RE: What Handicap do you play on?
Posted: Mon Jun 25, 2007 5:43 am
I'm here for you, buddy. Unless, of course, I'm trapsing around through your troops. Then I'm there for ME!! [X(][:D]ORIGINAL: Silvanski
OK, thanks Wyatt [;)]
What's your Strategy?
https://forums.matrixgames.com:443/
I'm here for you, buddy. Unless, of course, I'm trapsing around through your troops. Then I'm there for ME!! [X(][:D]ORIGINAL: Silvanski
OK, thanks Wyatt [;)]
Sadly, I took three years of French back in high school. I knew that darn it. I'm not sure why I said it.ORIGINAL: Silvanski
"French has Haut for Cold and Chaut for Hot, darn it."
Haut means High, actually... cold is "froid" pronounce "frwa" [;)]
But back to topic hehe... the latest Elmer might be able to do a good job without having to set a handicap level, cuz if I understand it that only gives him a mathematical advantage ...?
And, duh.. that I only now find out about the Y/N switch [:D] (dives into the opart.ini)

)ORIGINAL: Silvanski
Well, I am confused...
About the experimentalAI ... put on Y, which is actually "No" thus the old AI due to a mix-up (dixit Ralph), it does a much better job of obliterating my units and making breakthroughs...
Set to N, which then should be Yes it is sluggish, pulls panzer divisions back, and as you can see doesn't penetrate deep into Russia...
See this comparison of the Axis PO's turn 1 in the Klemme/Marshall/Werner scenario Russian War which I converted and modded for private consumption...
and the sitreps say it all....
AI in No setting (New Experimental AI)
22nd June 1941
Operation Barbarossa begins!
AXIS Forces capture Liepaja. (that's all?)[X(]
AI in Yes setting (Old AI)
22nd June 1941
Operation Barbarossa begins!
AXIS Forces capture Brest-Litovsk.
Lutsk has been reduced to ruins.
AXIS Forces capture Lutsk.
AXIS Forces capture Liepaja.
LVOV has been reduced to ruins.
AXIS Forces capture LVOV.
KAUNAS has been reduced to ruins.
AXIS Forces capture KAUNAS. (A lot better aye...)
Can you please send me a copy of the scenario?ORIGINAL: Silvanski
Well, I am confused...
About the experimentalAI ... put on Y, which is actually "No" thus the old AI due to a mix-up (dixit Ralph), it does a much better job of obliterating my units and making breakthroughs...
Set to N, which then should be Yes it is sluggish, pulls panzer divisions back, and as you can see doesn't penetrate deep into Russia...
See this comparison of the Axis PO's turn 1 in the Klemme/Marshall/Werner scenario Russian War which I converted and modded for private consumption...
and the sitreps say it all....
AI in No setting (New Experimental AI)
22nd June 1941
Operation Barbarossa begins!
AXIS Forces capture Liepaja. (that's all?)[X(]
AI in Yes setting (Old AI)
22nd June 1941
Operation Barbarossa begins!
AXIS Forces capture Brest-Litovsk.
Lutsk has been reduced to ruins.
AXIS Forces capture Lutsk.
AXIS Forces capture Liepaja.
LVOV has been reduced to ruins.
AXIS Forces capture LVOV.
KAUNAS has been reduced to ruins.
AXIS Forces capture KAUNAS. (A lot better aye...)
ORIGINAL: ralphtrick
Can you please send me a copy of the scenario?
Ralphtrickey (at) hotmail (dot) com
Ralph
Thanks! I'll see if I can figure out why that's happening.ORIGINAL: Silvanski
It's on its way Ralph.
Too much work. I'm currenlty working on a list of improvements to StoBP that would be needed to make the scenario awesome.ORIGINAL: Silvanski
I don't doubt you believe me [:D] only telling you that it might be interesting to check it out for yourself [;)]
I'm not seeing a major difference in the Russian War scenario. Are you sure you may not have accidentally changed the PO Intelligence or something? Can you reproduce it?ORIGINAL: Silvanski
I've noticed differences in Trotsky among others, not as dramatic though...
In that House Of Cards I've been modding, an NKVD (Polish special unit to assist rezistance units) airdrop behind German lines works with the old AI, but under the new one the unit just marches forward from its airfield behind Soviet lines...
Maybe you can try it yourself... get some small PO enabled scenario under the two settings and compare the minimap.
Is Trotsky better or worse? Can you send me a copy of house of cards, with inctruction on which unit and where the unit is, os I can see why that's happening.ORIGINAL: Silvanski
I've noticed differences in Trotsky among others, not as dramatic though...
In that House Of Cards I've been modding, an NKVD (Polish special unit to assist rezistance units) airdrop behind German lines works with the old AI, but under the new one the unit just marches forward from its airfield behind Soviet lines...
Maybe you can try it yourself... get some small PO enabled scenario under the two settings and compare the minimap.
ORIGINAL: Veers
I'm currenlty working on a list of improvements to StoBP that would be needed to make the scenario awesome.![]()
