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RE: How do you increase screen res for it ?

Posted: Tue Jul 24, 2007 9:21 pm
by TheWombat_matrixforum
Nicely put, though for me (also a long time wargamer) I can no longer separate my wargamer/regular gamer halves. I've owned PCs since 1983, and while I rarely if ever have "state of the art" gear I do play a wide variety of games and expect a certain minimum standard of production for any genre. These days, I can no longer get much enjoyment out of games that simply don't measure up in interface, graphics, or other basic ways, regardless of how nifty they are otherwise.

Just a personal prejudice I suppose, but really, there's no way a developer (however admirable he/she/it may be) is going to get my money if they can't deliver a product that at least meets some basic standards for 21st century code--like Windows-standard resolutions, for example. If that means I don't get games from small one-man shops, so be it. I don't have the time or money to spend on all the games out there anyhow, so this simply makes it easier to filter what I do buy I guess.

Too bad, because I'm a huge WWI fan.
ORIGINAL: Ichirou989

Well, since I already made an observation here, and was even quoted (!), I guess I better wade fully in and give my 200 cents worth.  Let me start by saying I am a wargamer from long ago, back when SPI was in business, TSR made wargames...and was also in business for that matter, and Avalon Hill was king.  I am most certainly one of those referred to by the term 'grognard'.  From this perspective, I could care less if the interface is cludgy, or the screen won't scale...I want content!  And knowing Frank Hunter's previous Civil War endeavor, I know I won't be let down.  The meat of the game is the thing, and considering some of the crude components to both board and computer wargames that I've put up with in the past, a rough edged interface is the last thing I'll be worrying about.

Now that I've been clear on that point, let me move on and put on my other gamer personna...the one associated with such strange acronyms as FPS, RTS, and MMRPG.  With that crowd, presentation is very important, and in some cases crucial.  And the main thing is that these folks are really difficult to get to try out a new game unless it looks slick and is easy to use, otherwise they can't be bothered.  'Man...that thing your playing looks old, you say that's a new game?  Looks boring...'  And so it goes...trying to get non-wargamers to even look at a wargame, board or computer, has always been on the difficult side of things.  Unless of course it looks slick, and doesn't require a bunch of reading to learn how to play.  Pretty and intuitive, that's the ticket.

So when and where will the twain meet?  That's the thrust of what Berkut's been saying right from the start, and being a person who has battled long and hard to bring new players into the hobby and also knowing what they seem to want to see, I do agree.  So long as things like interface, screen resolutions and other such issues are dated and difficult to grasp easily, it will be difficult to expand and broaden the genre.  The issue also isn't what wargamers like myself or others here will put up with, but what other folks who might be interested will be put off by.  And while it might sound like a superficial agruement when, after all, 'the game's the thing!', it is still this sort of thing that will get new people to look at these games and give them the attention they deserve, like this game.

All that said, there is one last point I'd like to make, and that is it does seem rather unfair to bring all this up on this particular title however...I would have preferred that this came up in a more general discussion forum without naming names.  Not that it should somehow be exempt from these arguments, but more because it really was a one man labor of love on the part of Mr. Hunter to make this game.  I can forgive him an interface that will take some getting used to, or an issue with a single res screen, because he concentrated on what he felt was the most important thing and that was the game itself.  In short, he sang to my wargamer's heart, not that other guy, and being a wargamer first I'm smiling.  [8D]  And for that, I give you many thanks.  But I do think, very strongly, that future designs and designers should take note of these arguments and concerns.  You may want to consider it just fluff, but it's fluff that not just helps sell the games, but helps sell them to newcomers.  And it's clearly not just me who thinks so...look at how the majority of the review sites always have rating catagories for graphics, presentation, etc.  And so coming from a long time champion of expanding our hobby, I think these are valid points and honestly should be considered as important as the game itself if we as a whole wish to continue in that Holy Grail quest of expanding the wargaming community.

RE: How do you increase screen res for it ?

