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RE: Guns of August Patch 1.2 Beta - Now in Members Club

Posted: Thu Oct 04, 2007 11:40 pm
by flintlock
Good stuff.

Appreciate the update, Erik.

RE: Guns of August Patch 1.2 Beta - Now in Members Club

Posted: Fri Oct 05, 2007 1:18 am
by SteveD64
 The two uboats that started the game have disappeared (PBEM- I'm CP) and its only Sept 1914?  Anybody else have this problem?

RE: Guns of August Patch 1.2 Beta - Now in Members Club

Posted: Fri Oct 05, 2007 1:23 am
by seaforth7
I had the entire CP Naval move of strat turn 1 not take place? We haven't gotten to the 2nd strat turn yet so don't know if I lost the naval points as well as no move[&:]

RE: Guns of August Patch 1.2 Beta - Now in Members Club

Posted: Fri Oct 05, 2007 1:32 am
by SMK-at-work
There's a problem with hte current 1.2 beta in that it is not showing U-boats taking hits when they get sunk - I sent a couple of saved games to Frank and he's identified the issue and fixed it for the next version.  It seems unlikely that both U-boats would be sunk in Aug 1914, but I guess it's possible.
 
I don't know what your problem is tho Seaforth - What naval moves did you actually make?

RE: Guns of August Patch 1.2 Beta - Now in Members Club

Posted: Fri Oct 05, 2007 2:02 am
by jimwinsor
You know, I've been seeing naval moves not go thru in my 1.2b game too...I swear I would send out Brit transports on Amphib missions, I see the naval points spent...but next turn, no Amphibs in the sea zones I thought I sent them to.
 
Thus far I've chalked it up to some unfamiliarity of mine with the naval system (I am playing thru my first TE game).

RE: Guns of August Patch 1.2 Beta - Now in Members Club

Posted: Fri Oct 05, 2007 3:00 am
by FrankHunter
If you think there's a naval move that was ordered but didn't happen by all means send me your autosaves and I'll quickly check it and see if there's an issue.