Update: Dec 10-19, 1941
Posted: Tue Nov 20, 2007 8:05 pm
Michael and I have been slowly playing turns with the campaign and I've decided that it is time to catch-up with the action. I will do separate regional postings pertaining to the Central Pacific, South Pacific, DEI, and Bruma--Malaya. It is our intention to showcase the RHS Mod through our AAR. In doing this, I plan to provide my own commentary about differences (good and bad) to Stock as well as Nik/Big B Mods.
With almost two weeks of turns completed, I have a number of thoughts and insights to the Mod as well as Michael's strategy:
1. Map--I have come to truly enjoy the new map. It is clearly laid out and, once I read up on it a bit, easy to read. The vast number of additional small bases, islands, resource areas, and pure eye candy take a little getting used to but I like it more and more. As an agressive Japanese player, I LIKE seeing additional bases in Australia, New Zealand, and elsewhere. It REALLY opens up the possiblities. The Sea Lanes are a good addition. Since I have Madagascar to defend with this Mod, it has been interesting to play with this large island.
2. Ships
a. The tremendous variety of the merchant fleet is something! I love the faster AK and AP. It is great to have something carrying troops at faster then a 2-2 speed.
b. The changes to the Japanese Fleet rudely caught my attention. The range of many Japanese ships have been decreased and I feel like I almost always need an AO nearby. I am not complaining, mind you, this is more realistic but hard to get used to...
c. Warship Changes
1. As said earlier, I am very excited that the CVEs now come with their own organic airgroup. I like to use my CVEs aggressively and this REALLY helps me do it without taking away resources that could be used elsewhere.
2. In a BIG change, I sent Chitose/Chiyoda/Mizuho back to Osaka after intercept operations east of the Philippines and Mizuho INSTANTLY transformed into a CVL! Since she hadn't been very busy in the first week, I took her immediate conversion to be a simple reinforcement. Unlike the CVEs, she did not appear with an organic airgroup so I put 32 (30 plane capacity) planes on her--12 Zeros and 20 Kates. I wish that the same occurred with Chitose/Chiyoda/Nisshin! I almost forgot to mention that I got BB Yamato within a week of the Pearl Harbor attack! How about that!
3. I like the change of Kido Butai's airgroups DOWN to 18 Zero each. Zuikaku, for example, starts with 18 Zero, 27 Val, and 27 Kate. The other three 72 plane CVs are the same. This is how the Japanese TRULY started so it is more realistic. Anyone know when they shift over to 1/3-1/3-1/3?
3. Planes
a. Types--Aircraft have been...interesting...the variety of choices is HUGE and I need help with them. There are planes that I have never heard of being built or researched upon...
b. Still trying to figure out how the engines work for aircraft selection. Working on this as well...
c. Numbers--I cannot believe that I have a limited number of A6M5 already in production! They are headed for my CVs ASAP. Ranges and munition loads are slightly different but OK.
4. Ground Units
Here is the single biggest level of frustration for me. Names have been changed, units have been relocated to different starting locations, and many units TOE has been massively reworked. This has led to some issues with troops landing that were not appropriate for the mission and made it necessary for me to land again at severl locations to reinforce stagnated attacks.
I think my frustrations with the changes is that I wasn't sufficiently prepared for the DEGREE of changes that are in this scenario! I am enjoying myself but it is taking much more work then I thought I would have to worry about.
A TRUE RHS Handbook would really help here. The book that can be downloaded isn't that useful. let me provide some specific suggestions:
1. The current book talks about industrial and resources changes but doesn't get too specific--it would be helpful if it did.
2. A new, detailed explaination of aircraft upgrades, the engines that they require, delivery dates, etc...
3. The use of correct Japanese terminology--for unit designation--is good but could use some explaination as well.
These are just initial thoughts...
Will do my regional postings later today and tomorrow.
With almost two weeks of turns completed, I have a number of thoughts and insights to the Mod as well as Michael's strategy:
1. Map--I have come to truly enjoy the new map. It is clearly laid out and, once I read up on it a bit, easy to read. The vast number of additional small bases, islands, resource areas, and pure eye candy take a little getting used to but I like it more and more. As an agressive Japanese player, I LIKE seeing additional bases in Australia, New Zealand, and elsewhere. It REALLY opens up the possiblities. The Sea Lanes are a good addition. Since I have Madagascar to defend with this Mod, it has been interesting to play with this large island.
2. Ships
a. The tremendous variety of the merchant fleet is something! I love the faster AK and AP. It is great to have something carrying troops at faster then a 2-2 speed.
b. The changes to the Japanese Fleet rudely caught my attention. The range of many Japanese ships have been decreased and I feel like I almost always need an AO nearby. I am not complaining, mind you, this is more realistic but hard to get used to...
c. Warship Changes
1. As said earlier, I am very excited that the CVEs now come with their own organic airgroup. I like to use my CVEs aggressively and this REALLY helps me do it without taking away resources that could be used elsewhere.
2. In a BIG change, I sent Chitose/Chiyoda/Mizuho back to Osaka after intercept operations east of the Philippines and Mizuho INSTANTLY transformed into a CVL! Since she hadn't been very busy in the first week, I took her immediate conversion to be a simple reinforcement. Unlike the CVEs, she did not appear with an organic airgroup so I put 32 (30 plane capacity) planes on her--12 Zeros and 20 Kates. I wish that the same occurred with Chitose/Chiyoda/Nisshin! I almost forgot to mention that I got BB Yamato within a week of the Pearl Harbor attack! How about that!
3. I like the change of Kido Butai's airgroups DOWN to 18 Zero each. Zuikaku, for example, starts with 18 Zero, 27 Val, and 27 Kate. The other three 72 plane CVs are the same. This is how the Japanese TRULY started so it is more realistic. Anyone know when they shift over to 1/3-1/3-1/3?
3. Planes
a. Types--Aircraft have been...interesting...the variety of choices is HUGE and I need help with them. There are planes that I have never heard of being built or researched upon...
b. Still trying to figure out how the engines work for aircraft selection. Working on this as well...
c. Numbers--I cannot believe that I have a limited number of A6M5 already in production! They are headed for my CVs ASAP. Ranges and munition loads are slightly different but OK.
4. Ground Units
Here is the single biggest level of frustration for me. Names have been changed, units have been relocated to different starting locations, and many units TOE has been massively reworked. This has led to some issues with troops landing that were not appropriate for the mission and made it necessary for me to land again at severl locations to reinforce stagnated attacks.
I think my frustrations with the changes is that I wasn't sufficiently prepared for the DEGREE of changes that are in this scenario! I am enjoying myself but it is taking much more work then I thought I would have to worry about.
A TRUE RHS Handbook would really help here. The book that can be downloaded isn't that useful. let me provide some specific suggestions:
1. The current book talks about industrial and resources changes but doesn't get too specific--it would be helpful if it did.
2. A new, detailed explaination of aircraft upgrades, the engines that they require, delivery dates, etc...
3. The use of correct Japanese terminology--for unit designation--is good but could use some explaination as well.
These are just initial thoughts...
Will do my regional postings later today and tomorrow.