Page 2 of 2

RE: Japanese Strategic Choices

Posted: Sat Jul 28, 2007 8:28 am
by John 3rd
Coming back to the original question, I like taking NW Aussieland.  Keeps the 4EB away from the DEI and gives you a solid flank.  An additional thrust due south is nice to islolate Australia in taking New Zealand.  YES--I know the agruements both pro and con but it DOES slow down the American build-up, forces diversion of troops and supplies, as well as keeps the Aussie troops home defending their homeland.
 
My .02...

RE: Japanese Strategic Choices

Posted: Sat Jul 28, 2007 2:36 pm
by Yamato hugger
The bad part of it is that it forces the allies to deploy to the west and north of Oz so when the counter attack does finally come, everything is aimed right at the SRA instead of the So Pac..

RE: Japanese Strategic Choices

Posted: Sun Jul 29, 2007 9:16 pm
by String
ORIGINAL: Yamato hugger

ORIGINAL: herwin

ORIGINAL: Yamato hugger

Still takes a while for the units to whittle down. Not to mention you can always FLY supply in from Midway if necessary.

Quantity has a quality all of its own. I've had 5000+ supply wiped out by the Japanese in a single bombardment at Darwin.

And? Doesnt take 5000 supply to keep a combat unit up to strength. What ever a few squadrons of transports can bring in will keep it going for that day. You can wipe out all the supplies on a base daily, and it can still be in full supply. At least for the ground units. Repairing the bases and entrenching is another matter.

You need 1000 Dakotas to bring in 5000 supply a day via air transport. If you wipe out all supply at a base the units will be undersupplied or out of supply after the first combat round.

RE: Japanese Strategic Choices

Posted: Sun Jul 29, 2007 10:00 pm
by rogueusmc
ORIGINAL: Yamato hugger

The bad part of it is that it forces the allies to deploy to the west and north of Oz so when the counter attack does finally come, everything is aimed right at the SRA instead of the So Pac..
Which is why they went into the Solomons in RL...to create a 'buffer zone'

RE: Japanese Strategic Choices

Posted: Sun Jul 29, 2007 10:19 pm
by Yamato hugger
ORIGINAL: String

You need 1000 Dakotas to bring in 5000 supply a day via air transport. If you wipe out all supply at a base the units will be undersupplied or out of supply after the first combat round.

Heh, ok and? You dont need 5000 supply a day to keep a division "fully supplied". Even if you are conducting offensive operations, 1000 a day is enough, and defensively (which if you are flying supply in by air because you are getting pounded, I have to assume you arent conducting offensive operations) 200 will do it. A C-47 (Dakota / Tabby) carries 10,000 capicity. Now frankly I never cared enough to figure out the load out cost of what a supply point costs in air transport, but I find it hard to believe that 1 supply point is 2000 air transport points. Even giving it 1000 points to a supply point, it would take about 20 planes to "fully supply" a division for defensive ops for a day. Thats uh -- about 1 16 plane squadron, or 2 12 plane squadrons, right? [;)]

RE: Japanese Strategic Choices

Posted: Mon Jul 30, 2007 12:07 am
by Cpt Sherwood
I believe that a supply point is 1 US ton or 2000 pounds. A C-47, with a 10,000 max load, can carry 5 supply points. A 48 plan transport group carries 240 supply. About enough to keep a Division fighting some.

RE: Japanese Strategic Choices

Posted: Mon Jul 30, 2007 8:07 am
by String
ORIGINAL: Yamato hugger
ORIGINAL: String

You need 1000 Dakotas to bring in 5000 supply a day via air transport. If you wipe out all supply at a base the units will be undersupplied or out of supply after the first combat round.

Heh, ok and? You dont need 5000 supply a day to keep a division "fully supplied". Even if you are conducting offensive operations, 1000 a day is enough, and defensively (which if you are flying supply in by air because you are getting pounded, I have to assume you arent conducting offensive operations) 200 will do it. A C-47 (Dakota / Tabby) carries 10,000 capicity. Now frankly I never cared enough to figure out the load out cost of what a supply point costs in air transport, but I find it hard to believe that 1 supply point is 2000 air transport points. Even giving it 1000 points to a supply point, it would take about 20 planes to "fully supply" a division for defensive ops for a day. Thats uh -- about 1 16 plane squadron, or 2 12 plane squadrons, right? [;)]

One supply point is 2000 air capacity. The same as a support squad iirc.

RE: Japanese Strategic Choices

Posted: Tue Aug 21, 2007 9:30 pm
by High Command
Hm
 
I would say, Do something that makes the Allied Player thinks that you are focusing on something other then the US..  then Strike the US very hard very fast by invading Australia.. New Zeland.. 
 
Build up the Islands, and make them so heavely defended with air, mines and the whole nine yards, so its "not worth" the effort for him to evan try...
Of course, maintain Pressure on the UK on the same time.. maby lunch a early war invation of India or something..  This should draw his attantion away from your real intended target...
 
 
 
 

RE: Japanese Strategic Choices

Posted: Wed Aug 22, 2007 12:20 am
by Knavey
Bah...forget all of the previous advice.  ATTACK RUSSIA!  There won't be a dull moment for months after that!

RE: Japanese Strategic Choices

Posted: Wed Aug 22, 2007 8:45 am
by VSWG
ORIGINAL: Tallyho!

6. Something else

I've read in a couple of Japanese AARs of players that attack bases/islands in SWPAC and SOPAC just to eliminate Allied ground units and rack up points. The intention is not to defend these bases when the Allied steamroller starts moving.
Seconded - but with a twist. Expand into SoPac and defend your outer perimeter only lightly. Don't contest the first Allied invasion, neither the second. But then try to guess the third base he's going to invade, and turn it into a fortress with KB in support. If you're lucky, your opponent got used to easy SoPac invasions at that time, and doesn't come in strength. Try to turn this into a quagmire for him. But even then you shouldn't try to win this battle, just stall him as long as possible. So be sure to have an exit strategy. Read pauk's AAR and look for out for the battle for Mili ('Milipoli') - that's what I'm talking about.
Bah...forget all of the previous advice. ATTACK RUSSIA! There won't be a dull moment for months after that!
LOL! True... So many Japanese players have talked about conquering Russia and said it would be possible, or even easy. Yet I have to see a single AAR in which Russia was successfully attacked...