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RE: England's Capitals

Posted: Wed Sep 19, 2007 2:09 am
by SMK-at-work
There's no question that a decent fleet would exterminate it........but an incautious allied player might have gotten his fleet destroyed somehow.
 
The game is simplistic in this regard (and many others)....if there was an invasion threat then IMO the US would certainly have pulled resources from the Pacific.....and I guess it's possible to see the short building times and cheap costs of naval elements as reflecting this....well it would be except they apply equally to nations building brand spanking new battleships as to those merely sailing them half way around the world and AFAIK NO-ONE built any new battleships once they joined the war - they only ever completed ones already laid down(?)
 
But hey - read the review...this is a wonderful strategy game....they all say so.....http://www.matrixgames.com/games/reviews.asp?gid=344

RE: England's Capitals

Posted: Wed Sep 19, 2007 8:55 am
by IainMcNeil
Maybe we could add a cost for disembarking from naval transports and not being in a port - maybe 10 PP? It would give a big incentive to use ports. Not sure if it can be dropped in though.

RE: England's Capitals

Posted: Wed Sep 19, 2007 1:13 pm
by Vypuero
That would be interesting - but I think you would have to combine that with an amphibious attack ability too (with a 50% amphibious penalty, say)

RE: England's Capitals

Posted: Wed Sep 19, 2007 1:18 pm
by IainMcNeil
Thats a much more complex change unfortunately.

RE: England's Capitals

Posted: Wed Sep 19, 2007 4:18 pm
by davetheroad
I have suggested a pp cost for disembarking in a ENEMY coast hex as a simulation of the additional specialist shipping resources needed to carry out a amphibious assault. If you can test for the presence of a port you can also test for a enemy controlled hex?
 
test:
 
Is disembarkation hex enemy controlled?
NO > disembark
YES > are sufficient pp available?
NO > dont allow, display message
YES > deduct n pp, disembark
 
I reckon even I could code that (in BASIC!) 
 
OK, so the problem is the AI, how does it know how to save points? Answer, let the AI perform free invasions, it is not good at it anyway, we would at least have human players having to plan and prepare all those invasions with countries without amphib capability, e.g. Italy!
 
dave