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RE: Game Decision time
Posted: Tue Aug 21, 2007 3:12 pm
by targul
I must admit most of the work was from the 80-90's but I also bought WITP, WAW, & Struggle vs Japan. As I said I thought WITP was his best work. Too complicated for me to play long term but really done well. WAW was so simple I it made Axis and Allies look like rocket science worst still it came out just before HOI2 so I bought it and that delayed my purchase of HOI2 which I consider an extremely good game. Struggle in Japan could have been good but the lacked titles on the islands made it near impossible to find places. I spent many hours trying to work the horrible mechanics of that one.
I have many of his other titles and with the stack of his games sitting unplayed standing over 3 feet high in there boxes because of one thing or another I have decided to avoid his stuff. Only problem is his title always seem so interesting that I buy it and then am disappointed.
RE: Game Decision time
Posted: Tue Aug 21, 2007 3:18 pm
by targul
Yea you can drag and drop but they have all that supply and micromanagement for putting the units together, I looked for ways to simply play without all the micromanagement but it wasnt available. It maybe a good game I couldnt figure out.
Spent 3 days trying the turorial and was never able to get through them so I decided it was more advanced then me.
I will say it was the first game I have ever tried that I could not even figure out how to play. Many I figured out and didnt like but this one I couldnt even figure it out. But my best friend who is a Civil War fan tried for over a week and he was having problems with it also. Havent asked if he ever did.
RE: Game Decision time
Posted: Tue Aug 21, 2007 9:18 pm
by rjh1971
ORIGINAL: targul
I must admit most of the work was from the 80-90's but I also bought WITP, WAW, & Struggle vs Japan. As I said I thought WITP was his best work. Too complicated for me to play long term but really done well. WAW was so simple I it made Axis and Allies look like rocket science worst still it came out just before HOI2 so I bought it and that delayed my purchase of HOI2 which I consider an extremely good game. Struggle in Japan could have been good but the lacked titles on the islands made it near impossible to find places. I spent many hours trying to work the horrible mechanics of that one.
...
Really hope HOI2 is better than Heart of Iron, because this one was, imo completely unplayable, there was a bug with saves that would make the files over 300Mb [X(], also I got so many messages at the same time that you either had to turn them off or spent more time reading them than playing, it had other bug which were eventually fixed, but HOI was waste of money for me, rts games are better left for games like Empire Earth and similars... I prefer turn based Igoyougo strategy games: AWD, SC2, CEaW...
Not to say that I didn't risk buying HOI2
RE: Game Decision time
Posted: Tue Aug 21, 2007 11:20 pm
by marklv
Hearts of Iron is an idiotic game. You can't play strategy games properly as RTS, you need turns. Heck, RTS is great when you're playing a 'shoot'em up' arcade game, but not a game requiring careful thought and planning. Imagine what a mess if chess was played as RTS! Paradox is a shambolic company, full of pretentious BS and airs and graces but producing unplayable garbage that pleases the reviewers and the 'shoot'em up' teenagers, but not real wargamers.
RE: Game Decision time
Posted: Wed Aug 22, 2007 12:11 am
by targul
I hate RTS also but I just put the game on ultra slow and would cook watch TV and play. Stoney Road is the only version I play but it is the most realistic of all WWII games I have played including the 100's of board games.
Never had that save problem with HOI. It always played fine for me. Only problem was the silly I want to play Luxembourg and conquer the world the game allowed. I would say you play Albania the Italians kill you round one move to next game.
RE: Game Decision time
Posted: Wed Aug 22, 2007 2:36 am
by heroes99
ORIGINAL: targul
Yea you can drag and drop but they have all that supply and micromanagement for putting the units together, I looked for ways to simply play without all the micromanagement but it wasnt available. It maybe a good game I couldnt figure out.
Spent 3 days trying the turorial and was never able to get through them so I decided it was more advanced then me.
I will say it was the first game I have ever tried that I could not even figure out how to play. Many I figured out and didnt like but this one I couldnt even figure it out. But my best friend who is a Civil War fan tried for over a week and he was having problems with it also. Havent asked if he ever did.
I assume we are talking about AGEOD Blue and the Gray
The supply micro management are taken care by the AI and you only need decide whether to carry a supply wagon which catch supply from the supply line every turn and store them in case you run out of supply
Our main task as the Commander is to decide the right general to lead the Army or Corps and mix the right force for offense / defense
A lot strategic decisions involve like
Should I promote this General who is doing well (winning few battles) but way too junior ..if I do that , I will offend the senior General and cause National Morale to drop !
They use active/non active to stimulate lousy army commander , been inactive all the time greatly penalize the whole army force but I cannot simply sack him if he is a popular and very senior as it will cause me
and also some general are very good as divisional level but once you promote him to higher level , he cant handle the job , getting drop in attributes instead increase - to stimulate some people cant handle big time job [:)]
The idea of promotion is to allow general command larger force
i.e 1 star general - division leader , 2 Star - Corps and 3 Star - Army Commander and increase the bonus given by the generals
Individual unit also gain experience from battle
and above are just a small fraction you can do with this game
The system use a Command Points usage to stimulate chain of command is the best I ever seen ..simple yet very effective
This game is full decision making and planning , the developer did a very good job taking away all those tedious micro management and the player to make big decision that will impact the outcome of the war !!!
Very good game [:)] and this come from a not so bright and hate complex wargames player - that is me [8D]
RE: Game Decision time
Posted: Wed Aug 22, 2007 2:00 pm
by Syagrius
I ordered AACW last week, can't wait to play as there is so much good comments about it.
RE: Game Decision time
Posted: Wed Aug 22, 2007 7:35 pm
by targul
It maybe a good game. My friend and I spent considerable time trying to make it work but he with a doctorate in computer science and wargame player since his teens and I have played these kinda games forever just couldnt figure it out.
The tutorial just didnt seem to work at all. I would try apart of it make it work then move to next tutorial etc but by the end I had no idea how to do anything in the game. I then said oh forget that I will just play and figure it out as I go. That works in many games. Once you move around you look at the rule and then correct it and move again. Regrettfully for me this just did not work.
Finally I gave up and I doubt I will return to it just not worth the time as I dont need a tutorial for that game I need a tutor.
I did once ask on the boards there about the tutorial and was told at the time there was an error in it but the patch for the tutorial was not yet available. I didnt wait around for that patch I just came back to playing Commander.
RE: Game Decision time
Posted: Wed Aug 22, 2007 11:54 pm
by heroes99
ORIGINAL: targul
It maybe a good game. My friend and I spent considerable time trying to make it work but he with a doctorate in computer science and wargame player since his teens and I have played these kinda games forever just couldnt figure it out.
The tutorial just didnt seem to work at all. I would try apart of it make it work then move to next tutorial etc but by the end I had no idea how to do anything in the game. I then said oh forget that I will just play and figure it out as I go. That works in many games. Once you move around you look at the rule and then correct it and move again. Regrettfully for me this just did not work.
Finally I gave up and I doubt I will return to it just not worth the time as I dont need a tutorial for that game I need a tutor.
I did once ask on the boards there about the tutorial and was told at the time there was an error in it but the patch for the tutorial was not yet available. I didnt wait around for that patch I just came back to playing Commander.
when you have time , you give another try , it really a very good game ..this game really is a dream come true for casual wargamers who like something deep but could not get into those complex wargames .
All the hard work are well spent on making decision , planning instead of like some other deep games where you need to do a lot those tedious micro management . There is none here and yet it is a game with a lot depth
@tombo , sorry for the out topics discussion here ..have you bought CEAW or AWD ? Get them both [:)][:)]