RE: Playtesters?
Posted: Tue Jul 03, 2007 1:32 am
just the host, so a saved game will be transferred from host to client upon loadup, and pretty sure this applies to scenarios where a mis match occurs too.
cheers
cheers
Oh yes, my "pleading" wasn't meant as bashing of play-testers. The testers are supposed to be led/managed by the dev, and it's the dev who has to direct things, besides the testers reporting about findings additionally/along the way. I do work in the localization business, so I know what/why things can go wrong.ORIGINAL: Prince of Eckmühl
...but the fact of the matter remains that the developer and publisher are responsible for the quality of the product that we purchased, not the play-testers.
yepyep. In this niche-market, it's even mostly about "0" compensation, besides getting a copy of the release version....... because they are as grossly overworked as they are woefully under-compensated.
I know. [:)] I just don't accept this particular reason. [:D]As for my suggestion that a patch might have been in the works prior to the game's release, it is but one of myriad possibilities which might explain...
ORIGINAL: Chris Merchant
just the host, so a saved game will be transferred from host to client upon loadup, and pretty sure this applies to scenarios where a mis match occurs too.
cheers
At the risk of deepening GoodGuy's suspicions about my wiring, I'm gonna ask if you could elaborate on the meaning of the term "mis match" and any impact that it might have on the ensuing game.
Well, in fact, these type of fixes were reserved to commercial customers/companies, where big amounts of money and/or possible claims for recourse were involved. These fixes did not reach / involve the end-user. Somewhere between 1989/1991 German and British Amiga magazines (these covered software applications, OS's etc, not games) started to release fixes on their cover (floppy!!!) disks, most notably for programming tools and audio/DTP software, as these programs were on a way higher level than games, price-wise. So this procedure started even earlier than some may think (= yrs before the internet was widely used/accessible). Given, fixes were rare and rarely needed.ORIGINAL: MarkShot
In 1987, getting fixes out to customers was a very expensive proposition. It involved distributions of tapes and other physical media. It was hugely expensive and much more cost effective to simply kill the bugs before shipping your product.
So many of these sites are whores who are in bed with the products they are responsible for objectively reviewing. They are not consumer advocates, but in fact just extensions of the marketting apparatus of the industry. Look at some games which are a few years old that are widely known to be only mediocre. Now, go back and look at the reviews which they games received a few years back. For the vast majority, the review will relect a much more upbeat assesment than the product actually deserved.
ORIGINAL: MarkShot
So many of these sites are whores who are in bed with the products they are responsible for objectively reviewing. They are not consumer advocates, but in fact just extensions of the marketting apparatus of the industry.

ORIGINAL: Prince of Eckmühl
Let's go find some bugs!!!![]()
ORIGINAL: MarkShot
Moe,
Where do I sign up for such work? I could use some extra money as I just order 25 ppm single pass color laser printer network ready with duplex for my business today. Of course, it will also do a splendid job at printing out color PDF game manuals which are getting common place these days. I am getting on in years and the ole all-in-one color inkjet has been driving me towards senility!
ORIGINAL: MarkShot
By the way, I agree that we should all get back to playing CAW or whatever. This thread has gotten much too serious for a group of middle aged men clicking on little toy ships on a map of the Pacific!![]()

As long as I am handing out blame, then the gaming community review web sites are to blame too. Very few of them will really expose a game as unplayable pile of CTDs and bugs. Very few of them will bury a product for being a cinch to beat after only a few days worth of play experience. So many of these sites are whores who are in bed with the products they are responsible for objectively reviewing. They are not consumer advocates, but in fact just extensions of the marketting apparatus of the industry. Look at some games which are a few years old that are widely known to be only mediocre. Now, go back and look at the reviews which they games received a few years back. For the vast majority, the review will relect a much more upbeat assesment than the product actually deserved.

ORIGINAL: Joe 98
But, the other thing about testing, it ‘s usually impossible to complete a scenario H2H because the developers release the next beta version before you get too many turns in.
As a result only the first 6 or 8 or 10 or so turns of any scenario get tested H2H so its difficult to check the balance of longer scenarios.
ORIGINAL: MarkShot
Time to go back to playing. Look at this disaster which has just befallen me at Wake!
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ORIGINAL: MarkShot
Very funny!
... then you would know that the PC game industry represents the very highest ideals of integrity and delivering value to the customer; at least, in relative sense. You got to be big to steal big. The gaming industry is too small potatoes to take seriously.
ORIGINAL: Joe 98
I was not a tester on this game.
But, the other thing about testing, it ‘s usually impossible to complete a scenario H2H because the developers release the next beta version before you get too many turns in.
As a result only the first 6 or 8 or 10 or so turns of any scenario get tested H2H so its difficult to check the balance of longer scenarios.
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