Page 2 of 2
RE: Leader bug and WitPDecoder
Posted: Fri Jun 22, 2007 3:59 pm
by Cap Mandrake
It is a secret US Army Medical Corps experiment.
RE: Leader bug and WitPDecoder
Posted: Fri Jun 22, 2007 4:07 pm
by rtrapasso
ORIGINAL: Cap Mandrake
It is a secret US Army Medical Corps experiment.
So secret, it has only been revealed in your AAR... [;)]
RE: Leader bug and WitPDecoder
Posted: Fri Jun 22, 2007 7:04 pm
by saj42
I have the same issue. I changed some Sub commanders and Soviet LCU leaders. Now I've got Woos' Utility I see lots of duplicated leaders.
See below....(pls excuse quality)
EDIT:
BigB scen 192 (v1.31) date July 42
RE: Leader bug and WitPDecoder
Posted: Fri Jun 22, 2007 9:10 pm
by rtrapasso
Already in the hands of the debuggers... [8D]
RE: Leader bug and WitPDecoder
Posted: Sun Jun 24, 2007 12:59 pm
by Woos
@tallyho
Note that the "leader leads more than one leadable unit" inconsistency is not per se a problem. It even allows you to make more use of your better leaders

witpDecoder mainly displays it because it is the precursor to the "no leader" inconsistency but that is shown seperately by witpDecoder. So I wouldn't get too much gray hair (or whatever a fitting English idiom is) over the long list of duplicate assigments.
RE: Leader bug and WitPDecoder
Posted: Sun Jun 24, 2007 2:08 pm
by saj42
'get grey hair' is correct idiom [;)]
I'm not worrying. If the game lets me do it then i will live with it, but not exploit it deliberately.
If I have a worry it's will my 2 clones disappear when the real Kelly T (US Navy) dies [:(]
Hmmm now I think about it which Kelly T is the real one anyway [:D]
RE: Leader bug and WitPDecoder
Posted: Mon Jul 16, 2007 12:45 am
by Cpt Sherwood
rtrapasso, I wondering if anything has come of this? It is not a real game stopper, but I am sure it will lead to problems down the road when one of the units is sunk, or destroyed.
RE: Leader bug and WitPDecoder
Posted: Mon Jul 16, 2007 4:34 am
by rtrapasso
i am pretty sure it will be fixed soon... [8D]