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RE: Status Update

Posted: Tue Nov 13, 2007 3:12 am
by TheHellPatrol
[:)]How could i say no, i just hope my new Alienware laptop will run it![;)][:D]

RE: Status Update

Posted: Tue Nov 13, 2007 5:40 am
by cdbeck
Well, I'm just disappointed it didn't release on November 9, the 208 anniversary of the Brumaire coup. [:'(]

Funny... that is the best I could come up with, Napoleon-wise in November. Of course, winter fighting is pretty difficult.

SoM

RE: Status Update

Posted: Tue Nov 13, 2007 10:01 am
by DerekP
ORIGINAL: Son_of_Montfort

Well, I'm just disappointed it didn't release on November 9, the 208 anniversary of the Brumaire coup. [:'(]

Funny... that is the best I could come up with, Napoleon-wise in November. Of course, winter fighting is pretty difficult.

SoM

Well you could have 15-17 November - battle of Arcola (Nappy in Italy being brave)
Or 30 November battle of Somosierra with the death or glory charge of the Polish Lancers which cemented their reputation as one of the premiere cavalry regiments of the Guard
Or my favourite for the date would be the battle at the Beresina - with the remants of the Grande Armee trying to fend off the persuing Russian

RE: Status Update

Posted: Tue Nov 13, 2007 2:14 pm
by pzgndr
Rather than looking loooong back in the forum, it would be really nice to have an official update on what all of the final features actually are. Considering how the game is almost Gold and ready for release soon? I've monitored this forum off and on ever since David Heath demonstrated an early version of the game to me waaay back at WBC in 2004, and it's still not clear what the final game will offer. So much has changed.

Assuming default EiA, what rules/features are NOT implemented?
What EiH rules/features ARE implemented?
What compromises or innovations are implemented that are not either pure EiA or EiH?
What game options are available?
What scenarios are provided?

There was a September update that implied no scenarios other than the full campaign had been created or playtested yet. I assume that is no longer the case? It would be nice to have all this clarified. Could we please get an update? Thanks.

RE: Status Update

Posted: Wed Nov 14, 2007 3:23 pm
by jinks
YEAH!! at last [&o]

Now I get a game to pass my time with while I wait for "World in flames" to be done [:D]

RE: Status Update

Posted: Wed Nov 14, 2007 5:34 pm
by Alan_Bernardo
ORIGINAL: pzgndr

Rather than looking loooong back in the forum, it would be really nice to have an official update on what all of the final features actually are.


The final features are what the are, and you can find out what they are when the game is released. What is not needed is another round of discussions that might further delay the release of EiA.

It's almost as if you are asking these questions on purpose, so as to derail release, knowing full well what has happened in the past.


Alan

RE: Status Update

Posted: Wed Nov 14, 2007 6:03 pm
by pzgndr
It's almost as if you are asking these questions on purpose, so as to derail release, knowing full well what has happened in the past.

Absolutely not. I am asking a few straightforward questions which should have straightforward answers, period, which are not currently posted anywhere all in one place. It should not be a major issue right now to highlight the final features, yes? Regardless, as soon as an official release announcement is made we should all know for sure. There are others here who have nits to pick but I am not one of them. I'm very much looking forward to release, as I have been for several years now.

RE: Status Update

Posted: Wed Nov 14, 2007 6:59 pm
by Adraeth
Just Reporting Ralegh statements in AUGUST UPDATE:

Hi - I'm Ralegh, and I joined the EIANW testing team a few weeks back. A few of you will know me from the COG forum. I'm an EIA/EIH player and my interest in EIA led me to Matrix, which in turn led me to COG, and my work on the COG beta got me into the EIA beta. Professionally, I'm a Software Architect in Canberra Australia.

To help me do testing, I put together a list of features, and the beta gang helped me understand what was in and what was out for v1 of EIANW. (EIA is a huge game, so they couldn't implement everything in V1.) Here is my Consolidated Deviation List [this is really just the 'major' features - there are a number of other more minor deviations that Marshall is keeping a track of].

