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RE: Was sub supply and transport fixed 1.86?

Posted: Mon Jun 04, 2007 5:59 pm
by Nikademus
ORIGINAL: rtrapasso


This touches on an unresolved discussion in the game - cadres and their uses. This has been argued at length on other threads.

yep...hence the devil horns 'n popcorn by Tree. Doesn't matter. It ain't changing.

RE: Was sub supply and transport fixed 1.86?

Posted: Mon Jun 04, 2007 6:01 pm
by CactusAF
This is slightly offtopic but is there a preferred version to use for multiplayer so that games that youve started with a freind dont get obsoleted and unplayable after patching?

RE: Was sub supply and transport fixed 1.86?

Posted: Mon Jun 04, 2007 6:04 pm
by Nikademus
patches tend to not make games obsolete. mod changes however can

RE: Was sub supply and transport fixed 1.86?

Posted: Mon Jun 04, 2007 6:58 pm
by treespider
ORIGINAL: Nikademus

It ain't changing.


That's what you say...

RE: Was sub supply and transport fixed 1.86?

Posted: Mon Jun 04, 2007 7:26 pm
by Nikademus
prove me wrong.....please! [:'(]

RE: Was sub supply and transport fixed 1.86?

Posted: Mon Jun 04, 2007 8:31 pm
by pad152
I use allied subs to transport some troops to intel the islands I going to retake, I've been burned to many times with the "there's only one eng unit on the island" intel crap.[8|] Subs don't have to worry about CD guns or air strikes for the most either. The Japanese have the subs with recon aircraft and don't have that issue.

I also use about half of the allied subs from Manila to run supply missions to help keep the Philippines going a little longer.


RE: Was sub supply and transport fixed 1.86?

Posted: Mon Jun 04, 2007 11:24 pm
by rtrapasso
As for the intel - you really need a dedicated recon-type unit over time to get good intel... using bombers and patrol planes can get you wildly inaccurate information.