RE: Should exiting before Turn 4 be added to the game? Poll
Posted: Wed Oct 24, 2007 5:52 pm
I had an extreme example of this last night playing the Libya 1986 campaign. Had a pretty good game going. Drew the "secret lab" mission card and decided to have a go. Given the large number of planes allowed (8), the small number of hits required (2) and the fact that all bandits and sites are unknown until after the fact, I smelled an ambush and decided to come loaded for bear. Burned a bunch of my special op. points on specialty ordnance. Then on the way in I drew the "support" random event -- two hits to the target. Which meant it was completely destroyed before I even got there. (Tomahawk strike I guess.) So now what? I decided to abort only to find out that I got no victory points for the mission. Which I guess makes some sense; although if I'd stuck around I'd still have gotten credit for it. Bummer.