Page 2 of 2
RE: Mini-AAR FitE modded
Posted: Wed Nov 21, 2007 12:22 am
by SMK-at-work
All small units resist way too much due to some glitch in the math...German ones do it too - you'll get an isolated recce battalion and sorround it with a couple of divisions and it'll sit there inflicting 5% losses on your concentric attacks while taking 0% losses itself - it's bloody annoying and something that is supposedly on the list of things to be fixed, but somehow never seems to quite make it to the final version!![:@]
RE: Mini-AAR FitE modded
Posted: Wed Nov 21, 2007 2:37 am
by Fungwu
"All small units resist way too much due to some glitch in the math"
Is that all small units in all scenarios, or just in FITE?
RE: Mini-AAR FitE modded
Posted: Wed Nov 21, 2007 4:20 am
by vahauser
Fungwu,
Would you be willing to teach me how to play PBEM? I'd like you to be the Axis in FitE 5.0 and I'll be the Soviets and you can show me how it's done, okay?
We can try out a House Rule regarding 1% supply. What other House Rules do you want to discuss? I'm willing to negotiate.
RE: Mini-AAR FitE modded
Posted: Wed Nov 21, 2007 4:59 am
by a white rabbit
ORIGINAL: Fungwu
"All small units resist way too much due to some glitch in the math"
Is that all small units in all scenarios, or just in FITE?
..all..
..mostly where the small units have armoured anythings, it's better now,t3, than before tho..
RE: Mini-AAR FitE modded
Posted: Wed Nov 21, 2007 6:10 pm
by Karri
ORIGINAL: Fungwu
I thought one of the interesting things about forcing players to stop at 1% would be the decision players face:
Should they push the offensive those last couple of hexes and risk being surrounded as their divisions are immobile? See a good player would be hesistant to advance even when he gets to 10%, because depending on the terrain, it may only be enough to move 2 or 3 hexes. Also it might be harder for the soviet player to retreat all his tank units early in the game, because they might concievably run out of gas.
"blanket rule liek that is not justifiable. Certainly it'sbetter to ahve good supply, but ultimately you must make do with what you have - Zhukov in early 1942 rails against artiller ysupply figures as low as 2% for some ammo for example....but it didn't stop him attacking.
If you have to attack then you do so regardless of your supply...although if you don't have any gas then you will be attacking on foot..... "
However you can't attack with 0% ammunition (well except for a bayonet charge) but in TOAW there is no 0%. So my aim is to make house rules that make 1%=0%
So 1% supply for a motorized unit =0% gas, which = no movment
And because we cannot simulate a tank unit attacking on foot because they have no gas, 1% supply will have to equal no attacks. I guess it would be a thornier issue for a motorized infantry unit, that could theoretically just march on if they ran out of gas, but hey its a game.
Now I think preventing infantry units with 1% supply from moving might be a little much, since infantry units with such low supply already face big disadvantages, and men with no very little supply can still do things like run away and such. Now I guess infantry units with 0% supply could still concievably attack, if you were desperate enough to make them do it, they already face big disadvantages, so maybe no reason to prevent it.
Do I think however, that artillery units should be prevented from attacking when they reach 1% supply. Now in your post you cited Zhukov attacked with artillery at 2% ammunition, and I don't think players should be prevented from attacking with 2% supply, but to my knowledge, no artillery gun in the world can fire with 0% ammunition, and since there is no 0% in TOAW, we can just make 1% = 0% and say that if your arty unit reaches 1% it cannot attack.
What do you think?
The problem is that defender can still fight with 1% supply. And in TOAW often does.
RE: Mini-AAR FitE modded
Posted: Wed Nov 21, 2007 9:39 pm
by SMK-at-work
so perhaps "the answer" is to make lack of supply more of a problem for anyone fighting at all?
RE: Mini-AAR FitE modded
Posted: Thu Nov 22, 2007 7:19 am
by Karri
IMO 1% does not equal 0%. It just means the unit is low on supply, not out of supply.
RE: Mini-AAR FitE modded
Posted: Thu Nov 22, 2007 7:12 pm
by Fungwu
"IMO 1% does not equal 0%. It just means the unit is low on supply, not out of supply."
Yes that is what it means, but the problem is that the unit never does actually run out of supply. Even when it is surrounded and out of supply for real, tanks still never run out of gas and artillery guns never run out of ammo.
RE: Mini-AAR FitE modded
Posted: Fri Nov 23, 2007 12:06 am
by SMK-at-work
supply is a perenial subject for discussion - there's more of it in this thread -
http://www.matrixgames.com/forums/tm.asp?m=1515321