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RE: 'A Bridge Too Far' updated for TOAW-3
Posted: Sat Jun 23, 2007 11:56 am
by Erik2
ORIGINAL: Dr. Foo
Has the Allied air support been toned down in this one. I played it once as Germans on ACOW and I found the Allied air support was overwhelming giving the Allied troops a huge advantage in combat. Not sure but I think that para's did not have air support. [&:]
There are no changes to Allied air support TO&E or OOB-wise.
But in my crrent game against Stefan (Telumar) my Allied attacks have a hard time retreating the German defenders even when they suffer 40-50% losses.
RE: 'A Bridge Too Far' updated for TOAW-3
Posted: Wed Jul 11, 2007 2:56 am
by B/snafu
Just wanted to say--excellent scenario!! Partial to "market garden" scenerios, tried a lot of them in various systems. In turn 15 of this one and really enjoying it.
New to TOAW --From what Iv'e read here--seems to be a lot of work to convert to 1km scale----I take it 1km scale scenarios are rare with toaw.
RE: 'A Bridge Too Far' updated for TOAW-3
Posted: Thu Jul 12, 2007 9:49 pm
by Erik2
ORIGINAL: B/snafu
Just wanted to say--excellent scenario!! Partial to "market garden" scenerios, tried a lot of them in various systems. In turn 15 of this one and really enjoying it.
New to TOAW --From what Iv'e read here--seems to be a lot of work to convert to 1km scale----I take it 1km scale scenarios are rare with toaw.
Thanks
Once you've created one 1km equipment file it can be used for other scenarios as long as you keep track of what equipment has already been converted....
For instance, I've got two more 1km scenarios wich I hope will pass the test and be included in the next patch.
One is a very detailed version of Crete 1941 and the other a detailed handling of Operazione C3, the Italian plan for assaulting Malta.
Erik
RE: 'A Bridge Too Far' updated for TOAW-3
Posted: Mon Jul 16, 2007 6:06 am
by B/snafu
Hope everything goes well with the testing--looking foreward to the crete scenario.
RE: 'A Bridge Too Far' updated for TOAW-3
Posted: Wed Jul 18, 2007 8:12 pm
by 17poundr
I'm so happy to hear of this great scenario being translated to toaw III!
I enjoyed it very much and is easily in one of my top five of all times toaw scenarios!
As I'm new to toaw III (a great game, and even small things like the map have improved, I can see that the SAM's must be doing a better job as when I try to make my armoured units go past sam posts, they dont get hit by enemy interdiction, and even when they do, I notice that the enemy planes lost that turn has gone up!
If there are any improvements on the original scenario, please let me know. And thanks for designing such a great scenario!
Mr Poundr.
RE: 'A Bridge Too Far' updated for TOAW-3
Posted: Thu Jul 19, 2007 7:51 pm
by B/snafu
Just finished it up. Marginal victory as 21st army vs. the po. good enough for this noob. Wound up pushing too far to the map sides (to avoid having the road cut as they say) and wound up triggering some theater option releases of german units which made me tie up too many XXX corps units along the highway. Wound up controlling the "island" with furthest point the southern edge of the arnhem bridge (my airborne had lost control of the northern end on turn 18. Also finished with strong tight perimeter around osterbeek(sp) being able to transfer units via the driel ferry and (railroad bridge??) west of the main arnhem bridge. since new and only playing against po--broke one house rule by dropping frost's 2nd bat a little closer too bridge than historical and another rule by dropping the polish reinforcements withn the osterbeek perimeter instead of the "island" dz's.
Great scenario.
RE: 'A Bridge Too Far' updated for TOAW-3
Posted: Tue Jul 31, 2007 4:00 pm
by 17poundr
hang on, I might remember wrong, but isnt the acow toaw version of the scenario 'a bridge too far', which is much better than that which originally appeared in toaw, as market-garden if my memory serves me correctly...
But, I havent seen the great 'a bridge too far' for toaw-3. As we know the original toaw-acow scnerarios are to be found in toaw-3, thus giving us the not bad 'market-garden', but not as good as 'a bridge-too far'... (I wonder who designed that scenario? One of my all time favourites)...
Also, if anybody knows where to get some more scenarios for toaw-3, I mean good ones, I found a fiew but they were probably there for the historical importance (people have got onto the fact that toaw is such a great game that one can do historical studies and 'what if's' too. Something that is a mark of a truely great game imho).
Also, I would love to pbm somebody, so please do not be too shy... I have pbm'd only about five or six times, (played lot's of hotseat, but only against a couple of guys, my regurlar adversaries)... I won the three games against the rookie, and lost against a game designer, and one was a part of a huge thing, and I never saw the end of that... And one just stopped working in the middle all of a sudden... sigh...
I have been on the
www.armchairgeneral.com related game pages and I'm shure that some of you here have been there too...
Anyway, I just wish to say that the games that matrix is putting out are great! And a toaw-3 pbm of whatever you wish to play, would be just ace!
Yours truly, Mr Poundr.

RE: 'A Bridge Too Far' updated for TOAW-3
Posted: Tue Jul 31, 2007 4:19 pm
by Erik2
ABTF was created in ACOW as an experiment with the BioED (more acronyms anyone?) to see if a 1km scale would work.
It was created from scratch, I've never played the original boxed M-G scenario.
Then it was ported over to TOAW-3 using a 1km equipment file (increased art/air ranges).
I've sent this scenario and a couple of other 1km scenarios to Matrix and if accepted they will be part of the next patch.
Erik