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RE: Leader bug and WitPDecoder

Posted: Fri Jun 22, 2007 3:59 pm
by Cap Mandrake
It is a secret US Army Medical Corps experiment.

RE: Leader bug and WitPDecoder

Posted: Fri Jun 22, 2007 4:07 pm
by rtrapasso
ORIGINAL: Cap Mandrake

It is a secret US Army Medical Corps experiment.

So secret, it has only been revealed in your AAR... [;)]

RE: Leader bug and WitPDecoder

Posted: Fri Jun 22, 2007 7:04 pm
by saj42
I have the same issue. I changed some Sub commanders and Soviet LCU leaders. Now I've got Woos' Utility I see lots of duplicated leaders.
See below....(pls excuse quality)

Image

EDIT:
BigB scen 192 (v1.31) date July 42

RE: Leader bug and WitPDecoder

Posted: Fri Jun 22, 2007 9:10 pm
by rtrapasso
Already in the hands of the debuggers... [8D]

RE: Leader bug and WitPDecoder

Posted: Sun Jun 24, 2007 12:59 pm
by Woos
@tallyho

Note that the "leader leads more than one leadable unit" inconsistency is not per se a problem. It even allows you to make more use of your better leaders ;-) witpDecoder mainly displays it because it is the precursor to the "no leader" inconsistency but that is shown seperately by witpDecoder. So I wouldn't get too much gray hair (or whatever a fitting English idiom is) over the long list of duplicate assigments.

RE: Leader bug and WitPDecoder

Posted: Sun Jun 24, 2007 2:08 pm
by saj42
'get grey hair' is correct idiom [;)]

I'm not worrying. If the game lets me do it then i will live with it, but not exploit it deliberately.
If I have a worry it's will my 2 clones disappear when the real Kelly T (US Navy) dies [:(]
Hmmm now I think about it which Kelly T is the real one anyway [:D]

RE: Leader bug and WitPDecoder

Posted: Mon Jul 16, 2007 12:45 am
by Cpt Sherwood
rtrapasso, I wondering if anything has come of this? It is not a real game stopper, but I am sure it will lead to problems down the road when one of the units is sunk, or destroyed.

RE: Leader bug and WitPDecoder

Posted: Mon Jul 16, 2007 4:34 am
by rtrapasso
i am pretty sure it will be fixed soon... [8D]