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RE: Community website scenario's

Posted: Sun Oct 28, 2007 4:33 pm
by Mightfox
Hm..perhaps a star trek mod could even be made.

RE: Community website scenario's

Posted: Sun Oct 28, 2007 6:53 pm
by RViener
AOL is my ISP and forsome reason I cannot download the scenarios. Could someone please email me the tolkienesque scenario.
Thanks in advance,
Robert

RE: Community website scenario's

Posted: Sun Oct 28, 2007 7:02 pm
by Banquet
I think I've attached it to a PM. I have trouble getting into the site myself at times.

RE: Community website scenario's

Posted: Sun Oct 28, 2007 7:24 pm
by cdbeck
ORIGINAL: Erik Rutins

Seems to me that space could just be a different version of "oceans" as it has been in many space strategy games, with planets as islands. Have you seen that scenario in the latest Civ expansion that converted Civ into a Master of Orion-type game?

I have the Civ expansion, so I see where you are going with this. The problem would in trying to model the mostly ground based combat of EotFS with space transport to take troops from planet to planet. I guess you could make a huge map with "islands" in space to be planets. Kinda lame, I would think.

That is why I thought about story driven scenarios, each "set-piece" battles of a larger campaign. The first would be home planet pacification, next could be invasion of rival, next would be defense from aliens... all in a final bid to become emperor.

Warhammer 40K would be good in theory, but units rely so much on special abilities to demarcate them in that game, it might be a bit "bland." I wish someone would update Rites of War, which I liked very much.

Now a Dune - Battle for Arrakis scenario... that has HUGE potential. Need to brush up some desert squares with red to denote spice fields... [;)] Would feel great to have 50 Sardaukar collide against 100 Fremen warriors to see who wins! You could research "Wierding Modules" and produce Feydakin... it would be spectacular!

SoM


RE: Community website scenario's

Posted: Sun Oct 28, 2007 7:39 pm
by Matto
Hi,[/align]I tested really good looking scenario Great War ... tryed start like A-H, all others was set to AI ... and game crashed:[/align]It is classical "Not reference set to object" ... sorry for my Czech Windows [8D][/align]
It crashed during AI routinne during first turn (German AI was ok) ...[/align][/align] [/align] [/align]************** Text výjimky **************
System.NullReferenceException: Odkaz na objekt není nastaven na instanci objektu.
   v WindowsApplication1.AIClass.ExecChangeHQ()
   v WindowsApplication1.AIClass.ExecuteAI()
   v WindowsApplication1.GameLoopMainWindowClass.handleTimer()
   v WindowsApplication1.ScreenClass.HandleTimer()
   v WindowsApplication1.Form1.Timer1_Tick(Object sender, EventArgs e)
   v System.Windows.Forms.Timer.OnTick(EventArgs e)
   v System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
   v System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)[/align] [/align]
************** Naètená sestavení **************
mscorlib
    Verze sestavení: 2.0.0.0
    Verze Win32: 2.0.50727.832 (QFE.050727-8300)
    Základ kódu: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
WindowsApplication1
    Verze sestavení: 1.0.2854.17237
    Verze Win32: 1.0.2854.17237
    Základ kódu: file:///D:/mat/advtac/bin/AdvancedTactics.exe
----------------------------------------
System.Windows.Forms
    Verze sestavení: 2.0.0.0
    Verze Win32: 2.0.50727.832 (QFE.050727-8300)
    Základ kódu: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
    Verze sestavení: 2.0.0.0
    Verze Win32: 2.0.50727.832 (QFE.050727-8300)
    Základ kódu: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
    Verze sestavení: 2.0.0.0
    Verze Win32: 2.0.50727.832 (QFE.050727-8300)
    Základ kódu: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
Microsoft.VisualBasic
    Verze sestavení: 8.0.0.0
    Verze Win32: 8.0.50727.42 (RTM.050727-4200)
    Základ kódu: file:///C:/WINDOWS/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
ICSharpCode.SharpZipLib
    Verze sestavení: 0.84.0.0
    Verze Win32: 0.84.0.0
    Základ kódu: file:///D:/mat/advtac/bin/ICSharpCode.SharpZipLib.DLL
----------------------------------------
mscorlib.resources
    Verze sestavení: 2.0.0.0
    Verze Win32: 2.0.50727.832 (QFE.050727-8300)
    Základ kódu: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
System.Windows.Forms.resources
    Verze sestavení: 2.0.0.0
    Verze Win32: 2.0.50727.42 (RTM.050727-4200)
    Základ kódu: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms.resources/2.0.0.0_cs_b77a5c561934e089/System.Windows.Forms.resources.dll
---------------------------------------[/align] [/align] [/align]

