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RE: Star Fleet Battles types, here is a question
Posted: Thu Sep 20, 2007 2:19 am
by ilovestrategy
I never bothered with the grease pencils and transparent sheets though, I jsut paid the $$$(it was expensive then) for xerox copies of SSD's.
RE: Star Fleet Battles types, here is a question
Posted: Thu Sep 20, 2007 2:40 am
by FlashfyreSP
ORIGINAL: ilovestrategy
I never bothered with the grease pencils and transparent sheets though, I jsut paid the $$$(it was expensive then) for xerox copies of SSD's.
Oh, the grease pencil thing was fun! Especially since I was using "US Gov't Issue" refillable grease pencils....ones I "secured" as my Divisional Supply Petty Officer a few years earlier. [;)]
RE: Star Fleet Battles types, here is a question
Posted: Thu Sep 20, 2007 2:42 am
by Jay Taylor
I loved playing with the Romulon War Eagle and Condor Dreadnaught. A close second were the Orion Pirate ships and the Federation Command Cruiser.
RE: Star Fleet Battles types, here is a question
Posted: Thu Sep 20, 2007 4:58 am
by ilovestrategy
The fed CC was awesome! I loved the improved firing arc!
RE: Star Fleet Battles types, here is a question
Posted: Thu Sep 20, 2007 2:08 pm
by FlashfyreSP
Say, did any of you use the "Code Red" card system for damage assessment? I loved that add-on...
RE: Star Fleet Battles types, here is a question
Posted: Thu Sep 20, 2007 6:06 pm
by ilovestrategy
I like the Code Red system, it was pretty cool.
RE: Star Fleet Battles types, here is a question
Posted: Fri Sep 21, 2007 8:22 am
by Twotribes
I preferred Klingon.... D-7, D-6 if I was really suicidal and the C-9 if I could con anyone into that.
Also it was fun to play a squadron of F-5's with a leader.
Mind you I generally lost. My Captain skills were not up to playing a Klingon. But Damn did I go out with a bang ).
Romulan ships were fun too. Especially the converted Klingon ships. Deciding when to fire that long reload Plasma torp was always fun.
RE: Star Fleet Battles types, here is a question
Posted: Fri Sep 21, 2007 1:00 pm
by DerekP
I normally played the "good guys" since the kilingons were always bagged by my opponents. The Fed CVL was nice especially if you could convince your opponents that it could operate first line fighters.
Mind you the easiest ship to win with in my opinion was a D7C - you could always dictate the range of the battle to a Fed CA/NCL/CC and you either blitzed them with the drones / scatterpack or ran away
RE: Star Fleet Battles types, here is a question
Posted: Sat Sep 22, 2007 3:44 am
by Jeffrey H.
The Flying Saucer that I created of course !
RE: Star Fleet Battles types, here is a question
Posted: Sat Sep 22, 2007 10:11 pm
by ilovestrategy
ORIGINAL: DerekP
I normally played the "good guys" since the kilingons were always bagged by my opponents. The Fed CVL was nice especially if you could convince your opponents that it could operate first line fighters.
Mind you the easiest ship to win with in my opinion was a D7C - you could always dictate the range of the battle to a Fed CA/NCL/CC and you either blitzed them with the drones / scatterpack or ran away
The D7c was a really versatile ship, I really enjoyed using it. I liked the F-5s too.
RE: Star Fleet Battles types, here is a question
Posted: Sun Sep 23, 2007 12:42 am
by Nikademus
ORIGINAL: ravinhood
Any of you guys that played the Starfleet Battles series ever get into "Starfleet Command" PC game? Also "Renegade Legion Interceptor" was pretty good also for a computer version of turn based space combat sim. I like that game most because if you can survive long enough you can customize a really awesome ship to fly.
Starfleet Command had great potential and i quickly bought the original and then the later Empires at war and Orion Pirates. Unfortunately it proved unplayable to my great and bitter disapointment. The primary reason? The AI is useless. I mainly play solitare and had not the time for online play. I quickly found out that the "AI" only has one move......close with your enemy and stay there. That might work for a B-10 Battleship but hardly works for a Klingon D-7 or an ISC CA. Basically the AI acts like it's always flying a Federation CC trying to set up a point blank range Alpha strike regardless of weapon type or warship class.
