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				 RE: CHS, non stock, and opponents
				Posted: Fri Jul 20, 2007 2:46 am
				by ChezDaJez
				 An unfortunate side effect disables approximately half of the allied fighters flying cap and made the zero almost impossible to shoot down until 43. As a result, a good jap player can virtually ignore allied LBA for the first year.
 
 I would have to strongly disagree. The increased durability does decrease combat losses but the flip side is that ops losses are still considerably higher for the Japanese than for the Allies due to their less durability. Plus Japanese fighters are far more likely to be destroyed. I would say the results your are seeing are more likely the result of differences in experience than in durability. The following table shows the changes in durability between stock and CHS 159.
 
 Aircraft...Stock....CHS
 Ki-43......23........41
 A6M2......22.......40
 P-40B.....29.......52
 P-40E.....29.......54
 F4F-3......29.......49
 
 Below is a screen shot from my game with BradfordKay. The timeframe is mid-Jun 42. Brad has become pretty aggressive with his LBA and only recently have I been able to inflict serious losses on his bombers but it has come at a high cost to my crews. As you can see losses on both sides are nowhere near as bad as they would have been in stock.
 
 Chez
 
 
 
 

 
			 
			
					
				 RE: CHS, non stock, and opponents
				Posted: Fri Jul 20, 2007 5:25 am
				by Nikademus
				 Scn 158 CHS + Nikmod (A2A only) now uses 9.2 values.  No more issues with disabled fighters as was the case with 8.0
 
 (just FYI)
 
 The Duck still hopes to go home one day.........
			 
			
					
				 RE: CHS, non stock, and opponents
				Posted: Fri Jul 20, 2007 5:43 am
				by bradfordkay
				 Brad has become pretty aggressive with his LBA
 
 
 
 Oh, I've always been aggressive with LBA. You should see some of the ship losses in my games vs the AI. It's just that until recently I haven't been able to keep any decently sized airbases from being bombed out by your forces ...
 
			 
			
					
				 RE: CHS, non stock, and opponents
				Posted: Fri Jul 20, 2007 11:31 pm
				by TommyG
				 I'm happy to try it. I liked almost everything else about CHS. Where do I get it? I didn't see a 9.2 patch on Spooky's
			 
			
					
				 RE: CHS, non stock, and opponents
				Posted: Sat Jul 21, 2007 12:08 am
				by bilbow
				 
 ORIGINAL:  Feinder
 
 In both CHS and RHS the supply situation is made more challenging for the USA in the first 18-24 months. Many resources and HI are damaged and must repair, better simulating the situation of sparse supply while America ramped up its manufacturing capability. 
 
 They are?
 
 Ooops.
 
 I better go find them, and turn them on...
 
 
 
 
 -F-
 
 
 Yes they are. [:D] 
 Another difference is the main US supply source is "United States", so supply has to flow to the coast in order for you to load it up. No more 1 million point convoys.
 
			 
			
					
				 RE: CHS, non stock, and opponents
				Posted: Sat Jul 21, 2007 12:29 am
				by docpaul
				 The US supply is a big difference, at least in 5-42 time.  Right now Pearl is sitting on 700 points of supply..not good..lots on the way but it take  along time! lol  And where the hell are all the fighters!!! 

 
			
					
				 RE: CHS, non stock, and opponents
				Posted: Sat Jul 21, 2007 1:06 am
				by wdolson
				 ORIGINAL:  TommyG
 
 The AB map is an improvement, but I had real trouble with the CHS fix for the "big air battle" problem. CHS increased the durability of fighters so that the losses in large scale battles would be more historical. An unfortunate side effect disables approximately half of the allied fighters flying cap and made the zero almost impossible to shoot down until 43.  As a result, a good jap player can virtually ignore allied LBA for the first year. As a test I sailed the KB into San Francisco and it took a month for the AI get rid of it, and then they did it with subs, PTs, and surface ships.  No air attacks got through. In real life the Japs may have been that capable, but they didn't know it. The experienced Jap CHS player will make it almost impossible for you to stop him anywhere in the South Pacific and will put India or Oz at real risk. It might be a better game for the IJ player, but it sure will piss you off when 60% of your CAP is grounded and your entire base is bombed into sand, over and over, and over again.
 
