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RE: Paratroopers are fun!

Posted: Fri Nov 16, 2007 4:00 am
by freeboy
Jamian, LMAO
 
How about mobile AA or AA that double as Anti tank ala german 88's?
Can we make seperate tech trees for each side? Ie one side gets uber subs the othre fast dd's etc?

RE: Paratroopers are fun!

Posted: Fri Nov 16, 2007 4:27 am
by Twotribes
ORIGINAL: freeboy

Jamian, LMAO

How about mobile AA or AA that double as Anti tank ala german 88's?
Can we make seperate tech trees for each side? Ie one side gets uber subs the othre fast dd's etc?

Yes

RE: Paratroopers are fun!

Posted: Mon Dec 10, 2007 9:50 pm
by PeterLorre86
Does anywone know if there is a way to paradrop an HQ?

My basic strategey for paratroopers is to make an Airborne division, with it's own HQ unit, and 3-5 Paratroop regiments of 20 paras each. Then I drop them in a rough semi-circle around the rear-area of the front i will be attacking, to cause supply disruption and if im lucky ambush some enemy HQs. The problem is, i cant bring the divisions HQ with them, so often my HQ power is low, and i dont get the bonus.

Is there anyway to do this, or is this just an abstraction of the communication problems in an airborne drop?

RE: Paratroopers are fun!

Posted: Mon Dec 10, 2007 10:02 pm
by Barthheart
No way to drop HQ's.

RE: Paratroopers are fun!

Posted: Mon Dec 10, 2007 10:12 pm
by mtvaill
I've asked for this a couple times, hopefully this ability will sneak into an upcoming patch.  Probably not a high development priority though, but we can keep hoping.

RE: Paratroopers are fun!

Posted: Tue Dec 11, 2007 12:21 am
by freeboy
I do not know why u could not have a para capable hq, but the unit if behind lines would only give supplies based on airlifted ones

RE: Paratroopers are fun!

Posted: Tue Dec 11, 2007 12:46 am
by mtvaill
Because the engine is hard coded to not allow it.  Supplies can be airlifted or delivered by event code.