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RE: Tentative plan for "PureSim 2008/9"
Posted: Mon Jun 25, 2007 2:02 am
by KG Erwin
OK, Frozen Stiffer, I appreciate your opinion, but I wouldn't go that far, as I explained earlier. A bit of graphics enhancement, i.e., what we now have, is fine as far as I'm concerned.
I mentioned the fly ball thing, but in my old-time historical parks, there's the added drama of a deep fly ball: "It's going, way way back, near the wall -- Furillo grabs it! In other ballparks, that might have been a home run." To watch that ball arc way out there, and you're literally breathless, only to have it snatched up by that excellent defender, is a moment that results in a sigh of relief.
This is balanced by the heartbreak of seeing a line drive sail past your third baseman and into the left-field corner, resulting in a double or triple. You don't have to read the play result. You know it means trouble.
RE: Tentative plan for "PureSim 2008/9"
Posted: Mon Jun 25, 2007 4:08 am
by Beach23BoyP
ORIGINAL: If you add graphics, PureSim will "evolve" (or degrade, depending how you look at it) from the BEST text/statistic-type game to the worst animated game.
If anything, I would personally like to bring back the "line" graphics for hits instead of the animated ball; that, or let us choose which of the two we would like to see.
I'm with you.
RE: Tentative plan for "PureSim 2008/9"
Posted: Mon Jun 25, 2007 5:47 am
by akcranker
ORIGINAL: KG Erwin
OK, Frozen Stiffer, I appreciate your opinion, but I wouldn't go that far, as I explained earlier. A bit of graphics enhancement, i.e., what we now have, is fine as far as I'm concerned.
I mentioned the fly ball thing, but in my old-time historical parks, there's the added drama of a deep fly ball: "It's going, way way back, near the wall -- Furillo grabs it! In other ballparks, that might have been a home run." To watch that ball arc way out there, and you're literally breathless, only to have it snatched up by that excellent defender, is a moment that results in a sigh of relief.
This is balanced by the heartbreak of seeing a line drive sail past your third baseman and into the left-field corner, resulting in a double or triple. You don't have to read the play result. You know it means trouble.
I agree with you on this one. I love watching that ball flight and guessing if the outfielder is going to get it or not.. or the slow grounder from a bunt.. will your infielder get to it in time? All of that suspense is great. After managing tons of games you kinda get an idea on what the result may be and also with pitch counts if the count is 1-2 your pitcher is going to most likely strike the guy out.. but then again sometimes that guy gets a hit.. it's so much fun managing a game

RE: Tentative plan for "PureSim 2008/9"
Posted: Mon Jun 25, 2007 12:10 pm
by gipat
Improvements look awesome! I also would be very cautious about expanded graphics. PureSim is just that--I would hope it does not become a graphics dominated game.
RE: Tentative plan for "PureSim 2008/9"
Posted: Mon Jun 25, 2007 1:41 pm
by wileecoyote100
Shaun,
I am so glad to hear you are coming back. Just remember to keep family first. I am excited about all the options you are looking to add to the game. The play by play, balks, ejections, rain delays, and rain outs are the ones I am looking forward to seeing. I would like to ask you and all the other players about HBP. Is this currently an option in the games. I have never saw one if it does occur. I think this would be a great option if it is not in the game. It could add to the game because with the HBP you could have pitchers ejected for beaning players and also have the option to add in brawls where players that leave the bench could be hurt during the melee. Just a suggestion. Also, like some of the others that have replied, I also would like to be considered for beta testing if you need it. Thank you for a great game!!!!
RE: Tentative plan for "PureSim 2008/9"
Posted: Mon Jun 25, 2007 2:36 pm
by motnahp
I'm also in the KG camp here. Some minor improvements in graphics would be OK, but if graphics are what I'm seeking, I'm going with a PS or Nintendo, where I can go head-to-head against my teenage son and the 8-foot players with 100 ratings he has created. Please, let's not go there. He doesn't care about historical stats or realism. I do (and very much), so let's keep things in the current genre, please.
