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RE: Rising Sun Scenario
Posted: Tue Jul 03, 2007 4:17 am
by e_barkmann
I always thought the lockup bug was due to hidden Japanese movement in caves. Sounds like it's not fixed....oh Jaaaaaaason.....
[:)]
Rising Sun Cave Movement Bug
Posted: Tue Jul 03, 2007 8:00 am
by FrenchyUSMC
Hi Juggalo,
As Chris Merchant said, the bug seemed to be due to hidden Japanese movement in caves... So whatever is going, japanese movements within 3 hexes of a cave can generate the bug...
So, to avoid bugs, you can modify "cave hexes" locations ( > 3 hexes) with the Editor's game ...
Hope this help ![;)]
RE: Rising Sun Cave Movement Bug
Posted: Thu Jul 05, 2007 9:37 pm
by dudalb_slith
Could someone give detailed instructions on how you modify the Scenario with the >3 hex range to get rid of the bug?
RE: Rising Sun Cave Movement Bug
Posted: Thu Jul 05, 2007 9:47 pm
by CJMello63
Open SCN in editor in RS. On the menu click on "map" and check "toggle caves". Clicking on the hex with the cave will remove it, clicking again will replace it. Save SCN.
RE: Rising Sun Cave Movement Bug
Posted: Thu Jul 05, 2007 10:13 pm
by dudalb_slith
Someone please tell me how to modify the caves.I have just spent one hour with the Game Editor and the Manual and just give up.
RE: Rising Sun Cave Movement Bug
Posted: Thu Jul 05, 2007 10:16 pm
by Jason Petho
ORIGINAL: dudalb
Someone please tell me how to modify the caves.I have just spent one hour with the Game Editor and the Manual and just give up.
ORIGINAL: CJMello63
Open SCN in editor in RS. On the menu click on "map" and check "toggle caves". Clicking on the hex with the cave will remove it, clicking again will replace it. Save SCN.
RE: Rising Sun Cave Movement Bug
Posted: Thu Jul 05, 2007 10:53 pm
by dudalb_slith
I was able to do that,but did know that was the fix.
I assume replacing the Caves in the Scenario with new caves fixes the Bug?
If so,Thanks!
RE: Rising Sun Cave Movement Bug
Posted: Thu Jul 05, 2007 11:09 pm
by Jason Petho
ORIGINAL: dudalb
I was able to do that,but did know that was the fix.
I assume replacing the Caves in the Scenario with new caves fixes the Bug?
If so,Thanks!
Here's hoping!
Jason Petho
Rising Sun Cave Movement Bug
Posted: Tue Jul 31, 2007 11:35 am
by FrenchyUSMC
"I remember the bug when i was playing with a personal scenario about Iwo Jima and Mount Suribachi... During US Off board artillery... the IA Japanese defensive cave movement (rules : hidden jap movement "caves within a range of 3 hex.") create the crash during the game ... So to solve this real problem in my scenario, the cave hexs were set up more than 3 hex of each others... "
I would say one another thing [:-]: With this solution, the bug seem to disappear but there are no more cave movement for the Japanese Player since the caves hexes range is > 3 hex ... So somewhere, it's a loss of value for Japanese defensive positions... [:(]
Hope "the bug" will be fixed in a new patch ...