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RE: Some issues to be fixed with patch
Posted: Mon Jun 18, 2007 4:59 pm
by Dave Ferguson
Now you know why the Italian navy spent most of the war in port!
RE: Some issues to be fixed with patch
Posted: Mon Jun 18, 2007 5:28 pm
by scott64
ORIGINAL: Iain McNeil
Do you know what you clicked on to make it crash while looking at the Italian commanders? What happened, did it crash to desktop, or did the game stop responding and you could still see it on screen? Was it repeatable? If you have any more information that might help that woudl be great! If anyone else has information on this issue please let us know. Crashing in the tutorial is the last thing that should happen!
I do not recall what I pressed, all I know is that everything froze and I had to control, alt, delete to get out. So far has not happened again as I graduated from the tutorial. [:)][:'(]
RE: Some issues to be fixed with patch
Posted: Tue Jun 19, 2007 1:31 am
by Ursa MAior
Beware with undo. In PG 1 you could have had important recon infos with it -> no need to have recon units. In PG2 it was solved.
RE: Some issues to be fixed with patch
Posted: Tue Jun 19, 2007 2:40 am
by IrishGuards
Oslo .. port ..!!!
IDG
RE: Some issues to be fixed with patch
Posted: Tue Jun 19, 2007 2:53 am
by freeboy
Perhaps the wrong thread for this "suggestion" but it seems odd that u can telepaort units into surrounded areas if u have a city inside. Seems no replacements or supplies for combat should get in either.. but that is debatable.. but rail lines?? not good!
RE: Some issues to be fixed with patch
Posted: Tue Jun 19, 2007 3:18 am
by Ancient One
The route to Murmansk should not be at Iceland. It should be possible to bomb the Murmansk convoys from Norway.
RE: Some issues to be fixed with patch
Posted: Tue Jun 19, 2007 3:32 am
by Rocko911
When commanders are recruited and you do not want to assign them you are blocked from deploying any other units that are ready to deploy if you created them after creating a commander. This seems to be a bug or a correction that is needed.
RE: Some issues to be fixed with patch
Posted: Tue Jun 19, 2007 7:43 am
by firepowerjohan
ORIGINAL: LRRP
When commanders are recruited and you do not want to assign them you are blocked from deploying any other units that are ready to deploy if you created them after creating a commander. This seems to be a bug or a correction that is needed.
Are you sure? What happens on my machine is that as soon as you press the force pool button the force pool will resort the production queue placing the units that have available deploy hexes first. Do you have a save or screenshot you can send where you opened the force pool and could not deploy?
RE: Some issues to be fixed with patch
Posted: Tue Jun 19, 2007 8:11 am
by JudgeDredd
FPJ - what he says kind of makes sense, because when you go to the deploy screen, you cannot choose what to deploy...you have to deploy the first unit in the force pool...and if a commander is there, then he has to be deployed I think.
RE: Some issues to be fixed with patch
Posted: Tue Jun 19, 2007 8:24 am
by firepowerjohan
For me, if I build Zhukov, then build UK Armour, Zhukov will be first in the production queue.
BUT, if any units have not place to deploy they will end up last in the queue as soon as you push the deploy button hence open the force pool. So if USSR is not in war yet then Zhukov would be placed AFTER that UK Armour unless of course the UK armour is not even finished building.
Can anyone confirm that you had a ready to deploy unit that was blocked in the force pool by a unit that could not deploy?
RE: Some issues to be fixed with patch
Posted: Tue Jun 19, 2007 10:22 am
by IainMcNeil
Is it that you cannot edploy the commander, or that you don't want to deploy the commander?
RE: Some issues to be fixed with patch
Posted: Tue Jun 19, 2007 10:26 am
by JudgeDredd
I think he is suggesting that he cannot deploy other units because the commander is next in the list...the issue with the FIFO queue
RE: Some issues to be fixed with patch
Posted: Tue Jun 19, 2007 10:41 am
by IainMcNeil
There was an issue like this in beta but it was fixed, so that a unit that cannot be placed always gets shifted to the end of the queue when placing units, and if this still occurs it is a bug. If this unit is not the one you want to place thats a different issue - you cannot choose not to place it, and to change this woudl be a new feature. Can you just clarify if it is a bug or a feature. Thanks!
RE: Some issues to be fixed with patch
Posted: Tue Jun 19, 2007 10:33 pm
by Rocko911
I had Rommel in my production queue as the first choice but other units in the queue after him. I did not have any tank units in the selectable zones to assign him. No problem, but when I went to pick another unit from the queue it would not let me till I assigned Rommel.
RE: Some issues to be fixed with patch
Posted: Wed Jun 20, 2007 9:00 am
by IainMcNeil
Ok, this is working as intended but I can see why you would want to change the way it works. It's on the wish list

RE: Some issues to be fixed with patch
Posted: Wed Jun 20, 2007 3:10 pm
by Hoyt Burrass
It would be nice to have Basra on the map as a port...and a transportation pathway to ship units to the Gulf.
RE: Some issues to be fixed with patch
Posted: Wed Jun 20, 2007 10:18 pm
by Fred98
ORIGINAL: LRRP
but when I went to pick another unit from the queue it would not let me till I assigned Rommel.
You cannot pick another unit from the que. They must be assigned in order starting from the left.
RE: Some issues to be fixed with patch
Posted: Thu Jun 21, 2007 3:09 pm
by Bloodfeud
Hello,
I got the same problem opening the ebook from the game menu. It works from the Windows start menu though. I found this to be true for ALL of my Matrix games once I went to the latest version of Adobe reader (8.1).
Regards