* Perhaps a compromise before I (we) start a war on the board. Maybe Shaun could go with an optional box titled "Enhanced Graphics Mode", containing the improvements. I'm thinking along the lines of the "Enable Speech Engine" box. We would then have the freedom to choose.
** Another suggestion would be to have a 2008 release and 2008 "G" release. The "G" release would be more expensive, due to the time and effort involved.
Also, someone mentioned logos and faces. I'm no lawyer, and don't even play one on TV, but there may be some licensing issues here. As long as these things are added by the user and not included as part of the program, Shaun may be "safe" from paying MLB licensing fees (if any). Shaun, please correct me and/or elaborate on this.
RE: Tentative plan for "PureSim 2008/9"
Posted: Mon Jun 25, 2007 5:39 pm
by kentcol
Love rain outs, rain delays and rain shortened games! I'm just that way! Also, love the idea of more and varied PBP. The more the better.[:D]
RE: Tentative plan for "PureSim 2008/9"
Posted: Mon Jun 25, 2007 5:39 pm
by hano13
I just want to clarify that I'm not looking for this to compete with MLB2007 for XBox 360 or anything. I don't really even care if the players look realistic. I'd just like to see the entire play play out on screen from the ball being pitched until the play is over. I'd like to watch my fielder grab one right as it is about to go over the fence rather than have to imagine it. MicroLeague baseball's animation was simple, yet still added a great deal of excitement to the game play. That is all I'm looking for. I don't need to see the Left Fielder's tatoo or see the worms in the grass or anything fancy like that. And I wouldn't want the addition INSTEAD of other core enhancements. I was just excited to see it listed AMONG the proposed enhancements.
RE: Tentative plan for "PureSim 2008/9"
Posted: Mon Jun 25, 2007 5:50 pm
by PadresFan104
Thought about this in the shower this morning [:D]....
For historical simmers, have each teams actual ballpark data move with them from season to season. (Not photos and such, just the dimensions, altitude, etc. - the stuff that affects stats). This is such a pain in the current version, and would be a big help. We have the data, it just needs to be in some sort of internal DB....
RE: Tentative plan for "PureSim 2008/9"
Posted: Mon Jun 25, 2007 5:57 pm
by jtfesta
Weak graphics (MicroLeague quality) would detract from the game expereince for me. It is all about suspension of disbelief and PureSim accomplishes that wonderfully. I am not saying that graphics can't be improved (maybe photos of players on the field) but tread carefully. If it ain't broke........
RE: Tentative plan for "PureSim 2008/9"
Posted: Mon Jun 25, 2007 6:18 pm
by Frozen Stiffer
ORIGINAL: jtfesta
If it ain't broke........
My words exactly... literally...
RE: Tentative plan for "PureSim 2008/9"
Posted: Mon Jun 25, 2007 11:05 pm
by jtfesta
Great minds think ...Ah! You probably said that too.
RE: Tentative plan for "PureSim 2008/9"
Posted: Tue Jun 26, 2007 12:25 am
by cdvalenta
I say focus on the nuts and bolts of the game before ever enhancing the graphics. Puresim is a few tweaks away from being THE text based baseball sim. I manage every game for my team so I'm always in favor of any in game improvements... especially more PBP!!!
RE: Tentative plan for "PureSim 2008/9"
Posted: Tue Jun 26, 2007 8:51 pm
by Bustoff
Forget about graphics enhancements for now. Work on what's behind the curtain...
RE: Tentative plan for "PureSim 2008/9"
Posted: Wed Jun 27, 2007 1:57 pm
by Abev
Ranked 1 to 5 = 1 dont need it, 5 love it, just one guys opinion
1 * More in-game graphics and animation (animated icons for fielders, runners etc..)
4 * Dynamic text Play by play engine (With ability for users to write their own?)
5 * Expanded drafting and trade functions and AI improvements
3 * Hiring/Firing of managers, with different managers having different personalities, strengths, weaknesses etc.