RE: Community website scenario's

Posted: Sun Oct 28, 2007 8:33 pm
by seille
Hello Matto,

Maybe you tried to play the human only variant against the AI.
That version the AI can´t handle.
Pls make sure you uncheck the option i marked in the screen
when playing with AI´s.


Image

RE: Community website scenario's

Posted: Sun Oct 28, 2007 9:08 pm
by Matto
Hi,[/align]I completly sure, I disabled it ... and now I tested it again. It creshed again ... AI step about 103, I think second AI after A-H ...[/align]

RE: Community website scenario's

Posted: Sun Oct 28, 2007 9:19 pm
by Matto
It look like The West AI problem ... when I started with The West (all others AI) than it works ...

RE: Community website scenario's

Posted: Mon Oct 29, 2007 1:21 am
by TheHellPatrol
ORIGINAL: Son_of_Montfort

Warhammer 40K would be good in theory, but units rely so much on special abilities to demarcate them in that game, it might be a bit "bland." I wish someone would update Rites of War, which I liked very much.

Now a Dune - Battle for Arrakis scenario... that has HUGE potential. Need to brush up some desert squares with red to denote spice fields... [;)] Would feel great to have 50 Sardaukar collide against 100 Fremen warriors to see who wins! You could research "Wierding Modules" and produce Feydakin... it would be spectacular!

SoM

Agreed, Rites of War...i remember that one...i think it stopped working with XP?

RE: Community website scenario's

Posted: Mon Oct 29, 2007 3:27 am
by Percopius
Do you remeber Warhammer 40,000: Liberation? Or Warhammer 40,000: Chaos Gate?
 
P. 

RE: Community website scenario's

Posted: Mon Oct 29, 2007 3:36 am
by TheHellPatrol
Oh yeah! I have been a fan since Shadow of the Horned Rat...awesome. Chaos Gate was an awesome tactical sim with some over the top voice-overs lol! I am a Wargamer, PC and board, but i have always had a fascination with Warhammer & Warhammer 40,000. I played Space Hulk for hours on end on my old 3D0...now that goes way back.

RE: Community website scenario's

Posted: Mon Oct 29, 2007 11:51 am
by Vic
I am going to adress the crash of the AI in that downloadable scenario asap.

RE: Community website scenario's

Posted: Mon Oct 29, 2007 6:51 pm
by Percopius
Hell,

Yeah, Chaos Gate was fantastic! "The Emperor orders you to... die!"

P.

RE: Community website scenario's

Posted: Mon Oct 29, 2007 8:09 pm
by dave74
Hi vic,

just bought the game today. registered on your site but i am not getting an activation e-mail? can u hel at all?

Welcome D-74

Posted: Tue Oct 30, 2007 8:32 am
by Magpius
Dave, having enjoyed playing your excellent CEAW mod, I'm very much looking forward to the scenarios you build for this.

RE: Welcome D-74

Posted: Tue Oct 30, 2007 8:58 am
by Vic
@dave,
 
you have been activated.
 
could you check though by requesting "lost password" link if you can receive any mail?
maybe it is in your spam folder?
 
kind regards,
vic

RE: Welcome D-74

Posted: Tue Oct 30, 2007 9:00 am
by dave74

thanks agent s, thats very kind of you to say!

RE: Welcome D-74

Posted: Tue Oct 30, 2007 9:01 am
by dave74
thanks vic , will do.