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RE: Quesstions/Comments on v 1.2

Posted: Wed Oct 03, 2007 2:37 pm
by Joel Rauber
ORIGINAL: hjaco

One thing came to my mind.

What about linking garrison units to occupied cities i.e. instead of arbitrary removing them from the map let them be in the occupied cities with one each with the requirement of leaving at least one corps behind in each city for the necessary time duration.

As it is now there is an awkward maneuvering about to get enough lower class Corps in place before conquest.

Another consideration. Apparently a 1 SP German Corps is just as good for gaming purposes as a 24 SP German Corps ?
Interesting suggestion. I don't know if I'd require garrisoning every city, there are a lot [1] cities in Russia for example. Maybe garrisoning every city above [5] level or something like that.

RE: Quesstions/Comments on v 1.2

Posted: Wed Oct 03, 2007 2:37 pm
by Joel Rauber
ORIGINAL: Murat30

greetings, it is fixed at 1.02 or will be fixed at 1.03, it seems that 1.02 have not go official, thinking about buy the game, not sure when and want to know if troops comited to conquer nations will be bug on conquered of a surrendered enemy,
thanks for any and all advice,

best regards,

murat30.

I assume you mean V1.2 ???

RE: Quesstions/Comments on v 1.2

Posted: Wed Oct 03, 2007 3:05 pm
by HannoMeier
Naval Transport:

Is it just me, or does Naval Transport also now requires an activation with 1.2beta? This really is wrong in my opinion and cripples the brits. E.G. I had to activate the british expedition corps before they could cross the channel to france.

For naval invasions this is fine.

Is there a way for naval transport without activation in 1.2 beta?

RE: Quesstions/Comments on v 1.2

Posted: Wed Oct 03, 2007 4:01 pm
by boogada
I am halfway through my second 1.2. game against the AI and for the first time it really ended up in a heavily entrenched frontline across France and Italy (and even Galicia). Beating the AI became a lot harder IMHO. I like this, it's more historically acurate. 

RE: Quesstions/Comments on v 1.2

Posted: Wed Oct 03, 2007 4:48 pm
by TheHellPatrol
ORIGINAL: StkNRdr

I checked and large fonts was turned on.  To further test, I switched back to Normal (96dpi), including a reboot and the 1600 X 1200 still has none of the text box showing.  The 1280 X 1024 will show all but part of the final line of the text box IF I hide the taskbar and move the window up as far as I can.
Mine was already 96 dpi just to clarify so it's not large fonts.

RE: Quesstions/Comments on v 1.2

Posted: Wed Oct 03, 2007 6:47 pm
by FrankHunter
Hopefully I'll have the PBEM and naval transport bugs cleaned up today and a new version up tomorrow.

How did you guys find the artillery versus trenches now? 


RE: Quesstions/Comments on v 1.2

Posted: Wed Oct 03, 2007 8:34 pm
by FrankHunter
Hanno, I didn't have any problem with moving British units to France without activating them.  Do you have a save where you can't do that?


RE: Quesstions/Comments on v 1.2

Posted: Wed Oct 03, 2007 8:38 pm
by kcole4080
Things seem to be as intended: siege pieces are effective, but only at reducung fortifications, field arty is toned down vs entrenched units, & units in the open are chewed up fairly rapidly.
Buying trenches is VERY important now, even if you're on an offensive.
 You have to be able to keep that ground the PBI paid for!

RE: Quesstions/Comments on v 1.2

Posted: Wed Oct 03, 2007 9:58 pm
by SMK-at-work
One thing I did notice is the British buying several siege arttillery units which they probably don't need - the German & Austrian ones dont' do much after 1914, & the allies might need 1-2 total to have a crack at the German border forts, but that's about all.

RE: Quesstions/Comments on v 1.2

Posted: Wed Oct 03, 2007 10:10 pm
by FrankHunter
The AI bought them?  For what its worth I've spent the last few days closely following the AI (only 4 turns in the last 3 days) and am fixing little issues such as bad buying decisions, inefficient naval deployments and whatever else.

RE: Quesstions/Comments on v 1.2

Posted: Wed Oct 03, 2007 11:40 pm
by SMK-at-work
Yes the AI bought them - you'see them in any of those saved games I sent you over the last weekend - they were all the same game.

RE: Quesstions/Comments on v 1.2

Posted: Wed Oct 03, 2007 11:41 pm
by SMK-at-work
Yes - AI purchases.  You can see them in any of those saved games I sent you recently.