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				 RE: Any Questions?
				Posted: Wed Oct 17, 2007 6:00 am
				by Grotius
				 Looking forward to it.  Since you invited questions, I have a whole bunch; feel free to disregard some if this is too long a list.
 
 1. How many leaders are modeled in the game?  I don't recall leaders being modeled at all in WaW.
 
 2. More generally, how important are individual leaders?  
 
 3. Are there leader portraits of any sort?  I liked this aspect of Ageod's game; it made it feel more "personal."
 
 4. How important are divisions, corps, armies?  Again, I don't recall army organization being a big feature of WaW.
 
 5. Is the supply system like that in WaW?  I liked the way it worked in WaW, with the 'complex supply option' (or whatever it was called) turned on.
 
 6. Do you have the same strategic movement/tactical movement system as in WaW?  I liked that too.
 
 7. How about WaW's neat tech system -- is any of that present here?
 
 8. Any role for espionage?
 
 9. Are there scenarios, or just one campaign?
 
 10. What sort of victory conditions for the grand campaign?
 
 11. How long do you think a full single-player game would take?  How about PBEM? 
 
 I'm excited about this title, as I almost invariably enjoy Gary's games.  I'm tempted to apply to beta-test, but I'm in another beta and probably should focus on that one...
			 
			
					
				 RE: Any Questions?
				Posted: Wed Oct 17, 2007 2:46 pm
				by PyleDriver
				 Her you go Grotius:
 
 1) There is over 1000 leaders in the game.
 2) Success or falure revolves around leaders. Proper appointments of Theater Commanders (TC) and Army Commanders (AC) have huge bearings on the game. Leaders gain initiative for offences, commitment of troops in battle ( just because the units are in the area, dosn't mean they enter the battle), and resolution of battle ( leader attack or defence factors are added to units in combat).
 3) No portraits in the game, but you'll get to know your leaders personally. If you loose a key leader in battle you may just want to cry...lol...
 4) Units attached to Unit Commanders take on there abilities. Example; Jackson has a 4-4-4 rating which is 4 attack, 4 defence, and 4 infantry. He also has a 3 artillery rating. Infantry has a 1 movement, and artillery has a 2, without leadership. But attached to  Jackson 4 is added to 1 for infantry and 3 is added to 2 artillery. Meaning with initiaitive Jackson now has 5 movement points under is command. He turns into a very moble hard hitting Corps. If he is unspotted, and is in combat with say a 2-2-2 commander, he will give a +2 for leadership and a + 3 for unspotted for a total of + 5 firing, brutal...
 6) Supply is the same but different. The only way supply is moved by the player is by building a depot. Production and usage is the same.
 7)Theres no teck table in WBTS.
 8)No espionage, but there is partisan activity.
 9) There are 1861, 1862, and 1863 scenarios.
 10) If Linclon is elected it ends in Apr of 65, if he isn't elected it ends in Jun of 65, or earlier if one sides PP's (political points) fall below 0.
 11) 20 to 30 hours as the CSA, 30 to 40 hours as the Union. PBEM depends on how often you opponent returns turns.
 
 I hope that answers your questions...
 
 [8D]
 Jon
			 
			
					
				 RE: Any Questions?
				Posted: Thu Oct 18, 2007 1:41 am
				by Grotius
				 Yep, that answers my questions.  Thanks!
 
 
 
 
			 
			
					
				 RE: Any Questions?
				Posted: Sat Nov 03, 2007 1:05 pm
				by Adam Parker
				 How about system specs - same at WWAWD?
 
 Will 512mb RAM cut it?
 
 Thanks,
 Adam.
			 
			
					
				 RE: Any Questions?
				Posted: Sun Nov 04, 2007 2:37 am
				by decaro
				 How does this game compare to other (computer) Civil War games?
			 
			
					
				 RE: Any Questions?
				Posted: Wed Nov 07, 2007 4:11 pm
				by hmssws
				 Joe, 
    I am not trying to be rude....I will suggest that you make your question more specific.......Worded as is, it is virtually impossible to answer, as there are many games out there....it will compare to each one differently.....and differently on specific features......Regards, Hank
			 
			
					
				 RE: Any Questions?
				Posted: Wed Nov 07, 2007 5:47 pm
				by decaro
				 Fair enough, but I only meant w/other software, not board games and the like.
 