I don't think Marshall will consider any of these for v1 - right now we have him beavering away at bugs - but some of this stuff might make it into a patch or a version 2 - I suppose it is up to the player community to provide feedback on the relative importance of different features... This thread would be a good place. In no particular order, and with sequential numbering just to make it easy to refer to things:

Rules not implemented
1. Forced march
2. Defender retirement into the city (but you can choose to be in or out in your turn)
3. Naval pursuit (Losers are retreated to a port by the computer. Winners stay in the location of the combat.)
4. Besieged port city supply
5. Corps on loan (the peace treaty term)
6. Besieger assault for minor power (major powers can)
7. British change to VPs
8. Bidding for countries [game facilitates adding the final bids in, but not the process]
9. Other campaigns and scenarios (only the grand campaign is implemented in v1)
10. Scuttling of ships
11. Demobilizing
12. Repatriating a neutral garrison in a siege

Optional rules not available in game
13. Militia conversion
14. Large fleets
15. Limited supply
16. New political combinations such as Kingdoms of Italy, Westphalia, Bavaria, Two Sicilies and the Confederation of the Rhine [Poland and the Ottoman Empire ARE in the game]
17. Britain and France at war, with special surrender terms
18. Peace treaty limited access
19. Allied voluntary access (restricting to only allies)
20. American trade restriction
21. Naval raiding
22. Proportional naval losses
23. Proportional land losses
24. Balance of Power peace restrictions
25. Change of Dominance status

Customised/changed rules These are rules whose modifications I judge to be significant - most of them are to permit PBEM without huge hassles, which has the side effect of making hotseat play easier.
26. Insurrection corps placement (done by AI, but made more generous in location)
27. Naval interceptions (fleets are given orders - intercept weaker, intercept invasion, or intercept all - which they attempt to carry out when the opportunity arises)
28. All retreats are conducted by the AI
29. There is no 'combined move' option - people are supposed to use a 'lend unit to ally' option instead [presumably this allows for allied supply and naval transport, as well as fighting together as a unit]. This is also the only way to use allied depot supply.
30. Access through the Dardenelles
31. Cav and guard in a corps cannot be detached and converted to infantry as a garrison (but factors arriving as reinforcements can)
32. Ships exist as heavy, light and transport
33. Privateers and privateer defence

_____________________________

HTH
Steve/Ralegh

THIS IS OF AUGUST I DO NOT KNOW IF SOMETHING CHANGED![:)]

RE: Status Update

Posted: Wed Nov 14, 2007 11:46 pm
by Mardonius
Sorry friend... that post is August 2005.

RE: Status Update

Posted: Thu Nov 15, 2007 10:38 am
by Adraeth
ORIGINAL: Mardonius

Sorry friend... that post is August 2005.

Yes, but it is a good summary (as always from Ralegh), anyway i think the best way is to be confident on EiANW Team (as i am) and wait just few days [;)]

RE: Status Update

Posted: Thu Nov 15, 2007 1:35 pm
by Erik Rutins
Hey guys, a lot more info will be coming out very soon, we're just getting it organized behind the scenes. Don't worry, we want you all as informed as possible about this to encourage you to get even more excited!

RE: Status Update

Posted: Thu Nov 15, 2007 2:53 pm
by cdbeck
You guys are getting sneaky... surprise releases... info popping up.

You could be even more sneaky and just drop that EiA out say... today or tomorrow... [;)]

Seriously though, great news, I am appreciative of both Ralegh's efforts and any screenshots/features lists put out.

I've been excited about this one for years!

SoM

RE: Status Update

Posted: Sun Nov 18, 2007 5:16 pm
by Kumahur
Well, I'm really anxious to get the game...credit card loaded and ready to fire.

My best compliments to Matrix Games and to the staff of ADG developers!

RE: Status Update

Posted: Mon Nov 19, 2007 12:16 am
by jjax
This game has definitely got my interest. 
 
Having never played the board game, I was wondering if there is going to be an in game tutorial?

 

RE: Status Update

Posted: Mon Nov 19, 2007 2:11 am
by Alan_Bernardo
ORIGINAL: jjax

This game has definitely got my interest. 

Having never played the board game, I was wondering if there is going to be an in game tutorial?



There aren't many games out there that do not have some sort of tutorial. But I'm hoping that EiA has a good one. The Advanced Tactics tutorial was pretty weak. The Napoleon Campaigns tutorial, while not the best I've seen, was at least better than AT's.

EiA will most definitely have some kind of tutorial; how good or extensive is the real question.


Alan

RE: Status Update

Posted: Mon Nov 19, 2007 3:25 am
by cdbeck
Also, read Ralegh's guide. If CoG is any indicator, Ralegh will post a pretty extensive play-guide/AAR that tends to be very informative. He has been expanding the AAR recently, so keep watching this.

SoM

RE: Status Update

Posted: Mon Nov 19, 2007 3:41 am
by alaric318
greetings, maybe the at start tutorial of Advanced Tactics is weak but you simply may go to the forum section and learn all for the online tutorials posted by victor, them have much help on make new scenarios and how things work on the game engine, that said be at side is a game engine easy to understand and play trough it,

just my personal oppinion,

best regards,

alarick.

RE: Status Update

Posted: Mon Nov 19, 2007 4:19 am
by New York Jets
I just want to know when to pre-order. I want a pre-printed manual.