Also didn't like the fact that they doubled the durability of all the ships so that even a Fed overloaded Photon enhanced Alpha strike or Romulan R-torp hit at close range does little more than cause moderate damage. Finally the Romulans were screwed by the absence of the Plasma bolt option creating a serious loophole and exploit to their defense. I recall a number of very bitter threads about that on the useless Taldren website.
RE: Star Fleet Battles types, here is a question
Posted: Sun Sep 23, 2007 1:51 am
by morvwilson
ORIGINAL: Nikademus
ORIGINAL: ravinhood
Any of you guys that played the Starfleet Battles series ever get into "Starfleet Command" PC game? Also "Renegade Legion Interceptor" was pretty good also for a computer version of turn based space combat sim. I like that game most because if you can survive long enough you can customize a really awesome ship to fly.
Starfleet Command had great potential and i quickly bought the original and then the later Empires at war and Orion Pirates. Unfortunately it proved unplayable to my great and bitter disapointment. The primary reason? The AI is useless. I mainly play solitare and had not the time for online play. I quickly found out that the "AI" only has one move......close with your enemy and stay there. That might work for a B-10 Battleship but hardly works for a Klingon D-7 or an ISC CA. Basically the AI acts like it's always flying a Federation CC trying to set up a point blank range Alpha strike regardless of weapon type or warship class.
Also didn't like the fact that they doubled the durability of all the ships so that even a Fed overloaded Photon enhanced Alpha strike or Romulan R-torp hit at close range does little more than cause moderate damage. Finally the Romulans were screwed by the absence of the Plasma bolt option creating a serious loophole and exploit to their defense. I recall a number of very bitter threads about that on the useless Taldren website.
I'm with ya here niky.
All of that made for a boring game in the end, cause you knew what the AI would do.
Gotta have turn based like in the original game. Of course, nothing beats living breathing opponents either!
RE: Star Fleet Battles types, here is a question
Posted: Sun Sep 23, 2007 4:26 am
by ilovestrategy
When I was in high school in the 80's a friend and I took the fleet counts from the rule book, named EVERY ship and had a full out general galactic war, playing one game a day using SFB rules. Took us all summer to do it too. By the time school started all we had left on both sides were small ships, liked DDs and CLs.
Anything bigger was gone [:D]
Let me tell you, at the end of summer a lot of those SSD sheets had eraser holes in them! [X(]
RE: Star Fleet Battles types, here is a question
Posted: Sun Sep 23, 2007 7:44 am
by ravinhood
ORIGINAL: Nikademus
ORIGINAL: ravinhood
Any of you guys that played the Starfleet Battles series ever get into "Starfleet Command" PC game? Also "Renegade Legion Interceptor" was pretty good also for a computer version of turn based space combat sim. I like that game most because if you can survive long enough you can customize a really awesome ship to fly.
Starfleet Command had great potential and i quickly bought the original and then the later Empires at war and Orion Pirates. Unfortunately it proved unplayable to my great and bitter disapointment. The primary reason? The AI is useless. I mainly play solitare and had not the time for online play. I quickly found out that the "AI" only has one move......close with your enemy and stay there. That might work for a B-10 Battleship but hardly works for a Klingon D-7 or an ISC CA. Basically the AI acts like it's always flying a Federation CC trying to set up a point blank range Alpha strike regardless of weapon type or warship class.
Also didn't like the fact that they doubled the durability of all the ships so that even a Fed overloaded Photon enhanced Alpha strike or Romulan R-torp hit at close range does little more than cause moderate damage. Finally the Romulans were screwed by the absence of the Plasma bolt option creating a serious loophole and exploit to their defense. I recall a number of very bitter threads about that on the useless Taldren website.
I noticed that as well as kamakazi type attacks. That's why I like "Renegade Legionaire Interceptor" much better. I think if anything plays as close to SFB's it's RLI. Of course it doesn't have the ship designs of SFB's it's still quite fun playing it. It's a space tactical figher game with basically canned repeating missions, but, different setups that happen from time to time like ambushes, escourts, recon, blowing up star bases, protecting them, etc. stuff like that. The ambushes are the deadly ones. I can be shot to pieces the first or 2nd turn with all them dam nukes flying around.