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RE: Counters

Posted: Wed Jun 13, 2007 3:01 pm
by freeboy
are we looking at a release date soon, this week?

RE: Counters

Posted: Wed Jun 13, 2007 3:51 pm
by sabre100
Matrix and Iain -
 
I for one am very exicted about this game and cant wait until it is released... nice work now just release it before Fathers Day [:D]

RE: Counters

Posted: Wed Jun 13, 2007 4:32 pm
by TheHellPatrol
There was a time that i would have seen the Panther barrel graphic as blasphemy[X(]...and ran away in horror. As i get older (45) i am very stuck in my ways but having kids gives you a very open mind. I love eye candy AND i think hexes and chits are sexy...go figure...i think the Panther graphic is beautiful and the "stubby" barrel is done well IMHO. It does NOT look anything like a 37mm, which would be very skinny scaled proportionately but i digress[;)], but it does look feasible enough for ones imagination. I can't wait for this release, hopefully today because my credit card expires at midnight[:D], and look forward to playing my first game. Who says you can't have awesome graphics AND hexes in a wargame![:'(]

RE: Counters

Posted: Thu Jun 14, 2007 7:17 am
by Zap
Laryngoscope, you may be wrong there. I can imagine someone easily finding fault with your idea and complaining about it. Saying, "It should have been a side view of the turret, so I could see the barrel of ther gun".

RE: Counters

Posted: Thu Jun 14, 2007 7:44 am
by Laryngoscope
Zap, you can see the problem can't you? ... It is *exactly* the same problem as widescreen DVDs on a standard TV display.

Unbreakable axiom #1 "There is a display square of size X".

You want to display an image of different units to a relative size but their aspect ratio is not 1:1 (and all of them vary).

3 ways to do it, 2 are standard, one is thinking outside the box a little.

1. Scale the unit to fit, this means that units with long guns will look small (this idea was discounted)
2. Clip the unit (this is what was done - after a fashion)
3. (my idea above) Make the unit fit better into a 1:1 aspect without clipping or scaling (ie rotate the turret by some degree)

These are the only three solutions to the the problem. Each has its strengths and weaknesses. Personally, I think option 2 is the least aesthetically pleasing and option 3 the most. But as always YMMV.

RE: Counters

Posted: Sat Jun 16, 2007 5:32 am
by Zap
Yes, Larry, I see your point and it would be acceptable to me and a good way to do it. I don't have a problem with the developers choice, though. I was only suggesting that there would be someone who might complain about your solution because they would like to see the side view of the turret.