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RE: Index Of Graphics Files
Posted: Wed Jun 20, 2007 7:16 pm
by Ladmo
Scotsman,
Thanks for the tip. I got the ogg converter and it has been a big help. For some reason my install of Matrix EF2 was missing the weapon/explosion sound files from 23 -26, 26 being the jet sound. All is well now and I have nice noisey jets.
All the best,
Ladmo
RE: Index Of Graphics Files
Posted: Sat Jun 23, 2007 12:09 pm
by big dawg
Ladmo
I really like your work! Is it possible to convert the tanks to your cammo pattern the same way base icons/victory hexes can be converted? (Download a file directly to the folder to change all units?)
I would gladly swith my units to that pattern if such a download exists.
Good work!!!!
Jack
RE: Index Of Graphics Files
Posted: Sat Jun 23, 2007 1:31 pm
by Ladmo
Big Dawg,
All you would have to do, in theory, is make sure the bitmap had the same name (i.e. UP01075 for the Sturmgeschutz) as the one you wish to replace, being sure to use the L- for late war, E- for early war and S- for snow. In West Front the default number seems to be the desert campaigns.
The problem is that this is not yet a download, just something I have been fooling around with. The process is long and very tedious, if you want it to look good. On the Sturmgeschutz I have added not only foliage but (if you look on the rear of the vehicle) assorted equipement. At the rate I am going our grandchildren will enjoy this mod! I think it would be wonderful if a bunch of us would pool resources and replace all the infantry and artillery graphics and update some of the armour. With the new oob from Jason & co. we could really have some fun. A lot of the classic German vehicles now have multiple entries ( with different strength numbers). For the Panther tank, for instance, we could have three graphic for the Panther, one for the Panther F, and one for the Panther II. I have even created a graphic for an early prototype of the Panther that had a Mk IV turret. However, the only way for this to get done is for us to work together - there is so much work to do! If the final product were of sufficient quality, I believe Jason would consider adding it in an update, but he would need to address this issue.
Here is a look at the Panther protype I did about two years ago. I found a photograph of one on a website (can't remember which)

RE: Index Of Graphics Files
Posted: Sat Jun 23, 2007 1:32 pm
by Ladmo
Here is an alternative camoflage scheme for a King Tiger...

RE: Index Of Graphics Files
Posted: Sat Jun 23, 2007 1:53 pm
by junk2drive
Very nice work.
To echo Ian, we need a mod swap program like Combat Mission or SPWAW.
RE: Mod Swap program
Posted: Sun Jun 24, 2007 3:12 pm
by Lesbaker
Junk,
a good mod swap programe is available free from jonesoft called 'Generic Mod Enabler', you simply run the exe programe into the main game folder and then create a mods folder, place into the folder your mod file containing sub folders for the various parts for the mod ie: pictures, special. then before you run the game activate the Generic Mod enabler and select the mods you want. you can download the Enabler from the link below.
Hope this helps.
Les
http://www.users.on.net/~jscones/software/products.html
RE: Mod Swap program
Posted: Sun Jun 24, 2007 5:07 pm
by junk2drive
Thanks for the link. That program has been recommended to me before for some game (insert senile smiley)
McMMM for CM saves and swaps bmps from zip files. I might try that too once we get some mods.