 
 
 Sounds like you were playing the "experimental" version which has much of Nik Mod incorporated (a couple of versions old at this point).  CHS comes in flavors with and without these mods.
 
 I play CHS without the experimental A2A and air combat losses are similar to stock.
 
 Bill
 
			 
			
					
				 RE: CHS, non stock, and opponents
				Posted: Sat Jul 21, 2007 1:14 am
				by ny59giants
				 Here is the link for CHS.
 
 http://www.bur.st/~akbrown/witp.html
 
 The best thing to do is copy the stock WitP into a separate folder within Matrix Games and relabel it CHS. Then follow the instructions and you are ready to go. 
 
 
			
					
				 RE: CHS, non stock, and opponents
				Posted: Sat Jul 21, 2007 11:30 pm
				by Bombur
				 I play Nik mod. Used v5.3 until recently, due to issues with v8.0. Now I shifted to v9.2. Installed CHS in my computer and will try Nik mod+CHS.
			 
			
					
				 RE: CHS, non stock, and opponents
				Posted: Sun Jul 22, 2007 7:06 pm
				by FeurerKrieg
				 I've got two stock games and one CHS scen 160 game going. I think I like CHS better, although it does still take some house rules to make for a 'historical' simulation. 
 
 China is cetainly a tougher nut which makes it feel more realistic - I just had a couple IJA divisions get their a**es handed to them by a chinese army group. Not used to seeing that in stock, that's for sure. 
 
 The aircraft combat feels more correct also - more leakers and more damaged aircraft. The damaged aircraft seems closer to the reality of not being able to fly missions day after day if you were in combat each day, unless you have enough airframes laying around to do it. 
 
 
			 
			
					
				 RE: CHS, non stock, and opponents
				Posted: Sun Jul 22, 2007 9:14 pm
				by scout1
				 Not sure how much of this is stock vs CHS, but .....
 
 Running 2 games, both as Japan. One is CHS (Mar 42) the other is the BigB mod (Aug 42) ....
 There appears to be a HUGE difference in terms of Japanese production/growth. I've done about the same things in both and there is a HUGE difference regarding HI available. Can't say specifics as the walls have ears .......[;)]
			 
			
					
				 RE: CHS, non stock, and opponents
				Posted: Mon Jul 23, 2007 3:56 am
				by Gem35
				 I play stock with subchaser's map.
 Too long into games and too stubborn to change, even with the uber nikmod.[;)]
			 
			
					
				 RE: CHS, non stock, and opponents
				Posted: Fri Jul 27, 2007 7:38 pm
				by Halsey
				 bump for the TomDude.[;)]
			 
			
					
				 RE: CHS, non stock, and opponents
				Posted: Sat Jul 28, 2007 6:31 am
				by Reg
				 
 Personally, I could never go back to stock.   Though the AI might be fine tuned, I cringe everytime I see the '75th RAAF Squadron' and the rail racetrack around Australia. 
 
 I'm a historical player and if I'm going to be staring at these units for the next 700 turns,  I feel the OOBs and geography should be a bit more correct before I can get fully immersed in the game.  CHS addresses these issues.
 
 Others have obviously done a lot more play testing than I have but I have not encountered any issues with CHS AI so far.  
 
			 
			
					
				 RE: CHS, non stock, and opponents
				Posted: Sat Jul 28, 2007 11:20 am
				by Halsey
				 I agree completely.[;)][:D]
 
 Better map.
 Better OOB.
 More accurate AC ranges.
 
 It's not perfect, but it gives a better representation of the conflict.
 
 
			 
			
					
				 RE: CHS, non stock, and opponents
				Posted: Mon Jul 30, 2007 3:43 am
				by ny59giants
				 You don't get a WARP speed AP TF in stock. Only in CHS!!![&o][&o]
 
 