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RE: Some Ideas
Posted: Thu Aug 09, 2007 5:39 pm
by Bigfish
Hi Dave,
yes this is right - now you are on the way to write down what i've said above. So i can say your contra is good but no reason that these ships in the game are still missing. Otherwise it is possible to say that the real problem is the lack of unit types. So i think we can say that there should be cruisers added and the advantage should be adjusted?
greets
Bigfish
RE: Some Ideas
Posted: Thu Aug 09, 2007 5:56 pm
by targul
I must agree with Big Fish Cruisers are absolutely necessary to represent this portion of the war. Then each major ship could be available. Now it appears that the Atlantic is phoney. No correct representation of the true naval action.
RE: Some Ideas
Posted: Thu Aug 09, 2007 10:24 pm
by SMK-at-work
You can't do a correct representation of hte Atlantic at all if you simulate naval units the same way as you do land ones.
Convoys took 10-14 days to cross the Atlantic - less than 1 move.
The Bismark's sortie started on 18 May - on 24 May Hood was sunk, and hte Bismark herself sunk on 27 May - a total of 8 days - less than half a turn.
CEAW's system simply cannot possibly replicate it (and neitehr can the major competitor either, which essentially uses the same system)
U-boat flotilla's did not sit out in the Atlantic then come home only to be repaired - they had bases from which they sortied regularly. If boats weer lost in the Atlantic the flotilla was made up by replacements without having to bring boats home........the land war system just doesn't work for the naval war.
RE: Some Ideas
Posted: Thu Aug 09, 2007 10:27 pm
by Major Victory
One of the things I quite enjoy in this game is the naval/convoy system. Its simple,yet provides the opportunity for axis player if willing to invest in subs (and tech) to really force the allied player to expend large amounts of production in ASW or risk having their convoys become cannon fodder.
If the axis player also chooses, build battleships instead of air, and go challenge the allies for naval supremacy that way. don't blame the game set up
RE: Some Ideas
Posted: Thu Aug 09, 2007 11:38 pm
by IrishGuards
Where are the swine russian convoys carrying the Oil through the Caspian ..
I wish I could take them through the Black where I have 1 of my 2 Russian BB's on board ... I think Russia should have more fleet .. couple subs .. destroyer ... may be a Super Deadnought CV ... and some Naval guns on shore ...
Seems reasonable .. [X(]
IDG
RE: Some Ideas
Posted: Fri Aug 10, 2007 3:39 am
by SMK-at-work
What makes you think they shipped oil on the Caspian? they had pipelines galore.
the Soviets should have no naval units at this scale - the large units they did have were mostly holed up in port and effectively part of the fortifications of Sevastopol and Leningrad.
RE: Some Ideas
Posted: Fri Aug 10, 2007 9:06 am
by firepowerjohan
ORIGINAL: SMK-at-work
You can't do a correct representation of hte Atlantic at all if you simulate naval units the same way as you do land ones.
Convoys took 10-14 days to cross the Atlantic - less than 1 move.
The Bismark's sortie started on 18 May - on 24 May Hood was sunk, and hte Bismark herself sunk on 27 May - a total of 8 days - less than half a turn.
CEAW's system simply cannot possibly replicate it (and neitehr can the major competitor either, which essentially uses the same system)
U-boat flotilla's did not sit out in the Atlantic then come home only to be repaired - they had bases from which they sortied regularly. If boats weer lost in the Atlantic the flotilla was made up by replacements without having to bring boats home........the land war system just doesn't work for the naval war.
Yes and we are aware of that. We chose manual navy instead of Sea Zones since it provides maybe abit more strategy. Games are always a compromise between playability or realism and you can never get one of them to 100% without sacrificing the other.
RE: Some Ideas
Posted: Fri Aug 10, 2007 4:29 pm
by cptracks
If memory serves the US was the world's largest oil producer at this time, so should be no problems there. British oil constraints sound intruiging tho.... Where did the Brits get their home island oil from?
RE: Some Ideas
Posted: Fri Aug 10, 2007 4:42 pm
by Vypuero
IDG is joking
RE: Some Ideas
Posted: Fri Aug 10, 2007 7:12 pm
by targul
Actually I like the choose you made betwee sea zones and hexes. It makes for very interesting play
RE: Some Ideas
Posted: Fri Aug 10, 2007 8:17 pm
by pomakli
Hello Everybody!
a question:
Is it possible to add "Handelszerstörer" / pirate ships?
Which mayn't battle enemy warships and may not be sink by enemy subs?
Thanks
Pomakli
RE: Some Ideas
Posted: Sun Aug 12, 2007 6:09 pm
by Bigfish
Hi there,
ok here are some other ideas:
- What is about the possibility of evacution forces? If an amphibious assult fails it could be nice to send ships for evacuating the forces from the beach to safe them for further missions.
- Also Airborne Rangers would be nice. The special abillities of these units have to be not running out of supply?
Ok please tell me your opinion.