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RE: Map & counter mod
Posted: Sun Sep 16, 2007 3:02 pm
by GJK
ORIGINAL: cantona2
Looks great, very thankful to those of you modders that share your skills with the rest. Are the mods now up or still a work in progress?
The map that I did is available, Link:
ftp://ftp.matrixgames.com/pub/GunsOfAugust/GOAmap.zip
I should have my counters ready fairly soon, looks like Lava might have his set ready soon as well.
RE: Map & counter mod
Posted: Sun Sep 16, 2007 4:34 pm
by IronX
ORIGINAL: Blackhorse06
IronX, Nice work! How do the other countries' counters look?
They are the only ones I've done at the moment. I wanted to gauge people's reactions and take on board any preferences before I press on and make more. They do take a while to make so I wanted to make sure I was on the right track before proceeding further.
RE: Map & counter mod
Posted: Sun Sep 16, 2007 5:22 pm
by HobbesACW
Wonderful IronX. I can't wait to see more!
RE: Map & counter mod
Posted: Sun Sep 16, 2007 5:51 pm
by Lascar
ORIGINAL: IronX
ORIGINAL: Blackhorse06
IronX, Nice work! How do the other countries' counters look?
They are the only ones I've done at the moment. I wanted to gauge people's reactions and take on board any preferences before I press on and make more. They do take a while to make so I wanted to make sure I was on the right track before proceeding further.
You are definitely on the right track. Well done.
RE: Map & counter mod
Posted: Sun Sep 16, 2007 6:42 pm
by GJK
For those interested in the NATO symbol style of counters, this is what I'm playing with now:

RE: Map & counter mod
Posted: Sun Sep 16, 2007 7:12 pm
by IronX
Nice! It's a shame the flag looks a little squashed. I guess there's only so much info you squeeze onto a small counter.[:(] But I do like the army and corps identifications.
RE: Map & counter mod
Posted: Sun Sep 16, 2007 7:35 pm
by GJK
Yeah, looking at it again, I don't like the squashed look. I think that I can make them look better though if I "hand draw" them in that size instead of transforming the originals. Still playing with it; I like that layout.
RE: Map & counter mod
Posted: Sun Sep 16, 2007 7:41 pm
by junk2drive
I am not an old counter pusher but do you even need a flag on them? Doesn't the base colour tell you the country?
RE: Map & counter mod
Posted: Sun Sep 16, 2007 7:48 pm
by GJK
ORIGINAL: junk2drive
I am not an old counter pusher but do you even need a flag on them? Doesn't the base colour tell you the country?
You don't, and I've played around with no flag at all but I like the extra color that it adds to the counter but crap, I don't know - I'm probably over thinking it and should just play the freakin' game already.

RE: Map & counter mod
Posted: Sun Sep 16, 2007 10:41 pm
by pelle75
Very nice! Although I do not mind the NATO symbols (or whatever they were called during WW1, but they looked quite similar back then, right?), but I think I will keep the nice original unit symbols (but this inspired me to try to remove the gradients).
EDIT: The forest in 28,28 looks much like rough terrain. And perhaps the big grey area in the SW, if it serves no purpose, could be used to include some terrain effects charts etc like in a board game.

RE: Map & counter mod
Posted: Sun Sep 16, 2007 10:57 pm
by SMK-at-work
I don't know what was used in WW1 - but it wasn't NATO symbols!! lol
The Kriegspiel symbols (the Prussian Staff wargame) are at
http://www.kriegsspiel.org.uk/index.php?option=com_content&task=view&id=47&Itemid=59, and the WW2 German symbols can be viewed at
http://niehorster.orbat.com/011_germany/symbols/_symbols_43.html
RE: Map & counter mod
Posted: Mon Sep 17, 2007 3:56 am
by Joel Rauber
ORIGINAL: junk2drive
I am not an old counter pusher but do you even need a flag on them? Doesn't the base colour tell you the country?
The flag is just chrome, and like with all chrome, exactly what and how much is a matter of taste
RE: Map & counter mod
Posted: Mon Sep 17, 2007 3:58 am
by Joel Rauber
ORIGINAL: GJK
Though I personally prefer the NATO symbols (obviously), I think that the original counters would look great as well *if* the gradient wasn't used at all, and I'm not particularly fond of some of the color choices. If I get ambitious enough, I may make a set that uses a solid color with everything else that the originals have.
I'd like to see your version without the gradient. So the above sounds like a capital idea to me.
RE: Map & counter mod
Posted: Mon Sep 17, 2007 6:20 am
by GJK
Ok, I *think* that I'm done with the NATO version of the ground units for GoA - naval units to come later.
In game screen:
Display of counters:
Grab this mod
HERE (316kb)
Unzip to your install directory in the COUNTERS folder. Be sure to back up the originals first.
RE: Map & counter mod
Posted: Mon Sep 17, 2007 7:33 am
by SMK-at-work
Yellow for the Italians?? That's a bit mean......[8D]
RE: Map & counter mod
Posted: Mon Sep 17, 2007 2:05 pm
by pkpowers
EXCELLENT WORK! The map combined with the new counters are nice! One suggestion, maybe the shade difference between German and Austrian should be a bit stronger, at a quick glance it's hard to tell plus the flags are similar.
How about a side view or top view for the naval vessels?
Again excellent work, I salute your fine artwork!
RE: Map & counter mod
Posted: Mon Sep 17, 2007 7:22 pm
by GJK
ORIGINAL: SMK-at-work
Yellow for the Italians?? That's a bit mean......[8D]
Yup, well...
Actually, I just used the same colors that "Paths of Glory" used for its units.
ORIGINAL: pkpowers
One suggestion, maybe the shade difference between German and Austrian should be a bit stronger, at a quick glance it's hard to tell plus the flags are similar.
Discovered that myself last night while playing. I'll work on upping the contrast between the two shades of gray later tonight.
RE: Map & counter mod
Posted: Tue Sep 18, 2007 3:21 pm
by pkpowers
I also noticed on my british units the ready box is blacked out, also the brit HQ's symbol is blacked
RE: Map & counter mod
Posted: Tue Sep 18, 2007 6:39 pm
by coreymas
I have never played the game before but i do have a comment.
Were not the American units "Divisional" in nomenclature but in reality were the size of the other armies Corps?
If so would it not be better to put the American Infantry Corps as Divisions?
Just a thought
Corey
RE: Map & counter mod
Posted: Tue Sep 18, 2007 7:30 pm
by pelle75
Really nice. I have installed these maps and counters, and while I was perfectly happy with the original graphics, these are even better to me as an old boardgamer (I don't mind the PoG/GWiE style at all).
There are some small problems with the map; those reported above plus one forest hex in western
belgium. I do not know if these problems existed in the original map as well (maybe the image is correct and the hexdata is wrong?).
I also used GIMP to create scaled down versions of the map for the overview maps.
The only detail I am not sure of is the symbol for the assault units, but perhaps that is the correct NATO symbol?
Thanks for sharing this mod with us!