RE: Can this game model American Civil War?
Posted: Wed Nov 21, 2007 11:12 pm
To reply to your original question - if you want an American Civil War game, why are you looking at "Advanced Tactics WW2", rather than Forge of Freedom or AGEODS ACW[&:]
I've played a few turns of the AT ACW mod and it appears passable, although nowhere near as deep as AGEODS Civil War, as you'd expect, really. I can promise you, though, that Advanced Tactics does a much better job at modelling the ACW, than AGEOD or Forge of Freedom do at modelling WW2[;)]
AT's civil war certainly plays a LOT faster than AGEOD's game, AI turns take less than a minute for me, whereas for AGEOD it was 4 - 5 minutes.
I actually like AT's graphics, they make it very clear what is actually going on and the clean interface helps make the game flow quickly. I find AGEODS graphics to be artistically OK, but difficult to see what is actually happening. All those dark browns and greens are like looking into a muddy puddle. The region boundaries are very hard to see and I'd much rather have bright coloured counters with a big number and a unit symbol on than a dodgy picture of some man with a beard[X(] Maybe it's not just me as I notice they've really brightened the map for their new Napoleonic game.
One other thing I like about AT's interface: the heirarchical units screen. All your units clearly laid out in a 'family tree' view. Makes managing a large force much easier than in comparable games that don't have this.
I've played a few turns of the AT ACW mod and it appears passable, although nowhere near as deep as AGEODS Civil War, as you'd expect, really. I can promise you, though, that Advanced Tactics does a much better job at modelling the ACW, than AGEOD or Forge of Freedom do at modelling WW2[;)]
AT's civil war certainly plays a LOT faster than AGEOD's game, AI turns take less than a minute for me, whereas for AGEOD it was 4 - 5 minutes.
I actually like AT's graphics, they make it very clear what is actually going on and the clean interface helps make the game flow quickly. I find AGEODS graphics to be artistically OK, but difficult to see what is actually happening. All those dark browns and greens are like looking into a muddy puddle. The region boundaries are very hard to see and I'd much rather have bright coloured counters with a big number and a unit symbol on than a dodgy picture of some man with a beard[X(] Maybe it's not just me as I notice they've really brightened the map for their new Napoleonic game.
One other thing I like about AT's interface: the heirarchical units screen. All your units clearly laid out in a 'family tree' view. Makes managing a large force much easier than in comparable games that don't have this.