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RE: AT vs TOAW3
Posted: Tue Jul 10, 2007 3:25 am
by TPM
ORIGINAL: Awac835
AT looks very good. I myself was excitet when TOAW was released by matrix. I bought it to. But have to admit it was to confusing also the UI would have been ok 15 years ago. But today it just have to be more streamlined. The new Harpoon ANW has the same problem imo. Great gameplay but dammit the interface is to clumsy to handle for me anyway.
AT i hope will have a good UI with lots of hotkeys. Second it looks like its actualy more of a game worty of comparison with the DB series then TOAW.
For me DB is the current king of wargames. KP was good. But BiN blew me away. Hopefully AT can give some good competition.
Don't want to hijack the thread, maybe you can private email me, but I want to know: is BiN that much better than Korsun Pocket? I'm asking 'cause I've got KP and I've always been debating whether or not I should get one of the others. Thanks!
RE: AT vs TOAW3
Posted: Tue Jul 10, 2007 4:50 am
by balsampear
BII better than BIN better than KP
RE: AT vs TOAW3
Posted: Tue Jul 10, 2007 4:58 am
by TPM
ORIGINAL: balsampear
BII better than BIN better than KP
But how much better? Not trying to get too particular, but is there a really noticeable difference between BiI and KP?
RE: AT vs TOAW3
Posted: Tue Jul 10, 2007 5:29 am
by balsampear
My English is very poor[X(]........Please click:
http://ssg.com.au/forums/
RE: AT vs TOAW3
Posted: Tue Jul 10, 2007 5:58 pm
by ravinhood
Battles in Italy is better than Battles in Normandy or Korsun pocket because of the added scenarios and mods that people have made for it. Don't know why Battles in Italy became so much more popular (probably because there's not that many Italian front games out there and it was the 3rd in the sequel so had to have more props and tweaks). At any rate you get more for your $$ getting Battles In Italy vs Korsun or Battles in Normandy.
As far as what KISS means it's KEEP IT SIMPLE STUPID made up to tell developers that most gamers don't want these complicated nightmares like TOAW or WITP with all the numbers and sub numbers and sub numbers of the numbers sub. I hate a game that has 3 popup windows you need to go thru to see what kind of power you have or much of this or that you have or need. Just give me a damn number and let me attack with it. One number is all you need you don't need 10 bazillion numbers to have a combat. This game looks like you fill a core counter with relative units of different types and the game does the rest. We don't have to actually go inside each unit every turn to figure out it's strength do we VIC? I mean the numbers we see on the outside represent the units strength right? We don't really need to know if it's 1st division or 2000th division or what it's movement factor is vs this or that do we VIC?. The game tells us how far it can move when we click on it isn't that right VIC?

Some sort of shade on the maps shows how far it can move? And when we go into a battle it shows the odds right VIC?

hehe At any rate if it's not much more complicated than Peoples Tactics then it will be fine. It doesn't look that much more complicated from reading the aar's and listening to Vic and Twiller go on about it. Then again I might be having expectations of something SIMPLE STUPID and VIC has made a nightmare of a game. lol We'll just have to wait and see from the DEMO VIC is going to make RIGHT VIC? hehe
RE: AT vs TOAW3
Posted: Tue Jul 10, 2007 10:30 pm
by Ola Berli
Sure this beautiful woman now everything about a KISS [:D]
RE: AT vs TOAW3
Posted: Thu Jul 12, 2007 10:48 pm
by ravinhood
Vic is not answering my questions??!!
RE: AT vs TOAW3
Posted: Fri Jul 13, 2007 12:40 am
by freeboy
Well, BiI vs Bin?? there are aboutthe same number of free scenarios... BUT there are some changes to the game engine in BII. As to fun factor.. both are a bit light on the AI, but make great pbem games.
BNakc to TOAW3, seems like comparing two very different animals. One is the Very complex, not too hard just does allot, supplies ,weather, rail winter pesditlaence etc... lots canm be modded in the events editor and comes in at a hefty 300 plus scenarios.
AT the other hand seems to be going the easier, more abstracted and simpler way ala commander etc. This is not a criticism, this game looks like it could be a great game, and if it has a decent ai we will see! Most games like this are to simple to give the ai any chance... and get relagated to two player status pbem etc.. again we will see. Looks promising though![8D]