit wheat's Tigers having Sharps rifles. I thought the LU Sharp's Regiment was supposed to have this special rifle. Thanks.
RE: Time is running out...
Posted: Thu May 17, 2007 9:40 pm
by Erik Rutins
1.9.16d is the most recent public beta.
RE: Time is running out...
Posted: Thu May 17, 2007 9:41 pm
by cesteman
alright, thanks for the info. Any idea about the second part of my comment? Thanks.
RE: Time is running out...
Posted: Fri May 18, 2007 1:07 am
by Gil R.
I just checked the relevant files, and Wheat's Tigers start with Firearm#5, Richmond Muskets. If they have Sharps Rifles in someone's game that means they must have picked them up after a battle.