3 * Retired players could come back as managers
5 * Some simplified version of Rule 5 type draft? (Every time I look at this one it seems like it's more complicated than it's worth, but it's always hanging around on "the list")
3 * Optional ability for the association to automatically expand based on how it did in real life when playing with real players
3 * In-game Box score on PSPNCast
5 * UI improvements like remembering sort order on grids etc. The little things that add up
5 * Brand new graphical roster view page with greatly expanded stats / new UI
5 * Add a tab to the player card that 3rd party developers could employ to write "player card add-ins"
5 * September call ups (40 man roster in September)
5 * Ability to try and train a guy to play a new position in the minors
5 * A screen to set all player usage settings at once as opposed to having to go to each of their player cards to do so
5 * Improve the GM AI -- it needs to be a tougher opponent.
5 * Ability to archive box scores
3 * Store window positions on PSPNCast on a park by park case so the layout could vary a bit based on the individual park pics.
3 * Make suggestion button for ammy draft
3 * Import players from other associations into the current one
5 * Improved filtering when looking for players (Especially when looking for someone to trade for)
5 * Rain outs, delays and rain-shortened games
3 * View Game log in PSPNCast
5 * Playoff tie breakers (sudden death playoff)
4 * Allow users to modify / manually select hall of fame selections
5 * Wild card standings
2 * Balks
2 * More new PSPN stories
2 * Ejections
5 * More custom filter options on player lists
5 * Define what your team is looking for and have AI teams respond appropriately with offers
3 * One-off Exhibition games
3 * Option to look at / sign free agents available from the Team screen menu
4 * New pitcher fatigue / recovery modeling
5 * One page that shows the trade disposition and available $ of every team in all leagues (add to financial report?).
5 * Add a salary report (team and association) during that would be accessible during Free Agent bidding and Amateur draft.
5 * Show blown save in pitching summary, same as W/L/S/H are shown now.
5 * Multi-day trade negotiations
RE: Tentative plan for "PureSim 2008/9"
Posted: Thu Jun 28, 2007 12:16 am
by GNDN
I am a long time lurker and would like to toss in my 2 cents. If you will indulge me, I first downloaded PureSim back when the whole game was an untimed demo. I do not recall how many years back but there was only one level of minors at the time. I played it, loved it and was ready to buy until September 1.
No call-ups.
Disappointed, I ultimately removed the game. Call me crazy, old fashioned or whatever, I did not feel right keeping the game without paying for it. Especially since the game did not meet my expectation at the time. I still viewed it as a demo even though there was no time limit attached. It was the right thing to do, IMO.
I checked in from time to time and patiently bided my time. I did not understand why version after version came out without Sept call ups until Shaun explained why.
So, to cut to the chase, put in Sept call-ups and you will have my money.
Thanks for letting me ramble.
RE: Tentative plan for "PureSim 2008/9"
Posted: Thu Jun 28, 2007 8:46 pm
by leegra
HOORAY FOR 'REAL' AI MANAGERS
QUOTE--Hiring/Firing of managers, with different managers having different personalities, strengths, weaknesses etc.
I've been waiting for this addition for quite a few seasons...Hope others agree that a wide array of past and current skippers, incorporating their unique managerial philosophies, will add greater depth to Pure Sim and more uncertainty to each game's outcome...And, if you're unhappy with the job Frankie Frisch did with the Cardinals--FIRE HIM!...
Plus, imagine the satisfaction of out-strategizing Connie Mack, Joe McCarthy, Earl Weaver, Billy Martin, or Bobby Cox in a seven game World Series!... Ya gotta love it!...
lee
RE: Tentative plan for "PureSim 2008/9"
Posted: Sat Jun 30, 2007 11:05 pm
by KG Erwin
Bumping.
RE: Tentative plan for "PureSim 2008/9"
Posted: Mon Jul 02, 2007 1:30 am
by lynchjm24
* Multi-day trade negotiations
I'm begging you. Delete this one now. Begging.
RE: Tentative plan for "PureSim 2008/9"
Posted: Mon Jul 02, 2007 1:39 am
by KG Erwin
ORIGINAL: lynchjm24
* Multi-day trade negotiations
I'm begging you. Delete this one now. Begging.
Why? Let the AI GM consider your offer, and let him say, "Let me think about it. I'll get back to you tomorrow". Allow the AI to make the human squirm for a change. [:D]