Posted: Tue Jul 24, 2007 9:52 pm
by Bossy573
ORIGINAL: TheWombat


Just a personal prejudice I suppose, but really, there's no way a developer (however admirable he/she/it may be) is going to get my money if they can't deliver a product that at least meets some basic standards for 21st century code--like Windows-standard resolutions, for example.

Agree with this. The interface doesn't bother me but the fixed screen resolution is annoying in the extreme. This is 2007 and I don't think there are many monitors still made that are native at 1024x768. A shame too because the game would look great on my monitor.

RE: How do you increase screen res for it ?

Posted: Thu Jul 26, 2007 12:41 am
by ETF
Any ETA on a fix for the resolution problem?

RE: How do you increase screen res for it ?

Posted: Thu Jul 26, 2007 1:17 am
by Erik Rutins
ORIGINAL: ETF
Any ETA on a fix for the resolution problem?

The game resolution is not a problem and has no planned "fix", it's the way the game was designed. Frank has said he plans to look into whether he can do something to provide more options, but that's tentative at this point.

Regards,

- Erik

RE: How do you increase screen res for it ?

Posted: Thu Jul 26, 2007 5:38 am
by FrankHunter
So far so good, I've got 1280 x 1024 working, or so it seems so far. I'm testing it now.

RE: How do you increase screen res for it ?

Posted: Thu Jul 26, 2007 5:48 am
by Szilard
ORIGINAL: FrankHunter

So far so good, I've got 1280 x 1024 working, or so it seems so far. I'm testing it now.

Excellent!

Now ... what about an editor?

(Just joking, but would be nice to be able to fiddle around with the OOB's a bit ...)

Anyway, GoA is a really nice piece of work, Frank. Thanks!

RE: How do you increase screen res for it ?

Posted: Thu Jul 26, 2007 6:32 am
by flintlock
ORIGINAL: FrankHunter

So far so good, I've got 1280 x 1024 working, or so it seems so far. I'm testing it now.
This sounds really encouraging! Honestly, great news thus far. [:)]


RE: How do you increase screen res for it ?

Posted: Thu Jul 26, 2007 12:59 pm
by coreymas
Okay now i just have to say that this is real dedication on your part Frank.

You just convinced me that buying this game is going to be a good thing. I will be buying it this weekend.

BTW -- I am a programmer/analyst by trade and i just so happen to be looking for a part time project.... anything i can help with?

Corey

RE: How do you increase screen res for it ?

Posted: Thu Jul 26, 2007 2:02 pm
by sol_invictus
I have my old CRT monitor set to 1024x768 as well as my desktop at that resolution. When I start the game, it automaticly begins in a window. I cannot figure out how to make it run in fullscreen. The window almost fills up the screen, but there are small slivers of desktop showing at the edges. What am I missing?

RE: How do you increase screen res for it ?

Posted: Thu Jul 26, 2007 2:41 pm
by Erik Rutins
ORIGINAL: FrankHunter
So far so good, I've got 1280 x 1024 working, or so it seems so far. I'm testing it now.

That's great news Frank, let us know when you've got a version ready for testing and we can try it out on several higher resolutions including widescreen.

RE: How do you increase screen res for it ?

Posted: Thu Jul 26, 2007 3:38 pm
by Berkut
ORIGINAL: Erik Rutins

ORIGINAL: FrankHunter
So far so good, I've got 1280 x 1024 working, or so it seems so far. I'm testing it now.

That's great news Frank, let us know when you've got a version ready for testing and we can try it out on several higher resolutions including widescreen.


Most excellent news.

If you need someone to try a 1440x1050 (I think that is what my 24" runs at), let me know, I would be happy to give it a shot.

RE: How do you increase screen res for it ?

Posted: Thu Jul 26, 2007 4:05 pm
by sol_invictus
Is it not at all possible to run the game un-windowed? I am running 1024x768 so it is not a big deal, but I would prefer to not run the game in a window if that is an option. I certainly don't see any way to not run it windowed. Am I missing something? So far the game looks quite impressive.[&o]