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RE: Review @ Out of Eight

Posted: Mon Jun 25, 2007 8:31 pm
by GoodGuy
Hell yeah, Banquet's right, haha.
I didn't think of that way of using it, as the "double negation" disappeared in the german laguage, almost completely. Owned.

Back to the article or the different approaches regarding 2D/3D within actual games, now.
ORIGINAL: BK6583

Ok - agreed - now how about spending more time on improving 2D map graphics?
Good call. While 2D devs managed to incorporate a myriad of info bars, value charts and the like, 3D or "partial 3D" - approaches create a higher level of immersion, for me. Games that are using 3D elements, are like approaches that present historical battles/incidents in a sandbox, where everyone can clearly see (and use) landscape/terrain features.
Improved 2D gfx/presentation could still work out, though. It's just like many 2D games still have what I call a "DOS-look".


RE: Review @ Out of Eight

Posted: Mon Jun 25, 2007 10:47 pm
by Triarii
Staying off thread for one more post

GoodGuy - Apologies if my comment came across as nit picking. Not at all what I intended as this is stuff that interests me. Btw. Interesting to hear that the double negative has now disappeared from German - very sensible. Apparently as a construction, in the English language, it comes from the Anglo-Saxon (Germanic) roots as opposed to the (Norman) French.

Banquet - Sorry but "can not not" is a double negative even (especially) if you understand it and recognise the intent. Your, very appropriate, example is also a classic example of double negative. I'm willing to put a case of beer on it!

We hear the double negative often in spoken English. It is considered bad form in the written word because it is a construction that causes confusion. In fact just as this reviewer actually did. Even though they wrote what they meant.

In the spirit of
"I know you think you understand what I said but I am not sure you realise that what you heard is not what I meant". [:)]

RE: Review @ Out of Eight

Posted: Tue Jun 26, 2007 2:08 am
by Adam Parker
ORIGINAL: Erik Rutins

...but for most wargames, better 2D graphics are where things should go rather than arbitrarily going to 3D.

Totally agree. I recently recommended 3d in the Modern Air Power series after watching "Dogfights" but that's because grand-tactical air warfare has a third dimension for players to conceptualise in play.

IIRC Fleet Commander offered a similar scale to CaW in 3d. Didn't like it. I prefer the CIC view.

RE: Review @ Out of Eight

Posted: Tue Jun 26, 2007 2:11 am
by Adam Parker
PS: The Western Front has not been exhausted. We still do not have a good Bismark/Atlantic Convoy game! I wanna [&o]

RE: Review @ Out of Eight

Posted: Tue Jun 26, 2007 4:35 am
by mjk428
ORIGINAL: Mick15
Banquet - Sorry but "can not not" is a double negative even (especially) if you understand it and recognise the intent. Your, very appropriate, example is also a classic example of double negative. I'm willing to put a case of beer on it!

A double negative is only really a problem if it reverses the true meaning of what the person is trying to convey; such as: "I can't get no satisfaction". The double negative in this case is intentional and meant to convey: "Of course they must be set in WW2". It was sarcastic in tone and the "not" was even italicized to make sure we understood. Considering the heading of the paragraph was "My Poorly Written Introduction", I don't think he's trying to impress anyone - he's just being conversational.

If we really want to pick on the guy we should focus on the fact that CAW wasn't first released in '92. :)


As for the graphics debate, I agree that great 3D graphics aren't a requirement for a great wargame. Even a modern one. OTOH, when I recently playing Battlestations Midway, I kept thinking: "How great would this be if I didn't have to be bothered controlling the planes". If the combat animations in WitP were played out with that engine, I might turn them back on. 3D works in Combat Mission and it could work in a tactical carrier game in a similar way. I'd buy it - assuming that what was going on under the hood was as well modelled as the graphics.

RE: Review @ Out of Eight

Posted: Tue Jun 26, 2007 4:13 pm
by pad152
Sounds like James Allen should stick to his day job, writting obituaries[:-]

The developers behind Battles in Italy have re-released Carriers at War, which was first released in 1992; it’s been such a long time that you can’t really compare the two titles, and most of the people who played the original are probably dead anyway.

RE: Review @ Out of Eight

Posted: Wed Jun 27, 2007 1:41 am
by Warspite3
I don't like that review, it is very inaccurate for many reasons. Its best to wait for pcgamer, gamespot or ign because those will be better and more accurate.

RE: Review @ Out of Eight

Posted: Wed Jun 27, 2007 1:46 am
by Prince of Eckmühl
ORIGINAL: pad152

Sounds like James Allen should stick to his day job, writting obituaries[:-]

What a hoot!!!.

PoE

RE: Review @ Out of Eight

Posted: Sat Jun 30, 2007 2:22 pm
by JaguarUSF
ORIGINAL: Warspite3

I don't like that review, it is very inaccurate for many reasons.

Care to elaborate?