 TC2M is too tactical and in real time; I assume this game -- like all Grigsby games -- is turn-based, so how 'bout AACW?
			 
			
					
				 RE: Any Questions?
				Posted: Wed Nov 07, 2007 7:57 pm
				by elmo3
				 Sorry if this has been asked but is there a PBEM replay so you can see what your opponent did in his turn?
			 
			
					
				 RE: Any Questions?
				Posted: Thu Nov 08, 2007 1:45 pm
				by hmssws
				 Definatly turn based.....I believe based on the World At War Engine.....I don't own that game, as virtually all of my titles are War of Northern Aggression games......So I suspect you know more about it now than I do, assumimng you have played WAW.......Reading the AAR threads should help you out a lot....they are pretty informative......regards, Hank
			 
			
					
				 RE: Any Questions?
				Posted: Tue Nov 20, 2007 12:19 am
				by Joel Billings
				 Yes there is a turn replay so you can see all events that have happened during the last complete game turn. There's also an event log that allows you to review all the text messages for several turns back.
			 
			
					
				 RE: Any Questions?
				Posted: Tue Nov 20, 2007 1:48 pm
				by decaro
				 But is there a (current) computer Civil War game that this game compares to?
			 
			
					
				 RE: Any Questions?
				Posted: Sun Nov 25, 2007 11:20 pm
				by Joel Billings
				 Not that I know of.
			 
			
					
				 RE: Any Questions?
				Posted: Tue Nov 27, 2007 11:02 am
				by Adam Parker
				 Scratch my question about 512Ram, I've now graduated to a 4Gb system but one thing that I've noticed is that of all my games even at 4Gb, World at War AWD scrolls markedly the slowest and the jerkiest - whilst games such as Forge of Freedom and the AGEOD titles now scroll along at lightning speeds.
  
 Is the ACW map programmed the same as W @ W? I really just don't know what makes map scrolling there so different.
			 
			
					
				 RE: Any Questions?
				Posted: Tue Nov 27, 2007 1:37 pm
				by Erik Rutins
				 
 ORIGINAL:  Adam Parker
 Scratch my question about 512Ram, I've now graduated to a 4Gb system but one thing that I've noticed is that of all my games even at 4Gb, World at War AWD scrolls markedly the slowest and the jerkiest - whilst games such as Forge of Freedom and the AGEOD titles now scroll along at lightning speeds.
 
 
 Have you tried changing the map scrolling delay in the AWD settings?
 
 
			 
			
					
				 RE: Any Questions?
				Posted: Wed Nov 28, 2007 10:17 am
				by Adam Parker
				 I wonder if I'm doing it correct? I've tried setting it as "1" and "6" with no apparent difference.
			 
			
					
				 RE: Any Questions?
				Posted: Wed Nov 28, 2007 5:08 pm
				by Joel Billings
				 What kind of graphics card are you using?
			 
			
					
				 RE: Any Questions?
				Posted: Wed Nov 28, 2007 8:53 pm
				by Adam Parker
				 nVidia GeForce 8800GTX 768 Mb.
			 
			
					
				 RE: Any Questions?
				Posted: Thu Nov 29, 2007 12:41 am
				by Joel Billings
				 That's very odd. I would have expected it to make a big difference. I just adjusted my settings on WBTS and at 1 the scroll is super fast while at 6 it's very slow. I don't know why it's not having an impact on your system.
			 
			
					
				 RE: Any Questions?
				Posted: Thu Nov 29, 2007 9:44 am
				by Adam Parker
				 Hi Joel. I tried it again at "1" and though the game is eminently more playable with my new specs, it takes 21 secs to scroll the globe east to west and the map does jerk at it refreshes.
 
 This may be a Vista thing but again, it sure beats my experience playing with 128 video RAM and 512MB system RAM. Just not as smooth as the aforementioned titles which have all showed lightning fast improvements in scrolling. That's no exaggeration.
 
 Look forward to your new design.
 
 Adam.
			 
			
					
				 RE: Any Questions?
				Posted: Fri Nov 30, 2007 5:45 am
				by Joel Billings
				 Something's not right, as the scroll should be much better, especially given your system specs. A 128MB card and 512MB on my systems worked much better than you are reporting. You could post your dxdiag report, although I'm not sure what I'd be looking for.